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Players do have to start completely over after death, and you will need another one. But, during your run, you can portal to town, vendor stuff, clear half the trial, then come back later. Your progress is savable during a run, but it does not persist after death.
This passive helps increase Djinn Barya and Ultimatum drop rates on Desert maps.
There is certain randomness to it but if you have good set of relics and properly pick your path, you should get through it on 2nd or 3rd try. You want to avoid situations where you will get rail-roaded into a path with only one option to exit as the rooms ahead might have a showstopper affliction. I have run well over 30 trials now and only ever failed 3, my first, third and very recently when I made a mistake of picking wrong path and go rolled by two back to back showstopper afflictions (for me it is "no evasion" and "unable to slow monsters below base speed", last one is "reduced movement speed").
Trials are time consuming, especially if you run full 4 floors but luckily you can save your progress and come back to it later. You also need to prepare for them by farming good set of relics form lower trials but once you have a set, you are golden. The power coming from ascendancy points is well worh the time and effort.
Of course, it's not only about movement speed, but as said, in my experience it's been the most important thing to look for during Sekhema's (got all ascendancy points there). As final words, I kinda like the idea of having a rogue-lite system inside the game, but in its current state I'd never play that for fun, just because I got "forced" to get ascendancy points, but could see some potential there: tweaking honor system, platforming, more/new rewards, and farming tokens to start trials not being such a pain in the ass. Pretty big rework, but still...
I mean as long as oyu have enough ms for the forth bosses timed mini game ^^ but yeah the more you get the easier it gets ... but that is true for most things ...
DPS
EHP
Honour resist and max honour
i honestly think that if people spent some time with the mechanic an actually just try to solve it instead of giving up and complaining most people will be able to do its. Its not exactly the height of difficulty.
+ The rewards are bonkers ... i made so much money with the trials >.<
That is impossible. The only way you dont noticed is becuase you overgeared and kill them on spawn the Thats my point about RNG and outgearing I made earlier. And honestly if the DEVs themself say the trials need work, nuff said right?
While there is certain level of RNG involved, you should be able to finish full trial run with end-game character 8 out of 10 times. Once you get good set of relics, your success rate should be 9 out of 10. That 1 run is reserved for those bad luck situation where you get railed into situations that massively penalize your character. You might be able to finish the run if you have strong character but it might be wiser to save time, penalty loss or death in HC to just quit it and start again.
I'm an evasion based character using HP and ES for EHP. I have few showstopper afflictions that I avoid--no evasion, monsters can not be slowed below base speed value, reduced movement speed and possibly "no energy shield" but I finished one run with this affliction lately. On the other hand, there are some free afflictions as well, such as "no armor", "lose of sacred water on hit or room completion", "100% increased damage on low life", "can not restore honor removed after defeating floor boss (my favorite freebie) and few more. You need to understand how your character works and pick your poison carefully.
Obviously, all of the trials are made easier if you have strong character. If you can kill the final boss fast without any boons, imagine how quickly it can be done with 30% less monster HP and 50% more character damage.
Your absolute priority is to avoid showstopper affliction closely followed by getting as much sacred water on first three floors and buy everything in the shop.
Relic set priority for full trial farming:
1. Honor resist at least 75% - I have slightly over 100% partially because I can deal with affliction reducing relic effect by 50% and partially because I can not switch honor resistance on my relics as I want their other effect.
2. Bosses take increased damage - I have 65% and bosses melt, the more the better.
3. Maximum honor - this is cushion in case things go bad and it also allows you to absorb certain afflictions without becoming too squishy.
4. Maximum defenses - this helps your character survive better and also pushes your total honor up. This works well with increase maximum honor.
5. Increased movement speed - this is nice to have as it speed up the farming, makes the last boss easier and reduces your reliance on getting the boon from trader/gate. I can now make the last boss time trial without the boon but I have 40% base movement speed + 10% bonus from relics. It can still get dicey if the pick ups are spread in bad positions.