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a test of the performance, qualities, or suitability of someone or something.
The only test in that trial is to figure out how the system works, which isn't rocket science.
I did the full 4 floor on deadeye that was first character with random trash gears i found (including relics) with my own build at lvl 90 (because thats was when i found my barya)
All my other characters were deleting the entire run in less than 20 mins from start to 4th boss afterwards without any issues.
Problem is people tend to not realize how to plan their path and than blame RNG.
Trial of chaos is pure RNG, it can easily screw you and you cannot do anything about it even if you have several hundreds of divine in your build.
And as per the last interview with dev, they are happy where trials are, nothing to be changed as the only reason you fail it is because you made errors.
It is not called gift of the sekhemas afterall ...
yes there is rng in every game not just poe2.
the game is about minimize RNG effects. and yet you just pick the one that maximize the rng. never pick the "see one less room ahead". It is all about planing your route to pick the best boon or least worst curses.
get the you honor res up and hp/es high. i go in the trial with 13k honor, max res and it is easy.
(Example: If you're a Monk and get "no evasion" you're screwed.).
And yeah, dying in the Lvl 3 Trial is indeed a ♥♥♥♥♥♥ experience... You could at least start in the 2nd Trial when you insert a Lvl 3 stone... To save some freaking time!
Some builds are useless or near useless for w/e reason.
So dont pick random debuff... Or get "you cant get any more afflictions" major boon first.
Seriously, 99% of complains is just "i picked wrong route thru floor and its games fault". The rest 1% is "i try to facetank thru sanctum and it dont work".
Even with no evasion, you still got ES so you should go thru. Im pure evasion/acrobatic and can go thru with no evasion, cuz i dont get hit. And while you cry about no evasion, you can also get no armor. So chose wisely...
Once you learn to not get hit (or minimize hits taken) and smart pathing thru floor, sanctum become supereasy. You wont care about certain afflictions like enemies draining 5% hp/es on hit, traps do more damage or more damage taken on low hp. You can prioritize water fountains/traders over honor restoration and you snowball boons. The first floor is actualy the hardest, once you start snowballing boons, you turn on rambo mode. Better, faster, stronger - in multiple ways.
Yes, what is considered a "major" and "minor" affliction is not currently balanced, and that is OK, it's EA. This is the time to tune these things and rework them.
Some of the minor afflictions are crippling and severe, and you can easily get them and brick a run.
A player can start a run with 3 minor afflictions as your options, right out of the gate. Other times, you can start a trial run and NO negative afflictions are forced upon you right away. It's just RNG.
Then you gotta use Pledges to either remove the bad affliction (sometimes leading to you getting an even worse one), or use Vendor purchases, boons, to counter-balance the poor affliction.
Something very important: often times, it's better to skip a potential reward to not receive a Minor affliction. AVOID GETTING MINOR AFFLICTIONS STACKED ON YOU AT ALL COSTS, because you don't know if it'll be a harmless one, or one that screws your character.
Stacking Relics with honour resistance/max honour increased/extra damage dealt is really important.
If you get hit by one of those stupid monsters that bursts out of the floor, or some projectile you couldn't see, or some other off-screen b.s., (a rare mob that spawns with a bunch of annoying modifiers) or some trap, having MAXED honour resist will help a lot with those situations.
It's definitely my least favorite thing in the game by a huge margin, I'm glad I'm done with it.