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You seem to have a gross misunderstanding of what arbitrage is.
Contributed to the problem? Do explain...
Now it's currency flipping? They are related concepts, but completely different in practice. You've yet to articulate how arbitrage is contributing to the problem. Thank you for making my point. And just so we're clear, neither contribute to the inflationary issue on the economy.
then please, by all means, define arbitrage for us.
Help us out on your thought process...
It's understood that the only way to target gear, is to leverage the trade feature. This is the design of GGG, not mine. Explain to us how grinding out maps to make a few Divines per hour, outweighs alternative strategies for the purposes of making enough currency to target gear.
With 270 hrs played and all content cleared, I personally played the game to it's full extent and what it currently has to offer.
Subtle ad hominem attack, well played...
Sure thing.
Simple explanation - when someone sells an apple for $0.50 and it's worth $1, you can buy it, and sell it back at market value, and you get to keep $0.50 per apple.
thanks! I honestly wasn't sure what you meant by it. but it does sound like preying on the lack of liquidity, which can only last until supply catches up with demand.. this does seem sort of predatory to me, but I'm not judging -- if you didn't do it, someone else would
This exact behavior is why people turn to and recommend SSF. SSF actually makes you engage with the mechanics of the game to progress gradually instead of just going to the trade website. Even with the current crafting system obtaining your own gear is perfectly viable, but why bother when you can just click "Direct Whisper"?
Here's the thing - drops are fine if you understand and engage with the systems the game provides. Loot quality is fine for the same reasons. Does IIR need adjustments? Maybe. Does crafting need improvements? Definitely (making Ritual and Omens not be a mess would be a good start).
I don't see why GGG should cap trading though. You made your own choice to play the game this way, and any other player can choose to play the way they want. Apart from Divine prices rising due to more and more people reaching late endgame, the economy is fairly stable. One of the reasons why seasonal leagues exist is to keep inflation in check.
Too many people are doing arbitrage wrong. You do it when you notice some items are actually undervalued. You don't go buy a bunch of items and try to artificially inflate the price because eventually that stops working when stuff gets too expensive. I mean, scraping a few ex here and there off of under-priced items, sure, why not? But trying to make arbitrage a consistent high income? Look at how that's working out for America. You've got so many hands in the pot arbitraging their asses off there's barely anything left for the 99%.
And ll the items I bought are financed by items I found and sold... I don't see a problem here.
And like others said: if you contribute to the system in that way, then you are part of the problem. If you stop playing take all the trade "abusers" with you and the exchange value could go down to 120 ex per divine. ^^ I sit around on 900 ex and refuse to exchange them.... I rather keep stacking them and use them to add mods to my maps like crazy instead of wasting them. :-D