Path of Exile 2

Path of Exile 2

TRIAL OF SEKHEMA - Needs work!
Dying on third floor is ♥♥♥♥♥♥ experience. And the Baryas is so ♥♥♥♥♥♥♥ rare. Complete garbage with the honour system really.. Seems like a fun mechanic at first, but then you get to the third floor and its ♥♥♥♥♥♥♥ cancer, even with as much as around 75 res. I cant progress my ascendancy, because I cant complete the third floor, which makes me want to rage quit my lv 78 sorceress with 120 hours put in it, because this is not fun at all. I am otherwise very tolerant, do not have a problem with souls games and dying, but this, this is something else. And NOT in a good way. You HAVE to be OP as ♥♥♥♥ to overcome the trials. Casuals like me are gatekeeped out of it as of now it seems. Please, balancing must be done, otherwise I can't continue playing this game as the endgame mapping isn't really that much fun on it's own. You really need the trials to have something else to do in between.
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Showing 31-45 of 64 comments
Originally posted by chelleren2:
Originally posted by Kenvert:
The "random" debuff is not a nice mechanic imo. That I'd like they change.
(Example: If you're a Monk and get "no evasion" you're screwed.).

And yeah, dying in the Lvl 3 Trial is indeed a ♥♥♥♥♥♥ experience... You could at least start in the 2nd Trial when you insert a Lvl 3 stone... To save some freaking time!
I'm sorry, WHAT!? So I don't have to start from beginning if I have another Barya to put in after death?

Players do have to start completely over after death, and you will need another one. But, during your run, you can portal to town, vendor stuff, clear half the trial, then come back later. Your progress is savable during a run, but it does not persist after death.
1 div - buy service. Done.
If you clear some maps, there are Atlas Points/nodes that will help with acquiring Baryas. Open the Atlas and word search for "Local Knowledge"

This passive helps increase Djinn Barya and Ultimatum drop rates on Desert maps.
Baron01 Jan 14 @ 7:49am 
To be honest, I'm pissed at Trials of Sekhemas but not because of their difficulty but rather how random the rewards can be. I'm farming the trials regularly for time-lost jewels and I can breeze through it but recently I only get time-lost cache once in four attempts. It is demoralizing.

There is certain randomness to it but if you have good set of relics and properly pick your path, you should get through it on 2nd or 3rd try. You want to avoid situations where you will get rail-roaded into a path with only one option to exit as the rooms ahead might have a showstopper affliction. I have run well over 30 trials now and only ever failed 3, my first, third and very recently when I made a mistake of picking wrong path and go rolled by two back to back showstopper afflictions (for me it is "no evasion" and "unable to slow monsters below base speed", last one is "reduced movement speed").

Trials are time consuming, especially if you run full 4 floors but luckily you can save your progress and come back to it later. You also need to prepare for them by farming good set of relics form lower trials but once you have a set, you are golden. The power coming from ascendancy points is well worh the time and effort.
Vicpool Jan 14 @ 7:57am 
I guess this may change depending on class, but in my experience move speed is the real MVP here: -MS curses is game over, +MS boon is easy peasy run.

Of course, it's not only about movement speed, but as said, in my experience it's been the most important thing to look for during Sekhema's (got all ascendancy points there). As final words, I kinda like the idea of having a rogue-lite system inside the game, but in its current state I'd never play that for fun, just because I got "forced" to get ascendancy points, but could see some potential there: tweaking honor system, platforming, more/new rewards, and farming tokens to start trials not being such a pain in the ass. Pretty big rework, but still...
Originally posted by Vicpool:
I guess this may change depending on class, but in my experience move speed is the real MVP here: -MS curses is game over, +MS boon is easy peasy run.

Of course, it's not only about movement speed, but as said, in my experience it's been the most important thing to look for during Sekhema's (got all ascendancy points there). As final words, I kinda like the idea of having a rogue-lite system inside the game, but in its current state I'd never play that for fun, just because I got "forced" to get ascendancy points, but could see some potential there: tweaking honor system, platforming, more/new rewards, and farming tokens to start trials not being such a pain in the ass. Pretty big rework, but still...

I mean as long as oyu have enough ms for the forth bosses timed mini game ^^ but yeah the more you get the easier it gets ... but that is true for most things ...

DPS
EHP
Honour resist and max honour

i honestly think that if people spent some time with the mechanic an actually just try to solve it instead of giving up and complaining most people will be able to do its. Its not exactly the height of difficulty.

+ The rewards are bonkers ... i made so much money with the trials >.<
Last edited by Fluffy Bunny of Despair; Jan 14 @ 8:09am
Baron01 Jan 14 @ 8:16am 
One thing I would love to see is the game have rare drops that would let you start the trial on later floors. Currently, you can drop 4 floor trial in any area ilvl75 and higher. I would love to see tokens dropping in higher level areas that let you start trials on 2nd, 3rd or even 4th floor instead of on the very start. These tokens should be more rare than normal ones but not too rare. Just another incentive to run them repeatedly if you have decent character.
Teckis Jan 14 @ 8:20am 
Originally posted by Dwane Dibbley:
Sanctum is easy AF for ranged. So i call

skill issue.

