Path of Exile 2

Path of Exile 2

Delete the one portal per map system in Endgame.
It's a very unfair system that even takes away the experience points you've accumulated if you're unlucky. It's just a way to discourage users and not receive feedback on endgame content, same as finding the Citadel is close to impossible.
Originally posted by RawMeatDiet:
But why are you dying in maps? I think it's reasonable that if your build is glass cannon you get punished for dying. Make it more balanced and play safer.
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Showing 1-15 of 47 comments
Wutever Jan 24 @ 7:29am 
How does it discourage you? From doing what?
How does it prevent you from receiving and/or giving feedback about endgame content?
Have actually traveled about 60 - 80 maps away from your starting point in on direction and looked around in the fog?
SadPlastic Jan 24 @ 7:45am 
I'm a level 91 Infernal summoner build, and I've seen Citadel twice, but I died on the first attempt, so I had to go on a very long journey to find it. Who would even try to provide feedback if we were so exhausted by these very few opportunities and unreasonable systems? In the end, people'll give up.

In repeated endgame attempts, they promised a wealth of content, but the current endgame is just a repetition of repetition, but if even that is lost due to a single mistake, all the time invested on that map is lost. Do you really think there is nothing like this? Not everyone sits around all day and plays poe2 until the warehouse is full.
Slay Jan 24 @ 7:52am 
just get good
Yasukaze Jan 24 @ 7:54am 
Originally posted by Slay:
just get good
you do realise no one takes comments like this seriously? All your doing is making yourself look like a bellend, and dont get me wrong if your happy looking like a bellend then keep going buddy!
Last edited by Yasukaze; Jan 24 @ 7:55am
The author of this thread has indicated that this post answers the original topic.
RawMeatDiet Jan 24 @ 7:59am 
But why are you dying in maps? I think it's reasonable that if your build is glass cannon you get punished for dying. Make it more balanced and play safer.
Skel Jan 24 @ 8:01am 
Originally posted by Yasukaze:
Originally posted by Slay:
just get good
you do realise no one takes comments like this seriously? All your doing is making yourself look like a bellend, and dont get me wrong if your happy looking like a bellend then keep going buddy!


I have to agree with this..

When people say stuff like this.. I instantly think low IQ.

Very sad honestly..
To RawMeatDiet : Some of my deaths were due to network issues, but most were due to low-visibility projectiles or corpse explosions. Sometimes, the item filter did not allow the player to see the guided projectiles that exploded when they got close to the player, causing them to die in one hit. Actually, this might still be worth to retry it, but at least the penalty of losing XP is really pointless.

Edit : Like other players, I maximize resistance as possible (70-73%) and use a node that takes damage with about 8,000 energy shield and mana. But it only buys a little time.
Last edited by SadPlastic; Jan 24 @ 8:13am
imo - it's just too stressful .. and I have enough of that in my life already.
Originally posted by RawMeatDiet:
But why are you dying in maps? I think it's reasonable that if your build is glass cannon you get punished for dying. Make it more balanced and play safer.

Thing is choosing armor is ironically a glass cannon
Sure chip damage becomes a non-issue as it would be with a lower amount of ES starting out a build

But since armor works worse the higher an attack deals damage, it's quite punishing later on in maps where you do get tapped if not running ES

At least for a primarily a boss map they added multiple retries for said reason
Last edited by Knavenformed; Jan 24 @ 8:17am
Originally posted by CloudColumnCat:
low-visibility projectiles or corpse explosions

Yeah I am against such mechanics, but if they were fixed then there's no reason to also remove 1 death per map limit.

73% all res is pretty low, my character is closer to 90% all res and it never dies with 4k hp, armour build. I would be down with removing the 1 death limit per map until the end of Early Access when they finish polishing visibility of dangerous mechanics.
Last edited by RawMeatDiet; Jan 24 @ 8:20am
I could agree with that. Maybe I was just upset that I couldn't get out of an unfair situation while playing the game and that I only got one chance.

However, speaking of the builds faced by summoners, the summons themselves also have problems.

Since they share collision with each other, this places a lot of restrictions on the build, especially since it is affected more heavily than other builds by the map's environment.

We must prioritize the level of the summoner first and have no choice but to rely on spamming energy shields for survivability as much as possible, because we're witches it's hard to invest strength stats for hp,
So for users who start with a witch base, we naturally choose builds that eliminate visible mobs as quickly as possible rather than survivability. Otherwise, it is difficult to guarantee survivability.
Originally posted by CloudColumnCat:
I could agree with that. Maybe I was just upset that I couldn't get out of an unfair situation while playing the game and that I only got one chance.

However, speaking of the builds faced by summoners, the summons themselves also have problems.

Since they share collision with each other, this places a lot of restrictions on the build, especially since it is affected more heavily than other builds by the map's environment.

We must prioritize the level of the summoner first and have no choice but to rely on spamming energy shields for survivability as much as possible, because we're witches it's hard to invest strength stats for hp,
So for users who start with a witch base, we naturally choose builds that eliminate visible mobs as quickly as possible rather than survivability. Otherwise, it is difficult to guarantee survivability.

I am not suggesting you invest into life. Increase your maximum res. If you go from 73% all res to 80% or 85%, you will realize you are unkillable. It's not a small difference.
Wutever Jan 24 @ 8:43am 
Originally posted by CloudColumnCat:
I'm a level 91 Infernal summoner build, and I've seen Citadel twice, but I died on the first attempt, so I had to go on a very long journey to find it. Who would even try to provide feedback if we were so exhausted by these very few opportunities and unreasonable systems? In the end, people'll give up.

In repeated endgame attempts, they promised a wealth of content, but the current endgame is just a repetition of repetition, but if even that is lost due to a single mistake, all the time invested on that map is lost. Do you really think there is nothing like this? Not everyone sits around all day and plays poe2 until the warehouse is full.
Citadel bosses are not significantly more difficult that regular map bosses unless you purposefully make the map itself more difficult for greater rewards, so there really isn't much of an excuse to dying. Especially since they are almost identical to the act bosses during the campaign, who's mechanics you should already know.

The Arbiter has 5 respawns right now, and other pinnacle bosses will be getting them too. I really don't see why Citadels should have respawns as well. They are the Arbiter equivalent of farming Breach Splinters or Simulacrum Fragments.

With 5 respawns all but the most scuffed of builds would be able to easily kill a three fragment Citadel boss getting a total of 18 potential attempts at the final boss of the game. That doesn't sound like a good risk-reward balance.

This isn't unreasonable for a game made by a company called Grinding Gear Games.
Slay Jan 24 @ 8:43am 
Originally posted by Yasukaze:
Originally posted by Slay:
just get good
you do realise no one takes comments like this seriously? All your doing is making yourself look like a bellend, and dont get me wrong if your happy looking like a bellend then keep going buddy!

mad cus bad



Originally posted by Skel:
Originally posted by Yasukaze:
you do realise no one takes comments like this seriously? All your doing is making yourself look like a bellend, and dont get me wrong if your happy looking like a bellend then keep going buddy!


I have to agree with this..

When people say stuff like this.. I instantly think low IQ.

Very sad honestly..

getting upset = feeling personally offended cus you also die in maps. LOL
If I had enough Divine or exalted orb I would definitely do that, I'd like to, but for now it's better to just hope the mirror drops.
And for that to happen there has to be progress and that's why I posted that one life per map should remove in the first place.
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Date Posted: Jan 24 @ 7:12am
Posts: 47