Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
alot of tanky builds are fine. its just harder to find gameplay videos of those because the flashy one shot builds are more fun to watch for most viewers.
in the end there are pros and cons to different playstyles
There are many ways to conquer this game and I'd strongly recommend doing it your way and not the meta way.
You'll have more fun, overcome challenges, discover your own character (especially if you DON'T use trade, which is an account security vulnerability anyway), and experience the game much more personally (as in you'll again your own mastery and understanding instead of someone else's).
Good luck, endure, overcome, and prove yourself a worthy champion that is so much more than a mere exile.
Playing anything that clears screens but dies in one hit to random bs is also kindof a waste of time and a surefire plan to get frustrated at the game from a new player's perspective.
Goal is to like, not die. Clearspeed should come second.
If you don't mind dying, you probably know what you are doing.
Been clearing just fine, without frustration, with a basic ♥♥♥♥♥ ice sorc. :P
Other than that.. no. The average player should always invest in some defense. The fact remains that you need good synergies and dmg otherwise you will not come super far.
It also depends a lil bit what you play. Some ranger focusing on evasion will always die if the evasion stat decides you should get hit against even mid tier bosses.
Thats why a lot of them go full dmg to kill bosses before than can actually hit you. Thats pretty much meta for them yeah.
So in short. It depends.
Then you're playing the wrong game son. This is what PoE1 is for. I hope they stick to their initial vision, slow everything down to match the pacing Act1 has (with a few fixes to how much dmg trash mobs do and map layouts that are a poor experience when it comes to being swarmed too quickly due to tight spacing).
If you placed all that time developing bosses with the specific purpose of being challenging/engaging...only for them to get one tapped...sounds like a waste IMO. Might be better to allow players to get to the point of being able to tank big hits with enough dps to keep the fight from going too long as opposed to how it is currently.
Not the player's fault. We are adapting based on mechanics that devs throw at us. They seem terrible at designing a game without cheap mechanics and gotchas.
Realy?