And the best part? You dont have to be OP to overcome trials, you BECOME OP DURING TRIAL by hoarding all the boons (+ using proper relics once you colect some).

Seriously, is there no streamer that tells you how to play sanctum properly? Dont make me write simple guide "how to turn on rambo mode and faceroll sanctum"...

And you can always do ultimatum instead, but that one has only pretty harsh curses.
Yes. write me a guide. You probably got blessed with good rooms, and not many debuffs and alot of boons. You can get pretty f'ed real fast with some the of the RNG of the debuffs. So just because it was wasy for you doesnt mean it was easy for everyone else.
Venthus Jan 14 @ 8:33am 
Originally posted by Dwane Dibbley:
Originally posted by Venthus:

Look at you being all sassy and stuff. The problem is RNG - it’s not a trial that is the same for everyone. He can get a room that has a ton of poison spitting cobra’s leave puddles of poison on the ground making it hard to move and I can get the same room, same trial and have all archers that move slower, have a slow skill activation and don’t leave AOE on the ground. The Trial is really not skill but RNG you need to beat.

Ton of poison spitting cobras? I have over 60 full 4 floor runs on record and i have never seen any room full of enemies. Enemy density in sanctum is so low i would call it nonexistant if there were no rare occurances of terracota boys. Well, unless you afk thru hourglass...

And the enemies are weak, especialy with boons.

That is impossible. The only way you dont noticed is becuase you overgeared and kill them on spawn the Thats my point about RNG and outgearing I made earlier. And honestly if the DEVs themself say the trials need work, nuff said right?
Last edited by Venthus; Jan 14 @ 8:34am
Baron01 Jan 14 @ 8:48am 
Originally posted by Teckis:
...You probably got blessed with good rooms, and not many debuffs and alot of boons. You can get pretty f'ed real fast with some the of the RNG of the debuffs. So just because it was wasy for you doesnt mean it was easy for everyone else.

While there is certain level of RNG involved, you should be able to finish full trial run with end-game character 8 out of 10 times. Once you get good set of relics, your success rate should be 9 out of 10. That 1 run is reserved for those bad luck situation where you get railed into situations that massively penalize your character. You might be able to finish the run if you have strong character but it might be wiser to save time, penalty loss or death in HC to just quit it and start again.

I'm an evasion based character using HP and ES for EHP. I have few showstopper afflictions that I avoid--no evasion, monsters can not be slowed below base speed value, reduced movement speed and possibly "no energy shield" but I finished one run with this affliction lately. On the other hand, there are some free afflictions as well, such as "no armor", "lose of sacred water on hit or room completion", "100% increased damage on low life", "can not restore honor removed after defeating floor boss (my favorite freebie) and few more. You need to understand how your character works and pick your poison carefully.

Obviously, all of the trials are made easier if you have strong character. If you can kill the final boss fast without any boons, imagine how quickly it can be done with 30% less monster HP and 50% more character damage.

Your absolute priority is to avoid showstopper affliction closely followed by getting as much sacred water on first three floors and buy everything in the shop.

Relic set priority for full trial farming:
1. Honor resist at least 75% - I have slightly over 100% partially because I can deal with affliction reducing relic effect by 50% and partially because I can not switch honor resistance on my relics as I want their other effect.
2. Bosses take increased damage - I have 65% and bosses melt, the more the better.
3. Maximum honor - this is cushion in case things go bad and it also allows you to absorb certain afflictions without becoming too squishy.
4. Maximum defenses - this helps your character survive better and also pushes your total honor up. This works well with increase maximum honor.
5. Increased movement speed - this is nice to have as it speed up the farming, makes the last boss easier and reduces your reliance on getting the boon from trader/gate. I can now make the last boss time trial without the boon but I have 40% base movement speed + 10% bonus from relics. It can still get dicey if the pick ups are spread in bad positions.
That's excellent advice, Baron01.
NijimaXL Jan 14 @ 9:04am 
If you need 4 ascendancy. Trial of Sekhimas is the easiest. Honor resistance is needed. And have a lot of Sacred Water to buy anything from the merchant.
♥♥♥♥♥ trial
Teckis Jan 14 @ 1:21pm 
I have tried it 4 times now, and I have always got stuck with 3 bad choices at the start, and then I have always got the cant see rooms ahead and and cant see room type blah blah blah, and 2 of thsoe times I got the damage reduction. 1 of the runs I got traps twice as fast and traps deal double damge, and then I got most all trap rooms. I am happy you have got good runs, but Mine have been ♥♥♥♥♥. the last run I made it to the 3 room on the 4th trails with 6k honor and then a hail of lightning cvame out of nowhere and zapped it all away in seconds. WHat should have done on that one?? Again your experiences are not everyones, just because you have had 10 succesful runs, means nothing to me.
Pervy Jan 14 @ 1:31pm 
Originally posted by Crow Buddy:
Originally posted by chelleren2:
I'm sorry, WHAT!? So I don't have to start from beginning if I have another Barya to put in after death?

Players do have to start completely over after death, and you will need another one. But, during your run, you can portal to town, vendor stuff, clear half the trial, then come back later. Your progress is savable during a run, but it does not persist after death.
When you say portal, you dont mean portal normaly but opening the map and saving right?
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Date Posted: Jan 12 @ 3:06am
Posts: 64