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You don't have to sweat, but if you want to do top end content, you'll have to, and you'll have to do that content to get to 100.
If you're dying in early endgame, it's most likely a build/gear problem. ^^
You're supposed to not die and play safely.
Even Kripparrian said its too punishing, nuff said.
We can see your post history. You have only ever posted in this forum, only ever posted since January 2nd and its all negative. Blizzard bots with new zero level accounts only ♥♥♥♥ posting in the POE2 forum. You guys must be worried. Its funny.
You have typed all this and not given the OP an answer at all. In a sense, the OP is right. As soon as you hit the endgame, it’s a totally different game. The campaign was forgiving, but the endgame is unforgiving with map loss and experience loss. You can feel very powerful in the endgame, but as soon as you hit a level 1 map, you could be struggling. There is no need for such mechanics, as good drops are not that often, and you need to rely on crafting, which is RNG stacked on RNG. This is an antiquated way of thinking and may have been okay 10-20 years ago, but things have changed. I don’t think that anyone who is remotely interested in this game has a problem with the difficulty, but the punishing aspect of the endgame is unnecessary. So if you don’t get that good drop or buy something from the market, it’s going to be a rough ride. Look at the complaints coming from people playing SSF.
1. improve your build
2. improve your gear
3. improve your gameplay
No build that is even half-way decent should be struggling with T1 maps as long as it is piloted by a player that is conscious.
If they were that, the game would be a faceroll.
I even made a rhyme for you.
That didint rhyme though
If you died at the point to go back to 0% there's clearly a problem with your play, it's you who have to change your approach and not the game. Reconsider your build, farm some currency and buy on the market, do lower level zone if you have to.
If you die too much from one-shot mobs, is because you don't learn... learn to spot them and how to play safe around them. Stop going head down into packs, dont be static - always on the move and be caution of your surrounding.
Penalty has a purpose, it only start around 70 to slow your progression if your doing it wrong, because level 20 to 60 is an expotential curve without making any important change in your gears. Penalty make you work on the synergy of your build, penalty make you grind your gears. Without penalty wall, you would do endgame content on level 11 gears without taking time to work on your gameplay.
Don't try to finish every content. Change your mind, that's not that kind of game. Anyway, once league start you'll have to recreat new character every time and redo the whole campaign processus every time league end. Get use to it and read about starter build.
Game is at early access, half classes and skills are missing. People need to chill out. Until full release, I'm sure content creators will come up with ez pz build for all the whinners. But at this early stage, just be patient, that's just common sense.