Path of Exile 2

Path of Exile 2

Burning ground is kind of aggressive
frozen ground- minor inconvenience

shocked ground- practically nothing but an animated skin for the ground

burning ground- turbo lava death floor from hell that's going to murder you and your whole family
Last edited by Dont7aseM3Br0; Jan 14 @ 12:27am
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Showing 1-15 of 30 comments
I love the stupid map with the levers that take way to long to pull and the burning ground always spawns right where you stand while pulling it.
Originally posted by A.K. Rowling:
I have 75% fire res and somehow the burning ground makes me have no energy shield the entire map. And then yes Augury is broken with that mod.
Im at 76% fire res with a little over 6k energy shield and pulling a lever takes off about half of my energy shield. Im sure it's certain death for someone with lower res and a smaller es/healthpool.
Originally posted by robruckus65:
I love the stupid map with the levers that take way to long to pull and the burning ground always spawns right where you stand while pulling it.

Beloved Augatory (or however its spelled). Lever pulling is also not cancelable, so you better clear all mobs in 200meters radius befor using it.

I just keep burning ground for towers or crappy map that i just want to pass.
Last edited by Dwane Dibbley; Jan 14 @ 1:13am
Baron01 Jan 14 @ 1:46am 
Burning ground is in my "bricked map" affix pool along with very few other culprits. Luckily, GGG is aware of this and while they did not comment on the severity of the burn I believe they mentioned that maps should have less of the ground effects and even maps with tight corridors should be possible to navigate without walking over it extensively.

Burning ground is annoying because it is not really dangerous on its own but it majorly slow my clear as I have to regularly wait for my ES recharge or walk around the impacted areas. It is almost impossible to avoid during battle, especially when my melee skill partially teleport me to enemies.

Originally posted by Dont7aseM3Br0:
...

shocked ground- practically nothing but an animated skin for the ground

...
This is misleading and dangerous take -- Shocked ground is is effectively 20% more damage dealt by monsters and should not be ignored. It might seems fine but you will eventually get clapped. It is still better than Burning ground in my view though.
Rogue Jan 14 @ 2:16am 
Eh? Just don't stand on the fire. There's even a decade or so saying for it from various other games.
Originally posted by Baron01:
Originally posted by Dont7aseM3Br0:
...

shocked ground- practically nothing but an animated skin for the ground

...
This is misleading and dangerous take -- Shocked ground is is effectively 20% more damage dealt by monsters and should not be ignored. It might seems fine but you will eventually get clapped. It is still better than Burning ground in my view though.

Thing is, that 20% very rarely means anything. If you get affixes that boost damage by 60%, gives 30%+ damage as varioues elements and chaos, boosting crits etc (which is even magnified by atlas nodes), that 20% from shocked ground is not rly noticable.
Balekai Jan 14 @ 3:15am 
Easiest thing to do as stated is just learn to not stand in it... Unless you have 90% max fire res, Infernalist, have Ligurian Talisman (life regen to ES) amulet, and use burning ground for proccing Lingering illusions (with about 1 life or less cause CI) on dodge roll to create power charges like me indefinitely for infinite Empowered zombies on map lol.

Or something like that. Burning Ground Maps are my fav map mod. :P


And yes shocked ground can and is actually more of a threat especially on T16 maps when you start stacking enemy damage mods. That hazard can easily turn hard hits into 1 shots from rares/bosses.
I get around it by baiting monsters to the areas of the map where I can fight them without burning ground. You just have to be hyper aware of the mini map and where the obstructions are.
Critical Jan 14 @ 3:19am 
I don't run any maps with burning ground. That goes in the pile alongside monster attack speed.
Originally posted by Rogue:
Eh? Just don't stand on the fire. There's even a decade or so saying for it from various other games.

reading comprehension apparently isnt your strength
Baron01 Jan 14 @ 4:16am 
Originally posted by Balekai:
Easiest thing to do as stated is just learn to not stand in it...

What am I supposed to do as a melee character when enemies are standing in it? Should I politely ask them to move a bit?

GGG acknowledge themselves that ground effect are spawning too much and create impassable zones on maps with narrow layouts. They said this will be addressed in future patches and they might also reconsider how strong the degen effect is. I use ES as a buffer on top of my health so I invested very little to recharge rate and faster recharge start as I'm above 80% evade. Burning ground affix is not hard, it is just annoying as it forces me to regularly stop to let my ES get back to full or navigate maze-like patterns to avoid burning off my ES before I get to battle any monsters.

if I have 75% fire resistance, burning ground should be minor drain on my ES or health, however, the reality is that at its current potency I die in about 5 seconds of standing on it. This is way too strong and I have not encountered more potent burn so far (granted I have not tried Arbiter yet).
Originally posted by A.K. Rowling:
I have 75% fire res and somehow the burning ground makes me have no energy shield the entire map. And then yes Augury is broken with that mod.
i'm at 90% fire res, still feels like 5% of my life is removed every sec.
Balekai Jan 14 @ 4:25am 
Originally posted by Weird Grim:
Originally posted by A.K. Rowling:
I have 75% fire res and somehow the burning ground makes me have no energy shield the entire map. And then yes Augury is broken with that mod.
i'm at 90% fire res, still feels like 5% of my life is removed every sec.

I can stand in them and not take damage at 90% fire res, but again 20% of all damage going to Infernal Hound on top of 90% fire res + about 300-500 ES regeneration per second.

Edit: Forgot Hellhound don't matter that's only hits.

What's likely happening on my end is that in addition to Energy Shield Regen per second, my super fast Energy Shield recharge keeps me topped up too on those maps in between dodge rolling out of burning ground. I only ever stand in them for a second or two for illusion kills to power charges.

Edit 2: Oh and Grim Remnants for overhaling Energy Shield forgot about that.
Last edited by Balekai; Jan 14 @ 4:31am
The Greatest Map thief of our Generation.
Originally posted by Dwane Dibbley:
Originally posted by Baron01:
This is misleading and dangerous take -- Shocked ground is is effectively 20% more damage dealt by monsters and should not be ignored. It might seems fine but you will eventually get clapped. It is still better than Burning ground in my view though.

Thing is, that 20% very rarely means anything. If you get affixes that boost damage by 60%, gives 30%+ damage as varioues elements and chaos, boosting crits etc (which is even magnified by atlas nodes), that 20% from shocked ground is not rly noticable.

I dunno I used to think this, but in high level maps that 20% is significant. I used to ignore burning ground maps but now I don't really mind. I mean, they still suck but it's not horrible. Shocking ground on the other hand, I gotta be on my P's and Q's especially if the map has monster crit. It's the only type of map that's killed me in the past 40 or 50 maps.
Last edited by KnuckleHead; Jan 14 @ 5:44am
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Date Posted: Jan 14 @ 12:27am
Posts: 31