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This trial is cancer and they should let us choose our ascendacy trials!
What I like about them is you lose no xp on death and they drop tons and tons of loot. Its not a good xp farm but its a good loot farm for currencies and if you die, so what! no xp loss!!!
What you need is understanding, not skill... your relics should be stacking honor resis, max honor and bosses increased dmg taken....in that order. You also need movement speed in your boots and if you can get the movement speed boon you will be in good shape.
When I finished my 4th ascendancy I had 10k honor and finished with 5k left. The trap rooms are super easy once you understand them, making the bosses the only real threat.
I died and died and died but lower your expectations of death, you will die, its part of the game.
Yeah, I get the mechanics. I have a stash tab full of relics and have hoarded all the res ones. Bosses are no issue, Im strong and good at dodge. Its the rooms, and unlucky with afflictions just ♥♥♥♥♥ my honour. 4000 honour total, comes midway on third floor with way more than half left, then in one of the rooms I got bombarded by spitting cobras and projectile casting f’ers, nothing on the world you could do about that, because you cant dodge all of it, and you cant regen honour.. and the drop rates of the baryas are crazy low, its a ♥♥♥♥♥♥♥♥ joke. Meanwhile I have 10 ultimatums for chaos trial, but no baryas to be seen anywhere
skill issue.
And the best part? You dont have to be OP to overcome trials, you BECOME OP DURING TRIAL by hoarding all the boons (+ using proper relics once you colect some).
Seriously, is there no streamer that tells you how to play sanctum properly? Dont make me write simple guide "how to turn on rambo mode and faceroll sanctum"...
And you can always do ultimatum instead, but that one has only pretty harsh curses.
Some choices are impossible to make. Do you pick the ability to see less far ahead, or do you pick 50% less honor restored? I would choose seeing less far ahead because it's really not a skill issue, only to be hit with another 20% less honor restored debuff. RIP attempt, and on top of that, you can't see the shrines anymore unless you stumble upon them. This should not be possible.
At later stages, one hit can cost you 500 honor, and some forms of damage have such a high tick rate that one-third of your honor bar is gone before you can react. If you are going for your third trial, the 'staying alive for some X-time' at the third stage becomes almost impossible for certain classes to complete unless you are highly outgeared because a lot more mobs spawn that just fling stuff at you from a distance.
Currently, four out of the six classes can keep the mobs/bosses almost at the edge of the screen but still damage them and run circles around them without even getting hit. The game is certainly not bad—far from it, even. But a lot of bosses don’t have mechanics that periodically focus on ranged specifically. So if you want an easier time, just pick one of those ranged classes.
If you can't do anything about that, why is it that other people do it just fine? ._.
And just so we are clear.. i run every class.. i have been playing since live launched and have every kind of build just for experimentation for the most part, but i see peeps complaining non stop about basic mechanics and calling it out as a bug and yet there is no bug in regards to the trials.. that's the ENTIRE point of a trial. It was the same in poe1 only in poe1 the length was massive compared to what it is in poe2.. no mazes and hidden switches just straight into the battle and from one map to the next with the most basic of do this and map will be complete.
Nearest i can say for fun would be Chaos for trials.. you do Sek once and that's it done. You don't have to repeat it as its your choice, you can stick to chaos which obviously gives better items as rewards and can be a ton more challenging, but its all on you at the end of the day.
Look at you being all sassy and stuff. The problem is RNG - it’s not a trial that is the same for everyone. He can get a room that has a ton of poison spitting cobra’s leave puddles of poison on the ground making it hard to move and I can get the same room, same trial and have all archers that move slower, have a slow skill activation and don’t leave AOE on the ground. The Trial is really not skill but RNG you need to beat.
Ton of poison spitting cobras? I have over 60 full 4 floor runs on record and i have never seen any room full of enemies. Enemy density in sanctum is so low i would call it nonexistant if there were no rare occurances of terracota boys. Well, unless you afk thru hourglass...
And the enemies are weak, especialy with boons.
P.S. I recommend that anyone who plans to buy a Carry complete the 1st two Trials. If you don't you won't have the Relic slots opened. A carry gets you points ONLY. Not Slots.
Fix your build and look up some guide on how to do ToS correctly in terms of routes and boss fights. Getting a couple more levels will also likely help.
In general avoid afflictions that affect your damage, movement speed, ability to plan your route and reduce Water gained. Stay especially far away from afflictions that prevent you from seeing afflictions or add random afflictions. These will ruin your run because they will snowball into more horrible afflictions.
Your goal should be to buy out every single merchant you meet.
For Gauntlet rooms it can be a good idea to disable Blink so you can roll through traps easier.