Path of Exile 2

Path of Exile 2

Glasscannon Meta?
Hi I have a question I'm interrested in the game but I have seen many Gameplay Videos now where players said that going a glasscannon build is the most viable thing because of boss mechanics that kill you anyway regardless of def statt making def completly useless in late game.

Is that true or are people exaggerate things?
Originally posted by Nightskies:
Nah just do what you want... intelligently. As long as you pay attention to your gear and sensibly keep things you might need (resistance rings will easily get you enough resists for any boss in campaign) and don't make a nonfunctional build, even mediocre skill and reflexes will be enough.

There are many ways to conquer this game and I'd strongly recommend doing it your way and not the meta way.

You'll have more fun, overcome challenges, discover your own character (especially if you DON'T use trade, which is an account security vulnerability anyway), and experience the game much more personally (as in you'll again your own mastery and understanding instead of someone else's).

Good luck, endure, overcome, and prove yourself a worthy champion that is so much more than a mere exile.
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Showing 1-15 of 23 comments
alot is exaggerated yes.
alot of tanky builds are fine. its just harder to find gameplay videos of those because the flashy one shot builds are more fun to watch for most viewers.
in the end there are pros and cons to different playstyles
Drosta Jan 10 @ 8:03am 
They exaggerate. Wanting defenses to be able to mitigate damage intended to be dodged is just people being lazy and wanting to be able to stream one handed while eating and interacting with chat. It's a self serving complaint. Glass cannon builds generally get punished for it. And tbh most of what you're seeing is probably just high dps. Not glass.
The author of this thread has indicated that this post answers the original topic.
Nightskies Jan 10 @ 8:04am 
Nah just do what you want... intelligently. As long as you pay attention to your gear and sensibly keep things you might need (resistance rings will easily get you enough resists for any boss in campaign) and don't make a nonfunctional build, even mediocre skill and reflexes will be enough.

There are many ways to conquer this game and I'd strongly recommend doing it your way and not the meta way.

You'll have more fun, overcome challenges, discover your own character (especially if you DON'T use trade, which is an account security vulnerability anyway), and experience the game much more personally (as in you'll again your own mastery and understanding instead of someone else's).

Good luck, endure, overcome, and prove yourself a worthy champion that is so much more than a mere exile.
Playing anything that doesn't clear screens is a waste of time.
This PC Jan 10 @ 8:20am 
Originally posted by Raptor Jesus:
Playing anything that doesn't clear screens is a waste of time.

Playing anything that clears screens but dies in one hit to random bs is also kindof a waste of time and a surefire plan to get frustrated at the game from a new player's perspective.

Goal is to like, not die. Clearspeed should come second.
If you don't mind dying, you probably know what you are doing.

Been clearing just fine, without frustration, with a basic ♥♥♥♥♥ ice sorc. :P
Last edited by This PC; Jan 10 @ 8:21am
In the very endgame.. highest tier of bosses, some on death effects.. certain rare monster modifier. Yeah... there is no defense against them except extremely stacked energy shield.. which can get very expensive.. not really doable for the average player.

Other than that.. no. The average player should always invest in some defense. The fact remains that you need good synergies and dmg otherwise you will not come super far.

It also depends a lil bit what you play. Some ranger focusing on evasion will always die if the evasion stat decides you should get hit against even mid tier bosses.

Thats why a lot of them go full dmg to kill bosses before than can actually hit you. Thats pretty much meta for them yeah.

So in short. It depends.
Leonid Jan 10 @ 11:11am 
You need as much layers as possible.
BeefyAmish Jan 10 @ 11:15am 
Originally posted by Leonid:
You need as much layers as possible.
That's what my mom says.
RancidRon Jan 10 @ 11:19am 
Originally posted by Nadia:
Hi I have a question I'm interrested in the game but I have seen many Gameplay Videos now where players said that going a glasscannon build is the most viable thing because of boss mechanics that kill you anyway regardless of def statt making def completly useless in late game.

Is that true or are people exaggerate things?
Time to kill is a very important consideration on any build. Defenses are not to be ignored however. It may look glass cannon but I highly doubt it really is.
Nadia Jan 10 @ 1:22pm 
Thank's everyone for the quick replies. :engineercat:
Very true. I was doing Tier 10 maps with 1.5k hp warrior on hardcore. Kill them before they kill you. Life builds suck anyway so it's impossible to get high enough life, especially in HC.
Last edited by RawMeatDiet; Jan 10 @ 1:33pm
Originally posted by Raptor Jesus:
Playing anything that doesn't clear screens is a waste of time.

Then you're playing the wrong game son. This is what PoE1 is for. I hope they stick to their initial vision, slow everything down to match the pacing Act1 has (with a few fixes to how much dmg trash mobs do and map layouts that are a poor experience when it comes to being swarmed too quickly due to tight spacing).

If you placed all that time developing bosses with the specific purpose of being challenging/engaging...only for them to get one tapped...sounds like a waste IMO. Might be better to allow players to get to the point of being able to tank big hits with enough dps to keep the fight from going too long as opposed to how it is currently.
Originally posted by nacciw574:
Originally posted by Raptor Jesus:
Playing anything that doesn't clear screens is a waste of time.

Then you're playing the wrong game son. This is what PoE1 is for. I hope they stick to their initial vision, slow everything down to match the pacing Act1 has (with a few fixes to how much dmg trash mobs do and map layouts that are a poor experience when it comes to being swarmed too quickly due to tight spacing).

If you placed all that time developing bosses with the specific purpose of being challenging/engaging...only for them to get one tapped...sounds like a waste IMO. Might be better to allow players to get to the point of being able to tank big hits with enough dps to keep the fight from going too long as opposed to how it is currently.


Not the player's fault. We are adapting based on mechanics that devs throw at us. They seem terrible at designing a game without cheap mechanics and gotchas.
Time Jan 10 @ 1:47pm 
Originally posted by Nadia:
Hi I have a question I'm interrested in the game but I have seen many Gameplay Videos now where players said that going a glasscannon build is the most viable thing because of boss mechanics that kill you anyway regardless of def statt making def completly useless in late game.

Is that true or are people exaggerate things?
Defense is busted, the tank class is less tanky than a sorceror with mana shield
Nadia Jan 15 @ 2:23am 
Originally posted by Time:
Originally posted by Nadia:
Hi I have a question I'm interrested in the game but I have seen many Gameplay Videos now where players said that going a glasscannon build is the most viable thing because of boss mechanics that kill you anyway regardless of def statt making def completly useless in late game.

Is that true or are people exaggerate things?
Defense is busted, the tank class is less tanky than a sorceror with mana shield

Realy?
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Date Posted: Jan 10 @ 7:47am
Posts: 24