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And why are you doing them on a T17? Crisis fragment drop chance scales with Waystone Drop Chance only.
Someone dying or failing a mechanic does not mean they suck. Idk what world you live in, but that would mean 100% of players suck. Everyone has died to SOME mechanic at SOME point. Even the best players in the world lose to something simple from time to time. So while I assume you aren't trolling, this actually seems like a troll, unless your IQ is just 2.
And yes, there are NONE near where I spawned and it took me 341 maps to actually reach the one I found. I assumed because I am running t17s consistently thats where I am at, and that's what I should be running everything at. I actually didn't expect the map to just close, I figured it was like all other map locations and I just needed to use a new Waystone.
So I assume my RNG with Citadels is just bad since you said you got yours so much faster. I did fan out around and ive played well over 500 maps in total. But counting from the citadel to my starting map, its 341 spots.
You also have no reading comprehension.
Shouldnt take a player nearly 400 maps to find 1 citadel and then lose it, and not be allowed to retry. That's actually something that should be fixed. People like you saying otherwise are probably the same people stuck on Cruel begging for help from bosses and coming here to act like you did something in the game.
My shortest path is ~60 to the closes citadel. Around that one there's 5 more, so they definitely seem to spawn in clusters. On the other side of the map there's 2 more beams, so I assume there's another cluster.
Are you sure there are no beams in the fog around you anywhere (assuming you went in a straight line or something)?
As for your luck with Citadels, I am happy for you? It does nothing for me since my next one looks to be at least another 200 maps unless there is a gap that won't let me pass, which will add more maps to clear. My RNG for them is VERY VERY bad it seems.
It's not a big deal.
Mad cause you don't understand the game.
So no I am not mad because I dont understand the game, I am mad because its a bad design when the citadels are RNG placements. If it was fixed, this wouldn't be nearly as big of an issue.
Seems like you are the one who doesn't understand the game.
Its like you haven't even gotten to endgame, or your RNG is so wildly great you don't have walls stopping you from going in a straight line. Amazing.
Also, I found 2 more beams in the fog. They all seem to be roughly 60 - 80 maps from the start. I know the Atlas seeds are different for every player, but going 200+ maps without a Citadel sounds very unlikely.
610hrs of gameplay means 25.5 days worth of playing, So since the game has been out for what 47 days? that would mean you have played every day for 10-14ish hrs a day just to hit that number. Meaning you have no life at all. Interesting.
are people saying this isnt the case cuz reasons? lol. i know the devs said they were going to increase frequency, but still sounds very possible. plus, initially there was a base amount of mapping outwards to spawn citadels to begin with.