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Did you get good gear? if not you are not ggg's audience, they only cater to the 1% neets that 'enjoy' rng crafting
See endgame autobomber build on yt, try doing that if you like what you see, if not uninstall.
But know you'll farm 40h for any decent endgame build, more if you are not neeting hard enough.
I hoped GGG would make the game more approachable than poe1, they changed literally nothing imo.
You're better off playing another game.
The campaign is literally unfinished, we're missing 3 acts.
If you are not into class build, finding that elusive one button sleep build then this game will not be a 1000 hour game for you, most likely a 50 hour game.
I spent 200 hours on this because I had a blast transitioning from campaign to endgame by finding and discoverying my monk build so it is OP.
I'm not interested in pinnicle bosses because GGG obviously gatekeeping it for only those who like to grind for 1000 hours.
The boring gauge is honestly a metric of whether your build is good or not.
If you are bored and having a tedious time, it means you're not doing enough damage for your level, don't have good enough gear, and/or (likely and, not or), are being pressured by enemies sustain wise and are dying, forcing you always to be on your back foot.
Lastly, you might just not like the character you're playing period and may need to find a new class.
I noticed on my Chronomancer I was getting bored and feeling like the game was tedious around late Act 3 normal or mid/late Act 3 cruel.
Unlike my Chaos Inoculation (CI) Infernalist, Arsonist/Raging Spirits with Empowered Zombies build planned out before EA started. That build never felt tedious because I was always ahead of the game and only struggled on my first goes vs. Ultimatum trial because I was undergeared at low level. I also had years of PoE1 minion experience knowing how to gear up their sustain/damage, while hiding behind the Raise Shield ability for 100% block and stacking "% Max Energy Shield as additional Stun threshold."
Anyways, how did I fix my boredom with Chronomancer? I pushed on, upgraded my gear and figured out exactly what I wanted to do with it:
- First I added Frost Wall to the mix, which was a missing link with my Frost Bomb (lot's of AoE cold damage + cold exposure on cooldown), Ice Nova (great for chilling/freezing/knockback) and Cold Snap (explodies frozen enemies). Wall gave me support from blocking off targets/projectiles, exploding shards for huge damage, distracting enemies better than minions. Combined with Chronomancer 33% chance of free cooldowns (Now and Again) + Frost Bomb, I could chain cast those and frost walls to huge amounts which turned out to be really fun.
- Put Cold Snap in a Cast on Freeze, automating it which was the best decision ever, turned Frost Wall into an auto explosion skill when medium large mobs step on them or when casted on them.
- Added Temporal Chains on a Blasphemy (turns it into an aura), while stacking tons of Area of Effect nodes/mods so that Chains and Chronomancer's Apex of the Moment + Chills slow all enemies to a near standstill screen wide.
That all got me to Tier 6ish maps before I started getting bored again with the build, which I knew was due to mana issues now causing some fights to take too long, forcing me to use Taryn's Shiver unique frost staff for damage rather than some + all Spell/Cold damage + Freeze buildup rare gear.
That's when I decided to get my third ascendancy and get "Footprints in the Sand" which gives Temporal Rift Ability. Not only did this solve my mana issues, but it made the build 10x more fun being able to blink back in time every 3 seconds to heal/regain mana, crowd control and reposition.
Then added some more damage scaling through burning inscription on my second curse (for ignites that activated some pretty large increased damage boosts).
After all that the build went from being a total chore in later Acts to being quite fun by level 76 and Tier 10-14 waystones. Still a bit slow because gear is crap but still having fun with it when not playing Infernalist. It's nice to troll enemies and bosses alike because they can't even reach you let alone get any real attacks off.
I hope that rundown of my experience helps people understand more what they have to do to. Some soul searching about your build, maybe see if you can get some ideas online how to fix it and of course, use of PoE trade to gear up properly. :)
//
As for storyline, what happened is that when you start Act 3 you are looking for a weapon to kill the "new" Beast. 20 years before PoE2 the main character of PoE1 kills the super ancient original Beast, but Sin takes a piece of it at that time in PoE1, which causes the issues in PoE2 with its rebirth as a threat.
Long story short, that Vaal ruin search with Alva in Act 3 turns into a Time travel escapade after the Sun Temple discoveries, where you go back about 1000 years to the day when Atziri, Queen of the Vaal, is going to commune with the original ancient Beast created by Sin at an unknown time before known recorded history.
Which again, PoE1 characters killed that Beast 20 years before the start of PoE2 by killing Malachai inside it, who was the "Doryani/Atziri" of the Eternal Empire, who also communed with the Beast (but more successfully), and caused a second, more controlled and purposeful cataclysm ending the Eternal Empire 400 years before the events of PoE1.
So unfortunately for the player in cruel Early Access, arriving on the day of Atziri's communion we recruit Doryani sure, but for Early Access we all get trapped in the past and must save the world in the past from the first corruption/cataclysm by Atziri. We're basically playing a Path of Exile Prequel where we are assuring there's a future for an Eternal Empire to rise, for Malachai to cause a second Cataclysm, for Oriath to rise, for our PoE1 characters to be exiled to Wreaclast and defeat the Beast/Malachai, the rise of the Gods, the fall of Oriath, defence of Wreaclast vs. cosmic elder evils, start of PoE2 etc etc etc.
This is a placeholder Atlas story however for EA and we will not get tapped in the past doing atlas missions on release. That will happen or something like that at the end of real Act 6.
Personally I would have said that the campaign is the most fun in the game at the current time, so I fear you are out of luck if you didn't enjoy that.