Path of Exile 2

Path of Exile 2

Deadboat Jan 23 @ 6:08pm
State of economy - a look back
I'm sorry to say I can no longer keep up with the rising cost of Divines. I used to do decent in arbitrage, and now the effort is two fold to keep up; Divines now equally 200 ex. I have no will to sink in 8 hrs a week in the auction just so I can afford gear that has eclipsed the average players ability to afford.

For context, I would average 75-100 Divines a week in arbitrage, and that still didn't get to where I wanted to.

With 270 hrs into the game, I feel the need to put it down until next season and wait for an economy reset.

Quite honestly though, the loot system is a mess and the crafting is even worst. D3 had nailed loot system by season 18, and D4 took 10 years backwards, though it had trading cap of 99mm making it possible to obtain what you wanted.

Said another way, GGG needs to either cap the economy to allow people in endgame to attain the gear they want eventually, or do over the loot system.

Should they balance SSF appropriately, maybe that'll be my niche going forward, might be the path of least resistance.

As a new player to POE2 with solo completion of all activities minus lvl100, I've enjoyed my time spent, and will be back once they've figured it out.
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Showing 1-15 of 15 comments
onPoint Jan 23 @ 6:18pm 
SSF ftw
Deadboat Jan 23 @ 6:19pm 
@Ghost
You seem to have a gross misunderstanding of what arbitrage is.
Contributed to the problem? Do explain...
Deadboat Jan 23 @ 6:32pm 
@Ghost
Now it's currency flipping? They are related concepts, but completely different in practice. You've yet to articulate how arbitrage is contributing to the problem. Thank you for making my point. And just so we're clear, neither contribute to the inflationary issue on the economy.
PinKidd Jan 23 @ 6:34pm 
It's taking you too long to play the stock market rather than the actual game, so you're quitting. Gotcha
Originally posted by Deadboat:
@Ghost
Now it's currency flipping?

then please, by all means, define arbitrage for us.
Deadboat Jan 23 @ 6:46pm 
@PinKidd
Help us out on your thought process...
It's understood that the only way to target gear, is to leverage the trade feature. This is the design of GGG, not mine. Explain to us how grinding out maps to make a few Divines per hour, outweighs alternative strategies for the purposes of making enough currency to target gear.

With 270 hrs played and all content cleared, I personally played the game to it's full extent and what it currently has to offer.

Subtle ad hominem attack, well played...
Deadboat Jan 23 @ 6:51pm 
@Operation40
Sure thing.
Simple explanation - when someone sells an apple for $0.50 and it's worth $1, you can buy it, and sell it back at market value, and you get to keep $0.50 per apple.
Originally posted by Deadboat:
@Operation40
Sure thing.
Simple explanation - when someone sells an apple for $0.50 and it's worth $1, you can buy it, and sell it back at market value, and you get to keep $0.50 per apple.

thanks! I honestly wasn't sure what you meant by it. but it does sound like preying on the lack of liquidity, which can only last until supply catches up with demand.. this does seem sort of predatory to me, but I'm not judging -- if you didn't do it, someone else would
Wutever Jan 23 @ 7:25pm 
You didn't play the game. You played the trade window. From what I gather you flipped yourself to 10x the gear anybody needs to complete all content in the game, oneshot said content and then ran out of things to do because you skipped most of the journey.

This exact behavior is why people turn to and recommend SSF. SSF actually makes you engage with the mechanics of the game to progress gradually instead of just going to the trade website. Even with the current crafting system obtaining your own gear is perfectly viable, but why bother when you can just click "Direct Whisper"?

Here's the thing - drops are fine if you understand and engage with the systems the game provides. Loot quality is fine for the same reasons. Does IIR need adjustments? Maybe. Does crafting need improvements? Definitely (making Ritual and Omens not be a mess would be a good start).

I don't see why GGG should cap trading though. You made your own choice to play the game this way, and any other player can choose to play the way they want. Apart from Divine prices rising due to more and more people reaching late endgame, the economy is fairly stable. One of the reasons why seasonal leagues exist is to keep inflation in check.
Last edited by Wutever; Jan 23 @ 7:26pm
vaas Jan 23 @ 7:48pm 
Originally posted by Deadboat:
@Operation40
Sure thing.
Simple explanation - when someone sells an apple for $0.50 and it's worth $1, you can buy it, and sell it back at market value, and you get to keep $0.50 per apple.
why the ♥♥♥♥ are us using @ like twitter use reply like a normal person ffs
it's ok, I got it.. all good
Ferrsai Jan 23 @ 7:56pm 
Originally posted by Deadboat:
I'm sorry to say I can no longer keep up with the rising cost of Divines. I used to do decent in arbitrage, and now the effort is two fold to keep up; Divines now equally 200 ex. I have no will to sink in 8 hrs a week in the auction just so I can afford gear that has eclipsed the average players ability to afford.

For context, I would average 75-100 Divines a week in arbitrage, and that still didn't get to where I wanted to.

With 270 hrs into the game, I feel the need to put it down until next season and wait for an economy reset.

Quite honestly though, the loot system is a mess and the crafting is even worst. D3 had nailed loot system by season 18, and D4 took 10 years backwards, though it had trading cap of 99mm making it possible to obtain what you wanted.

Said another way, GGG needs to either cap the economy to allow people in endgame to attain the gear they want eventually, or do over the loot system.

Should they balance SSF appropriately, maybe that'll be my niche going forward, might be the path of least resistance.

As a new player to POE2 with solo completion of all activities minus lvl100, I've enjoyed my time spent, and will be back once they've figured it out.

Too many people are doing arbitrage wrong. You do it when you notice some items are actually undervalued. You don't go buy a bunch of items and try to artificially inflate the price because eventually that stops working when stuff gets too expensive. I mean, scraping a few ex here and there off of under-priced items, sure, why not? But trying to make arbitrage a consistent high income? Look at how that's working out for America. You've got so many hands in the pot arbitraging their asses off there's barely anything left for the 99%.
if the currency used for trading, had similar or better in game value for crafting, this wouldnt be a problem.
SSF needs to give bonuses to make it worthwhile, its got all the problems of the bad drop rates plus forcing you to grind and farm while under-geared.
Main problem are the dupes... They contribute to the increasing price. 2nd factor are the prople that purchase currancy. They toss currancy from orb vendors for real money into the live system. And last but not least: the people who played a lot at the beginning and started to flood the server with their currancy to start the stream rolling. If you get or got 75 divines a week by buying and selling stuff but you are still not where you want to be, then the problem is totally with you and nobody else. I have 2 characters so far. 94 and 92 ... I started my 3rd because it starts to hurt to lose 10% EXP on such a level. If I have to purchase items for 200+ divines just to get 5% more survivability, than it's simply not worth the effort. Since those deaths that prevent me from playing these characters are not skill or item based but 90% of them are server based due to lags or bugs.

And ll the items I bought are financed by items I found and sold... I don't see a problem here.

And like others said: if you contribute to the system in that way, then you are part of the problem. If you stop playing take all the trade "abusers" with you and the exchange value could go down to 120 ex per divine. ^^ I sit around on 900 ex and refuse to exchange them.... I rather keep stacking them and use them to add mods to my maps like crazy instead of wasting them. :-D
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Date Posted: Jan 23 @ 6:08pm
Posts: 15