Path of Exile 2

Path of Exile 2

What is POE2 for me.
POE 2 is another ordinary game.
The same lightning, fire, ice.
Why not do something new? For example - earth, wind, water, arcane.
After POE 1 and Diablo 4, it feels like you're playing the same game only in a slightly different wrapper.
The game is interesting purely while you're going through the campaign, that's all. Nothing new.
The bosses are cool, especially at the beginning of the campaign, when they can at least somehow get on your nerves. As soon as you get geared, the bosses turn into a punching bag like in Diablo 4, they die in 5 seconds, without even having time to do anything.
The endgame in this state is boring, since it's already been in other games. Run and press 1-2 buttons.
Oh yeah, I forgot about the most innovative mechanic - rolling around :)) wtf
Instead of making a way for each class to avoid damage, they decided - let's give everyone a faceroll, it's so innovative. Wow.
And I'm not talking about bugs and so on, they don't bother me, they can be fixed, but everything else can't.
Omg and pls i beg you, make auction house in game feature in 2025 lol

I think I'll play the campaign on release and then goodbye.
Boring.
Last edited by Kostil Vyaliy; Jan 14 @ 1:44am
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Showing 1-5 of 5 comments
Baron01 Jan 14 @ 1:52am 
Originally posted by Kostil Vyaliy:
POE 2 is another ordinary game.
The same lightning, fire, ice.
Why not do something new? For example - earth, wind, water, arcane.
...
This is such a non-sense suggestion, especially in the context of the complaint, it boggles my mind.

How does renaming an element makes the game new or fresh? It is just an element and you need your defenses or offenses to appropriately scale against or with it. There is nothing new about a new element that is just renamed/recolored one we already have.

PoE 2 was never meant to be a revolution. It was always an evolution on PoE1. The slow and methodical gameplay was fine for campaign but it could never last into end-game. This is a game where you need to kill thousands and thousands of monsters every waking moment in the game. Doing it slow and methodical does not work in its current economy system.
Originally posted by Baron01:
Originally posted by Kostil Vyaliy:
POE 2 is another ordinary game.
The same lightning, fire, ice.
Why not do something new? For example - earth, wind, water, arcane.
...
This is such a non-sense suggestion, especially in the context of the complaint, it boggles my mind.

How does renaming an element makes the game new or fresh? It is just an element and you need your defenses or offenses to appropriately scale against or with it. There is nothing new about a new element that is just renamed/recolored one we already have.

PoE 2 was never meant to be a revolution. It was always an evolution on PoE1. The slow and methodical gameplay was fine for campaign but it could never last into end-game. This is a game where you need to kill thousands and thousands of monsters every waking moment in the game. Doing it slow and methodical does not work in its current economy system.
Elements not, but a game desighned around them is
Last edited by Kostil Vyaliy; Jan 14 @ 1:55am
Elgareth Jan 14 @ 2:15am 
Originally posted by Kostil Vyaliy:
POE 2 is another ordinary game.
The same lightning, fire, ice.
Why not do something new? For example - earth, wind, water, arcane.

Oh, you mean the Monk Physical Line that has Wind Skills?
Or the Warrior Aftershock line, that very much causes EARTHquakes, Earthspikes and Stone Shrapnels that do the damage?
Or the Tornado Arrow Skill from the Ranger?
Or the "arcane" pure Chaos Damage that the Witch has?

Apart from that, we only have half the skills that'll be there at launch. It makes sense to start with the basic fan favourites like Chain Lightning, Fireball, Frost Nova, before implementing more obscure stuff.
I expect quite some Wind skills from the Druid for example.
Lars Jan 14 @ 2:16am 
delete post lul
This PC Jan 14 @ 3:01am 
tourist gonna tour
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Date Posted: Jan 14 @ 1:39am
Posts: 6