Path of Exile 2

Path of Exile 2

MF versus survivability
I have a dilemma. I'm no hardcore player, maybe my build is wrong but anyways. I have lvl 87 character and i can clear T15-16 maps relatively well. I can either have around 200MF and low resists, meaning i die a lot to sudden... anything if i get a lag spike, meteor on my head, and so on. I lose juiciest maps that way. Or i can wear res gear, feel a lot safer and have like 77MF but the quantity and quality of drops falls DRAMATICALLY. I mean - its like x3 less items per rare enemy, less orbs, everything. What is more practical way to go? I tried balancing things but so far i've no luck doing that - either i die with high MF, or i clear with low MF...
< >
Showing 1-15 of 19 comments
Drosta Jan 10 @ 6:31am 
Don't worry. The loud mouthed whiners on these boards will convince GGG to nerf or remove MF altogether so you won't have to worry about it. Good luck getting enough currency to compete with the dipsh1ts who are already rich and now trying to secure that advantage by advocating for it's removal.
Arkan Jan 10 @ 7:00am 
Originally posted by Drosta:
Don't worry. The loud mouthed whiners on these boards will convince GGG to nerf or remove MF altogether so you won't have to worry about it. Good luck getting enough currency to compete with the dipsh1ts who are already rich and now trying to secure that advantage by advocating for it's removal.

I don't think there is any reason to compete with those people, it is impossible too. If they're "rich" - good for them. My problem is - i cannot find balance, either i die too often and too unpredictable, or get way less drops in general, and as a result - way less good drops. Maybe i'm playing wrong build/character, that could be the case, or my gear is too crappy, that could be the cause too. Question is - is that just me or the game is balanced this way atm? I know it's EA, just want to get my bearings.
Last edited by Arkan; Jan 10 @ 7:00am
~100% MF is where you want to be. So i'm told. Soft cap I guess.
Someone in my discord mentioned this and posted a video. No idea how accurate it is.

But I made/make almost all my currency selling white item bases on TFT. Pretty sure I make far more running with 0%.
But this is just me. I'm willing to fill 1 or 2 quad tabs before selling everything off in bulk. Not a money making strat for everyone.
This PC Jan 10 @ 7:26am 
Originally posted by Detergent:
~100% MF is where you want to be. So i'm told. Soft cap I guess.
Someone in my discord mentioned this and posted a video. No idea how accurate it is.

But I made/make almost all my currency selling white item bases on TFT. Pretty sure I make far more running with 0%.
But this is just me. I'm willing to fill 1 or 2 quad tabs before selling everything off in bulk. Not a money making strat for everyone.

which bases you been selling ?
This PC Jan 10 @ 7:27am 
Originally posted by Drosta:
Don't worry. The loud mouthed whiners on these boards will convince GGG to nerf or remove MF altogether so you won't have to worry about it. Good luck getting enough currency to compete with the dipsh1ts who are already rich and now trying to secure that advantage by advocating for it's removal.

This is only relevant in standard, no serious PoE player cares about Standard.
This is also only relevant for hypetrain players who have no loyalty to the game. ^^

That being said, I don't think they will nerf MF.
Last edited by This PC; Jan 10 @ 7:28am
Drosta Jan 10 @ 7:28am 
Originally posted by Arkan:
Originally posted by Drosta:
Don't worry. The loud mouthed whiners on these boards will convince GGG to nerf or remove MF altogether so you won't have to worry about it. Good luck getting enough currency to compete with the dipsh1ts who are already rich and now trying to secure that advantage by advocating for it's removal.

I don't think there is any reason to compete with those people, it is impossible too. If they're "rich" - good for them. My problem is - i cannot find balance, either i die too often and too unpredictable, or get way less drops in general, and as a result - way less good drops. Maybe i'm playing wrong build/character, that could be the case, or my gear is too crappy, that could be the cause too. Question is - is that just me or the game is balanced this way atm? I know it's EA, just want to get my bearings.

What build are you playing?
This PC Jan 10 @ 7:31am 
Originally posted by Arkan:
I have a dilemma. I'm no hardcore player, maybe my build is wrong but anyways. I have lvl 87 character and i can clear T15-16 maps relatively well. I can either have around 200MF and low resists, meaning i die a lot to sudden... anything if i get a lag spike, meteor on my head, and so on. I lose juiciest maps that way. Or i can wear res gear, feel a lot safer and have like 77MF but the quantity and quality of drops falls DRAMATICALLY. I mean - its like x3 less items per rare enemy, less orbs, everything. What is more practical way to go? I tried balancing things but so far i've no luck doing that - either i die with high MF, or i clear with low MF...

They aren't mutually exclusive, run your rez gear when you wanna level or just play chill, run your mf gear when you just leveled and you won't lose xp for dying.

Generally people tend to favor options that allows them to like.. survive though. Less frustration. :P
Last edited by This PC; Jan 10 @ 7:32am
Detergent Jan 10 @ 7:32am 
Originally posted by This PC:
Originally posted by Detergent:
~100% MF is where you want to be. So i'm told. Soft cap I guess.
Someone in my discord mentioned this and posted a video. No idea how accurate it is.

But I made/make almost all my currency selling white item bases on TFT. Pretty sure I make far more running with 0%.
But this is just me. I'm willing to fill 1 or 2 quad tabs before selling everything off in bulk. Not a money making strat for everyone.

which bases you been selling ?
Breach rings are huge. They sell fast and for a lot.
Stellar Amulets are worth a HUGE amount but are rare.
Wands are big.

