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You also don't need to min max. It's pretty easy to cap resistances through gear from vendors.
Thirdly, what build are you running? T1 maps really shouldn't be that difficult, regardless of your gear.
Not to mention the first few days after EA released, the game had pretty much zero build guides and thousands of people still managed to reach endgame and dominate it.
Okay, you clearly don't understand what's being said here.
People find the most efficient builds. They didn't design them. They're already in the game, lol. It just takes people crunching enough numbers to figure out what the meta is.
Secondly, a skilled player can make any build work, probably, but your average player will not be able to just put points wherever they want and have success. The game is not designed to work that way, lol.
Maybe next time, just don't post if you're gonna be wrong.
Im fighting pinnacle boss +2 and until now i never maxed my chaos resistance. I occassionally die from some random crap however.
Those streamer you saw, they are abusing freeze early. GgG realised it and nerf it early, you cant use the same strat but there are similar item that you can use or do.
This is extremely good advice.
You dont need 3k HP, its all about the build. I can faceroll t16+2 with 2k HP as pure evasion/acrobatic, beating +4 pinacles in seconds. Some builds runs with 1HP or even 1HP and 0 ES.
Resists? I had no max resist til t15. You dont need maxed resists at T1. You are supposed to be gearing up as you progress thru tiers, not be maxed at beginning.
to make it simple - the game does a 180 turn @ endgame and becomes a 1-shot-AOE zerg and isnt the ARPG you played trough campaign. thats a major problem.
this eliminates diversity and many playstyles - the only choice you basically have is:
want to be a melee, range or magic 1-shotter.
And tbh, it's sad :)
You are wrong.
Theres 100+ viable builds. Just cuz you fight boss for 30 seconds or 1 minute where you have to deal with boss mechanic doesnt mean build is not viable.
Diversity is killed by "i want to kill hardest boss in 2 seconds". Then no matter how the game is designed, some builds will always scale better and elitist approach will force you to pick the strongest one.
Look at any competitive PvP game, top players will always play the same way, use same characters and guns. But it dont make other choices non-viable, its just putting performance as top priority. Even over fun.
...Theres always that one guy, Right?
100+ viable builds? give me a break, POE2 is the most linear experience ever regarding skill selection. each class has 2-3 viable builds, no where near what you mention.....
Back to reality please dude
And besides, viable for what? There's plenty of specialized early endgame builds, mapping / breach builds, boss farming builds etc. Generally any half-decent core build will have multiple variants like that.
I'm clearing T6 maps with 2k HP and a huge hole in chaos resist on a warrior, using my own build. There is no real difficulty spike but you won't get away with 0 defense or resistances.
DPS is the best form of mitigation because corpses (mostly) do 0 damage. That's why the ranger is probably the most busted class overall right now despite having comparably limited access to defenses.