Path of Exile 2

Path of Exile 2

Increase item rarity on gear question
So "increase item rarity" on gear affect currency drop rate and it's rarity or not? I read absolutely different statements about this in different sources.
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MinusTaurus (Banned) Jan 23 @ 5:29am 
Z O V
Originally posted by Орда:
So "increase item rarity" on gear affect currency drop rate and it's rarity or not? I read absolutely different statements about this in different sources.

It has impact onto rarity not quantity. You get around the same amount you would get without it.

Aka higher rarity for currency ... more exalts and divines.
Currently it seems 150% (player + map bonus") is the optimal ish.

Its becomes a lot better the more quantity you have on maps. (atlas tree and map bonus)
Wutever Jan 23 @ 5:32am 
Drop rate? No.
Rarity? Yes.
Soft cap for total IIR seems to be somewhere in the 100% - 200% range.
IIR from gear is multiplicative with IIR on maps.

As far as I know, anyway.
https://www.youtube.com/watch?v=G8MMJJDF86Q is probably the best video about it so far if you want some more insight.
EvilHare Jan 23 @ 5:36am 
It affects how much you get from gold.
It affects rarity.

THis was told directly from the Devs in the recent Tavern Talk
Орда Jan 23 @ 5:42am 
So I have more chance to get a divine orb instead of exalted with more item rarity? If this statement is right this is one of most wanted mods on any gear.
Originally posted by Орда:
So I have more chance to get a divine orb instead of exalted with more item rarity? If this statement is right this is one of most wanted mods on any gear.

Yep. Stupid its in the game.
EvilHare Jan 23 @ 5:44am 
Originally posted by Орда:
So I have more chance to get a divine orb instead of exalted with more item rarity? If this statement is right this is one of most wanted mods on any gear.
Yes, high high value MF is highly wanted in trades
Орда Jan 23 @ 5:49am 
Originally posted by EvilHare:
Originally posted by Орда:
So I have more chance to get a divine orb instead of exalted with more item rarity? If this statement is right this is one of most wanted mods on any gear.
Yes, high high value MF is highly wanted in trades
Doh all gear that I buy seems not good anymore couse think that it only affect gear drop rarity and not currency
Орда Jan 23 @ 5:51am 
Originally posted by MinusTaurus:
Z O V
👍
Originally posted by Орда:
Originally posted by EvilHare:
Yes, high high value MF is highly wanted in trades
Doh all gear that I buy seems not good anymore couse think that it only affect gear drop rarity and not currency

Yeah its a really stupid stat ^^
EvilHare Jan 23 @ 5:59am 
Originally posted by Орда:
Originally posted by EvilHare:
Yes, high high value MF is highly wanted in trades
Doh all gear that I buy seems not good anymore couse think that it only affect gear drop rarity and not currency
Argue that with the developers. I have been noticing a difference with 0% MF and 162% MF. With drops and currency

Luckily, all my MF was found. One good piece can start the chain reaction into find better pieces with MF.
Last edited by EvilHare; Jan 23 @ 6:00am
Just a small example of raw currency drop with 45mf and 138mf on 2 of my chars
each 40 maps

45mf increased rarity:

raw divine drops: 0
raw exalt drops: 29
raw chaos drops 4

138mf
raw divine drops: 2
raw exalt drops: 63
raw chaos drops 9

Now ofc 40maps each has high variance
but it seems 100% clear that increased rarity does drop more rare currency
The difference for me is actually insane between the 2

from my experience its not worth even playing maps with less than 100% increased rarity on your char
Last edited by Sonnenbank; Jan 23 @ 6:09am
for currency, it can *feel* like an increase to quantity but it's really not.
example: an exalt orb drop can turn into a divine orb drop instead
Baron01 Jan 23 @ 6:08am 
Originally posted by Орда:
So "increase item rarity" on gear affect currency drop rate and it's rarity or not? I read absolutely different statements about this in different sources.
IIR (increased item rarity) is affecting quality of drops, and in PoE2 rarity of the currency. This is very important as IIR is multiplicative with rarity modifiers on your maps and Atlas.

General consensus is you want to have around 100% IIR on your gear as past this point the stat have significant diminishing returns.

Having some IIR on your gear during campaign was nice as even small amount, around 20%, significantly increased amount of rare items you get. When you get to end-game, ie. Atlas mapping, IIR is the main way to increase your currency gains as more rarity means you get more valuable currency more often.

Combine IIR on gear, increased rarity and quantity of items drops from waypoints affixes, precursor tablet effects and certain league mechanics such as Breach that add large amount of monsters to your maps to "juice" your maps. You can push it to extremes by adding Delirium layers to it and create areas on your Atlas with many towers that can give you massive amounts of loot and currency when you clear maps in such area.
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Date Posted: Jan 23 @ 5:27am
Posts: 25