Then I just collect the top tier base for every weapon and armor category.
If my inventory fills too fast, I just start dropping the big items for smaller items. I'm not anal about hauling every last item to my stash.

Then I just check TFT and see what others are selling at. I sell slightly lower because I just need the stuff gone.
Drosta Jan 10 @ 7:33am 
Originally posted by This PC:
Originally posted by Arkan:
I have a dilemma. I'm no hardcore player, maybe my build is wrong but anyways. I have lvl 87 character and i can clear T15-16 maps relatively well. I can either have around 200MF and low resists, meaning i die a lot to sudden... anything if i get a lag spike, meteor on my head, and so on. I lose juiciest maps that way. Or i can wear res gear, feel a lot safer and have like 77MF but the quantity and quality of drops falls DRAMATICALLY. I mean - its like x3 less items per rare enemy, less orbs, everything. What is more practical way to go? I tried balancing things but so far i've no luck doing that - either i die with high MF, or i clear with low MF...

They aren't mutually exclusive, run your rez gear when you wanna level or just play chill, run your mf gear when you just leveled and you won't lose xp for dying.

Generally people tend to favor options that allows them to like.. survive though. Less frustration. :P

Also this.
I'd say its cheap enough to get around 22 to 29 rarity on each and every item that can take it. That would leave you with around 140-150% rarity without really sacrificing enough of that survivability you mention and still have max resists.

Truth be said though, some classes can do this easier than others. In particular ranged and spell classes, can most of the time afford that. For a melee warrior I would imagine its way harder making these choices. But yeah. I'm on a stormweaver and I can attest that its actually cheap and easy to get 150% rarity gear with enough mana and ES that you need. And I only ever spent exalted orbs for those trades, no divines.

The biggest offender here is sockets tbh, and the fact we can't change them, meaning that every time you get a new item, you really need to plan to get even more items to fix the resists again. Its annoying as hell. It takes time to adjust to that and do even more trades in order to fix those resists. It is what it is, but I hope they change it in future patches.

In any case, as it stands now, I'd say that 100% rarity is kinda mandatory, who knows this might change soon, but you don't necessarily need to get out of your way to get 200% as it does have some diminishing returns. But resists should always be max on late mapping. Just my opinion.
Drosta Jan 10 @ 7:59am 
There's a reasonable argument for me to take CI just to be able to ignore chaos res and take MF on everything that can afford it as a suffix. But I dunno if I'll bother.
Arkan Jan 10 @ 8:11am 
Originally posted by Drosta:
Originally posted by Arkan:

What build are you playing?

So far i switched from poison grenade merc to stat-stacking tempest flurry after finding pillar, i also had HoWA i bought really cheap until the prices skyrocketed so it kinda works. Most items are so-so, but i find it pretty playable.

Thanks for the 100%MF threshold tip though, it is much more accessible without losing all resists and survivability.

So far i'm leaning to more survival rate for the sake of my mental health too )
Drosta Jan 10 @ 8:15am 
Originally posted by Arkan:
Originally posted by Drosta:

So far i switched from poison grenade merc to stat-stacking tempest flurry after finding pillar, i also had HoWA i bought really cheap until the prices skyrocketed so it kinda works. Most items are so-so, but i find it pretty playable.

Thanks for the 100%MF threshold tip though, it is much more accessible without losing all resists and survivability.

So far i'm leaning to more survival rate for the sake of my mental health too )

Yeah. This is the balance and thought process they want players to consider. The neckbeards whining about MF are just mad because it prevents them from minmaxing purely for those last few % of DMG that engorges their epeen. Get around 100% and you'll be fine. You won't get bag fulls but it'll feel decent.
Lucifer_ Jan 11 @ 5:25am 
Originally posted by Drosta:
Don't worry. The loud mouthed whiners on these boards will convince GGG to nerf or remove MF altogether so you won't have to worry about it. Good luck getting enough currency to compete with the dipsh1ts who are already rich and now trying to secure that advantage by advocating for it's removal.
MF should be removed and default drop rates increased substantially
HunApo Jan 11 @ 5:56am 
I have several different builds, some with 0 rarity gear, others up to 150 rarity.
The first 100 rarity boost is significant, you will see a lot more drops, especially currency ones.
No, you wont get 10 divine orbs /map, hell, you wont even get 10 divine orbs per 10 hour grind with 100-150 MF, but it isnt rare to get out of a juiced map with 20+ exalts and 3-5 of alch, vaal, chaos, each.
The only way you can ignore res is if you have a range build that kills everything offscreen so there is literally no chance they can hit you, but even than the death effects will mess you up, so you cannot afford to trade res for MF on T15+ maps.

Best way to have both is to buy an ingenunity belt as that is the absolute best in slot belt for any class, any build and at 50% roll it is already as strong as a well rolled rare (wouldnt buy anything below 50, at that point a good rare belt most likely will be better and cheaper)
If you can afford a big one (70-75) that is insane boost as you can use your rings to get a ton of res, MF, damage, stat, whatever your build needs.

The bigger problem is, some builds have a lot more flexibility and less pressure on gear than others.
A CI caster needs only mana on ring prefix, while an attack base need life, damage and mana, leaving them without MF.
Same goes to suffixes.
CI needs no chaos res while a non-CI have to cap the chaos res, so you have to lose 2-3 suffixes to get some chaos res and then use soul cores on armour pieces as well to have enough.
Last edited by HunApo; Jan 11 @ 6:01am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jan 10 @ 6:02am
Posts: 19