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How does renaming an element makes the game new or fresh? It is just an element and you need your defenses or offenses to appropriately scale against or with it. There is nothing new about a new element that is just renamed/recolored one we already have.
PoE 2 was never meant to be a revolution. It was always an evolution on PoE1. The slow and methodical gameplay was fine for campaign but it could never last into end-game. This is a game where you need to kill thousands and thousands of monsters every waking moment in the game. Doing it slow and methodical does not work in its current economy system.
Oh, you mean the Monk Physical Line that has Wind Skills?
Or the Warrior Aftershock line, that very much causes EARTHquakes, Earthspikes and Stone Shrapnels that do the damage?
Or the Tornado Arrow Skill from the Ranger?
Or the "arcane" pure Chaos Damage that the Witch has?
Apart from that, we only have half the skills that'll be there at launch. It makes sense to start with the basic fan favourites like Chain Lightning, Fireball, Frost Nova, before implementing more obscure stuff.
I expect quite some Wind skills from the Druid for example.