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The only variable to figure out IMO is how minions deal/react to the dummy.
I don't want them to infinitely attack it, but I want them to attack on my will.
The rest is probably simple.
A dummy will never tell you how your build will fare on a juiced specific 8 mods t17+ map.
You already know what happens in a white map, it's the mods that actually matter.
Plus the dummy won't ever have the most common dps reducer, mob mechanics. Hitting a dummy while standing in place is all well and good, but if you can't reproduce the same thing in a boss room because you have to move every 2s because of the aoes, high theoritical numbers don't really mean anything in an actual situation (if a build with lower numbers can stay longer in the field than a high dps one, then it's the first one that actually gets the real higher dps).
What would be better would be a map simulator. Like you put your waystone in the simulator and you run the map and it gives you a spreasheet afterwards.
The downside being you don't loot anything and you don't get xp, but you don't lose the waystone and can try any number of times you want.
There's your DPS
Sherlock.