Path of Exile 2

Path of Exile 2

Why be penalized for dying in end game?
I played POE end game a good chunk and absolutely hated the end game exp penalty for dying. Why does this have to continue to be a thing in POE2? Why penalize a player trying to unwind at the end of the day who wants to casually play maps and slowly progress? Is this supposed to be some elitist gamer crap?
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Showing 1-15 of 17 comments
This PC Jan 11 @ 1:29pm 
So you need to actually know how to play and resolve issues to get to lvl 100. It's not arbitrary at all.

You don't have to sweat, but if you want to do top end content, you'll have to, and you'll have to do that content to get to 100.

If you're dying in early endgame, it's most likely a build/gear problem. ^^
Last edited by This PC; Jan 11 @ 1:31pm
Drake Jan 11 @ 1:30pm 
It's because lv 100 is an endgame goal and not an endgame requirement. They don't want you to force your way by dying until you overlevel stuff enough to kill everything.

You're supposed to not die and play safely.
i havent noticed it tbh. just play. smash monsters. ive died alot since ive gotten to lvl 70. its w/e if you just dont lock in to you xp bar
ToxiiTea Jan 11 @ 1:39pm 
Because GGG hasn't innovated since 1999
p2k Jan 11 @ 2:53pm 
Yeah its an outdated systen and it costs GGG a lot of casual players. I hope they get gid of it until full release. If you want to make a change go to their official forums and complain there about it.

Even Kripparrian said its too punishing, nuff said.
Last edited by p2k; Jan 11 @ 2:57pm
simon Jan 11 @ 2:58pm 
Originally posted by ToxiiTea:
Because GGG hasn't innovated since 1999

We can see your post history. You have only ever posted in this forum, only ever posted since January 2nd and its all negative. Blizzard bots with new zero level accounts only ♥♥♥♥ posting in the POE2 forum. You guys must be worried. Its funny.
Venthus Jan 11 @ 3:19pm 
Originally posted by This PC:
So you need to actually know how to play and resolve issues to get to lvl 100. It's not arbitrary at all.

You don't have to sweat, but if you want to do top end content, you'll have to, and you'll have to do that content to get to 100.

If you're dying in early endgame, it's most likely a build/gear problem. ^^

You have typed all this and not given the OP an answer at all. In a sense, the OP is right. As soon as you hit the endgame, it’s a totally different game. The campaign was forgiving, but the endgame is unforgiving with map loss and experience loss. You can feel very powerful in the endgame, but as soon as you hit a level 1 map, you could be struggling. There is no need for such mechanics, as good drops are not that often, and you need to rely on crafting, which is RNG stacked on RNG. This is an antiquated way of thinking and may have been okay 10-20 years ago, but things have changed. I don’t think that anyone who is remotely interested in this game has a problem with the difficulty, but the punishing aspect of the endgame is unnecessary. So if you don’t get that good drop or buy something from the market, it’s going to be a rough ride. Look at the complaints coming from people playing SSF.
Wutever Jan 11 @ 3:32pm 
Originally posted by Venthus:
Originally posted by This PC:
So you need to actually know how to play and resolve issues to get to lvl 100. It's not arbitrary at all.

You don't have to sweat, but if you want to do top end content, you'll have to, and you'll have to do that content to get to 100.

If you're dying in early endgame, it's most likely a build/gear problem. ^^

You have typed all this and not given the OP an answer at all. In a sense, the OP is right. As soon as you hit the endgame, it’s a totally different game. The campaign was forgiving, but the endgame is unforgiving with map loss and experience loss. You can feel very powerful in the endgame, but as soon as you hit a level 1 map, you could be struggling. There is no need for such mechanics, as good drops are not that often, and you need to rely on crafting, which is RNG stacked on RNG. This is an antiquated way of thinking and may have been okay 10-20 years ago, but things have changed. I don’t think that anyone who is remotely interested in this game has a problem with the difficulty, but the punishing aspect of the endgame is unnecessary. So if you don’t get that good drop or buy something from the market, it’s going to be a rough ride. Look at the complaints coming from people playing SSF.
If you are struggling with a T1 map then I'm wondering how you even got past Cruel Doryani. If you are dying so often you can't progress then the game is telling you one or more of these things:
1. improve your build
2. improve your gear
3. improve your gameplay

No build that is even half-way decent should be struggling with T1 maps as long as it is piloted by a player that is conscious.
Skill issue, dont die.
Luck issue, get better drops
It makes the game more satisfying. Everyone isn't supposed to reach the same level in this game.
This PC Jan 11 @ 7:22pm 
Like, if you don't like endgame content, you're allowed to chill in campaign. You only need to sweat and play this a decade if you want to do everything. You can like... chill at any point along the way. The goal is to enjoy the game, not clear it asap. Most people play like that, I'd say. I have some achieves that are only 1% of players on PoE1, so 99% of players did less than I did, probably because they don't feel the need to sweat on maven or such. They just wanna map chill. ^^''
Last edited by This PC; Jan 11 @ 7:25pm
This PC Jan 11 @ 7:27pm 
Originally posted by A.K. Rowling:
It's because GGG are blue haired trolls.

If they were that, the game would be a faceroll.
I even made a rhyme for you.
Originally posted by This PC:
Originally posted by A.K. Rowling:
It's because GGG are blue haired trolls.

If they were that, the game would be a faceroll.
I even made a rhyme for you.

That didint rhyme though
I don't understand why peoples still whine about this ?!

If you died at the point to go back to 0% there's clearly a problem with your play, it's you who have to change your approach and not the game. Reconsider your build, farm some currency and buy on the market, do lower level zone if you have to.

If you die too much from one-shot mobs, is because you don't learn... learn to spot them and how to play safe around them. Stop going head down into packs, dont be static - always on the move and be caution of your surrounding.

Penalty has a purpose, it only start around 70 to slow your progression if your doing it wrong, because level 20 to 60 is an expotential curve without making any important change in your gears. Penalty make you work on the synergy of your build, penalty make you grind your gears. Without penalty wall, you would do endgame content on level 11 gears without taking time to work on your gameplay.

Don't try to finish every content. Change your mind, that's not that kind of game. Anyway, once league start you'll have to recreat new character every time and redo the whole campaign processus every time league end. Get use to it and read about starter build.

Game is at early access, half classes and skills are missing. People need to chill out. Until full release, I'm sure content creators will come up with ez pz build for all the whinners. But at this early stage, just be patient, that's just common sense.
Last edited by Baked Potato; Jan 11 @ 8:00pm
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Date Posted: Jan 11 @ 1:28pm
Posts: 19