Path of Exile 2

Path of Exile 2

'Proximally tangible' affix
Or Whatever it's called.... That thing NEEDS TO GO!!! You literally can't damage the enemy without basically being in melee range and then half the time they also have the mana drain affix on top of usually being a hard hitting melee mob. These things instantly turn the standard rare mob into a end game boss! The jump is just too much to randomly place in the game.
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Showing 1-15 of 17 comments
Every challenge has to go!

Mom and Dad promised me I'm the best, I died or struggled a couple of times, so the game needs to change! Whaa!!!!
Wutever Jan 21 @ 5:59pm 
Cry me a river. Or just drop a totem / ice wall / ballista / some other junk near the mob to disable the affix. As long as something with a HP bar is near it it can be damaged. It's that simple.

It's almost like the game gives you solutions to every problem if you sit down and think for 5 minutes instead of complaining on the forums.
Last edited by Wutever; Jan 21 @ 6:00pm
Who'd have thought Clint Eastwood is a Proximal Tangibility enjoyer?

If Dirty Harry fired his famous 44 magnum at a bad guy with the Proximal Tangibility affix, he'd stand there like a total fool, because his projectile wouldn't cause any damage at range.
Last edited by Crow Buddy; Jan 21 @ 6:03pm
Pisslord Jan 21 @ 6:03pm 
There are several ways to deal with it.
I agree it's annoying but only because it's like... the only affix that makes you change how you play. That's how a game should be, though, right?
You should actually have to think, or pay attention ONCE in a while, right?

Imagine if there were actual difficult mods roaming out there like phys/magic reflect or if Bleed/Poison weren't totally underwhelming.

There are rares in PoE1 that will one shot you just for looking at them.
Last edited by Pisslord; Jan 21 @ 6:03pm
Originally posted by Pisslord:
There are several ways to deal with it.
I agree it's annoying but only because it's like... the only affix that makes you change how you play. That's how a game should be, though, right?
You should actually have to think, or pay attention ONCE in a while, right?

Imagine if there were actual difficult mods roaming out there like phys/magic reflect or if Bleed/Poison weren't totally underwhelming.

There are rares in PoE1 that will one shot you just for looking at them.
Sure the crazy affix combination would be ok if it wasn't one shot maps but it is and such bullshittery just isn't needed.

The game already has enough challenge with out affix combinations that just delete you. I guess I could just turn my brain off and run a map clearing meta build like everyone else does, but you wouldnt like that either because its brainless gameplay.

POE 1 lets you attempt bosses and maps as many times as you want, so comparisons between the two games are utterly pointless here, they share a name but that's it really.

POE2 is the lovechild of a BDSM lover and a Masochist.
Last edited by TrashPanda; Jan 21 @ 6:36pm
I used to think the affix was annoying, and then I ran into a horrible Golem rare, a squishy character's nightmare. This thing burst out of the floor like a jump scare, there was practically no telegraph or time to prep, the rare mob and its pack was extra super cracked out, stun locked me quickly, surrounded me, bad times. I'm almost certain it had Hastened and mana drain auras, this thing was nightmare incarnate.

It killed me so fast I could only laugh. It happens, it is what it is.
Last edited by Crow Buddy; Jan 21 @ 6:15pm
decizion Jan 21 @ 6:29pm 
Proximally tangibility is not that bad but the life and mana drain are pure garbage and can easily get you killed if you get surrounded by tons of monster + the rare with the drain.
Worst crap is when they got haste and mana drain and damage at the same time, on some already fast moving enemy dog.

Like I can't kite, it's dealing huge unavoidable damage, I can't outrun it, I can't do anything but run into it and pray I can win a war of attrition just yoloing it. The damage auras really shouldn't do so much damage.
Originally posted by Crow Buddy:
I used to think the affix was annoying, and then I ran into a horrible Golem rare, a squishy character's nightmare. This thing burst out of the floor like a jump scare, there was practically no telegraph or time to prep, the rare mob and its pack was extra super cracked out, stun locked me quickly, surrounded me, bad times. I'm almost certain it had Hastened and mana drain auras, this thing was nightmare incarnate.

It killed me so fast I could only laugh. It happens, it is what it is.

Which would be fine if the maps had more than one attempt to them, they don't and its not fine. Its just the devs allowing the game to cheat player deaths with zero recourse, no retaliation and no way for the player to kill that ♥♥♥♥♥ mob.

There is zero satisfaction to be had from such game design.

And if they want me to keep supporting such game design then they need to provide a way to return the favour to what killed me, otherwise my support goes the way of Concord.

Right now we don't even have a way to find out what it was that we died from, not having a death log is extremely irritating.
Last edited by TrashPanda; Jan 21 @ 6:35pm
Originally posted by TrashPanda:
Which would be fine if the maps had more than one attempt to them, they don't and its not fine. Its just the devs allowing the game to cheat player deaths with zero recourse, no retaliation and no way for the player to kill that ♥♥♥♥♥ mob.

There is zero satisfaction to be had from such game design.

And if they want me to keep supporting such game design then they need to provide a way to return the favour to what killed me, otherwise my support goes the way of Concord.

Right now we don't even have a way to find out what it was that we died from, not having a death log is extremely irritating.

I can't disagree with any of this, the tuning is wild and the devs seem to be aware of it. Totally 100% agree with you about a combat log/death log, too.

The monster I described is why I don't play hardcore, basically. But, it's also EA, and I appreciated a lot of the balance tuning they've already done, so I'm not too stressed about it. There's gonna be wonky deaths and stuff that's broken or overpowered, it's just the nature of EA.

Personally I'd prefer maps to be multiple chances (maybe changed from 1 chance to 3 chances total) and no XP loss on death.

If you can't beat a map after 3 deaths, that's a pretty clear tell you shouldn't be in that map and attempting it yet, consider it a DPS check, resistance check, or just a general character progression check.
Meanwhile, my bastard skellies are destroying everything.
ominumi Jan 21 @ 7:37pm 
Promixa Tangibility needs better detection. I can be right next to the monster and my Sparks or Arc can't deal damage.
Originally posted by ominumi:
Promixa Tangibility needs better detection. I can be right next to the monster and my Sparks or Arc can't deal damage.

At this point running T15 maps, I've figured out that any mob which doesn't die a quick death has the Proximal thing-ma-bob mod. Thanks little baby jesus for Acrobatics and decent Evasion, it's not usually a major problem if I'm careful.
Morgrum Jan 21 @ 8:53pm 
Originally posted by Hindrigan:
Or Whatever it's called.... That thing NEEDS TO GO!!! You literally can't damage the enemy without basically being in melee range and then half the time they also have the mana drain affix on top of usually being a hard hitting melee mob. These things instantly turn the standard rare mob into a end game boss! The jump is just too much to randomly place in the game.
Just wait until you see Proximal Tangibility, haste, and Explodes on Death.
Those are fun.
Empukris Jan 21 @ 9:39pm 
The most annoying combination is not proximal thingy. It is mana siphon + blink + temporary immunity. Combine that with hasted maps or 200% freeze buildup and enemy deal extra cold damage and you are pretty much F ed.
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