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Mom and Dad promised me I'm the best, I died or struggled a couple of times, so the game needs to change! Whaa!!!!
It's almost like the game gives you solutions to every problem if you sit down and think for 5 minutes instead of complaining on the forums.
If Dirty Harry fired his famous 44 magnum at a bad guy with the Proximal Tangibility affix, he'd stand there like a total fool, because his projectile wouldn't cause any damage at range.
I agree it's annoying but only because it's like... the only affix that makes you change how you play. That's how a game should be, though, right?
You should actually have to think, or pay attention ONCE in a while, right?
Imagine if there were actual difficult mods roaming out there like phys/magic reflect or if Bleed/Poison weren't totally underwhelming.
There are rares in PoE1 that will one shot you just for looking at them.
The game already has enough challenge with out affix combinations that just delete you. I guess I could just turn my brain off and run a map clearing meta build like everyone else does, but you wouldnt like that either because its brainless gameplay.
POE 1 lets you attempt bosses and maps as many times as you want, so comparisons between the two games are utterly pointless here, they share a name but that's it really.
POE2 is the lovechild of a BDSM lover and a Masochist.
It killed me so fast I could only laugh. It happens, it is what it is.
Like I can't kite, it's dealing huge unavoidable damage, I can't outrun it, I can't do anything but run into it and pray I can win a war of attrition just yoloing it. The damage auras really shouldn't do so much damage.
Which would be fine if the maps had more than one attempt to them, they don't and its not fine. Its just the devs allowing the game to cheat player deaths with zero recourse, no retaliation and no way for the player to kill that ♥♥♥♥♥ mob.
There is zero satisfaction to be had from such game design.
And if they want me to keep supporting such game design then they need to provide a way to return the favour to what killed me, otherwise my support goes the way of Concord.
Right now we don't even have a way to find out what it was that we died from, not having a death log is extremely irritating.
I can't disagree with any of this, the tuning is wild and the devs seem to be aware of it. Totally 100% agree with you about a combat log/death log, too.
The monster I described is why I don't play hardcore, basically. But, it's also EA, and I appreciated a lot of the balance tuning they've already done, so I'm not too stressed about it. There's gonna be wonky deaths and stuff that's broken or overpowered, it's just the nature of EA.
Personally I'd prefer maps to be multiple chances (maybe changed from 1 chance to 3 chances total) and no XP loss on death.
If you can't beat a map after 3 deaths, that's a pretty clear tell you shouldn't be in that map and attempting it yet, consider it a DPS check, resistance check, or just a general character progression check.
At this point running T15 maps, I've figured out that any mob which doesn't die a quick death has the Proximal thing-ma-bob mod. Thanks little baby jesus for Acrobatics and decent Evasion, it's not usually a major problem if I'm careful.
Those are fun.