Path of Exile 2

Path of Exile 2

Boss damage
Why does the puny hyena boss from Act 2 kill with one hit? I encountered him at level 73 of the atlas map, I have 60% armor, 20% damage resistance and 2000 hp. Is he more powerful than the act bosses? What damage does he do?
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Showing 1-15 of 18 comments
Nico Jan 10 @ 3:07am 
I don't know what dmg type it does, but 20% elemtal resistances are like nothing on maps, there you usually want all 3 capped at 75%. And armor is pretty bad, if an enemy can one shot you without armor then it usually can also one shot you with 60% armor, since armor does less the more dmg a hit does. Whis is why it's mostly useful against many small hits, unless you have an insane amount of armor.
Nefser Jan 10 @ 3:10am 
You don't want to get hit by that one hit. Remember it and ensure it doesn't happen, at all. He's melee mainly, if you are close, so dance around him and stay to sides and behind.
Krominsk Jan 10 @ 4:37am 
Originally posted by Nico:
I don't know what dmg type it does, but 20% elemtal resistances are like nothing on maps, there you usually want all 3 capped at 75%. And armor is pretty bad, if an enemy can one shot you without armor then it usually can also one shot you with 60% armor, since armor does less the more dmg a hit does. Whis is why it's mostly useful against many small hits, unless you have an insane amount of armor.
My elemental resists and chaos resist 75%
Krominsk Jan 10 @ 4:40am 
Originally posted by Nefser:
You don't want to get hit by that one hit. Remember it and ensure it doesn't happen, at all. He's melee mainly, if you are close, so dance around him and stay to sides and behind.
Thanks but this boss archer Carl ! He is not finali act boss, where do such deadly abilities come from?
Baron01 Jan 10 @ 4:41am 
Map bosses does not have much similar with their campaign counterparts other than their appearance and basic move set. Their damage and health is related to their map tier/area level and map mods on the waypoint. You generally want to avoid mods such as increased critical hit chance & damage or flat damage increase as these mods effectively mean you are rolling a dice every time you fight them. You might get unlucky with a critical hit on the slam attack and you are goner.

Also, 2k HP is unfortunately way too little currently for mapping even at mid-level. Health scaling is an issue GGG need to fix as getting enough health is almost impossible and you need to combine it with energy shield or just go full energy shield. Armor is also severely underperforming and does not help at all against big hits such as the slam from the Hyena boss--general rule from PoE1 is that the bigger the hit, the less effective armor is (I assume similar approach is in PoE2).
Nefser Jan 10 @ 4:42am 
I have NEVER, EVER EVER had 75% res caps on any act, normal or Cruel. You don't need it (but it does help). I'd suggest at least 35-40%, and a bit more to make things a little bit easier.

Who the hell tries to run around with 75% resist on their gear all the time. I have no time to farm, gamble currency, search trade sight and deal with non-responding players for trades all day long.

You can just play the game and have fun.
This PC Jan 10 @ 4:42am 
You will die constantly even with 75% in all resists with 2000 hp. Need to find ways to extend that. I use Eldritch Battery + the node that makes it so damage is taken off mana, and I have something like 500 mp regen/second. I have a total "HP pool" of 5000 abouts, which regens quite fast on its own, faster than a pot, and I never get one tapped at your exact level. Also use cold spells, which is a defensive layer on its own.

This is how PoE works. If you're dying in one hit, you probably need more defensive layers or you took a telegraphed hit you should've dodged.
Originally posted by Krominsk:
I have 60% armor, 20% damage resistance and 2000 hp.

At this point I just wonder why you don`t get 1 hitted by everything else too :D
This PC Jan 10 @ 4:51am 
Originally posted by cAipi_rInHa:
Originally posted by Krominsk:
I have 60% armor, 20% damage resistance and 2000 hp.

At this point I just wonder why you don`t get 1 hitted by everything else too :D

I second that. I would not enjoy the game either with that kind of defenses.
I really like this game. :P
Last edited by This PC; Jan 10 @ 4:51am
Baron01 Jan 10 @ 4:55am 
Originally posted by Nefser:
I have NEVER, EVER EVER had 75% res caps on any act, normal or Cruel. You don't need it (but it does help). I'd suggest at least 35-40%, and a bit more to make things a little bit easier.

Who the hell tries to run around with 75% resist on their gear all the time. I have no time to farm, gamble currency, search trade sight and deal with non-responding players for trades all day long.

You can just play the game and have fun.
This might work in campaign but the moment you step into maps, ie. PoE2 end-game, you are expected to have your resistance at or very close to 75%. You can probably get fine with a mix of 50ish and 60ish in elemental resistance and as much as you can get in chaos resistance in white tier of maps (tier 1 through 5). However, you might get one-shot or killed by series of rapid hits once in a while. This is not an issue until you are level 70 but after that you will receive 10% experience penalty. If you want to level to level 90 and beyond, dying is not an option.

If you do not have time to farm, for gear or currency, you are playing wrong game. Sure, you can enjoy the campaign and have some fun but the real game starts when you enter Atlas. This is when you are expected to farm, and farm a lot, in order to progress your character, gear and your Atlas.
SirPanty Jan 10 @ 4:58am 
Armor is garbage for dmg mitigation, look up on youtube for proper explanations for armor's worth and how to actually mitigate dmg (not your fault tho, just how convoluted they've made it).
This PC Jan 10 @ 5:00am 
Originally posted by SirPanty:
Armor is garbage for dmg mitigation, look up on youtube for proper explanations for armor's worth and how to actually mitigate dmg (not your fault tho, just how convoluted they've made it).

Yeah at this point, early access makes it hard for new players, stuff isn't very clear, but to a poe veteran, the problems with this OP are obvious. Like, blatantly so. And it's okay, dude is learning the hard way like we did on poe1. :P
Last edited by This PC; Jan 10 @ 5:00am
phlegmo Jan 10 @ 5:04am 
Currently doing fine with the witch in tier10-11 maps, resistances in the 60s, chaos at 10%, hp 1500ish es 2300ish, if I make a mistake I die but not from 1 hit (it's always a series of unfortunate events). I avoid some events like rituals tho, high risk low reward.

Think I had couple of them at 75 only once for a short period.
This PC Jan 10 @ 5:07am 
4000 pool always felt like bare minimum for mapping to me on PoE1, PoE2 is a little easier on the damage. :P
Energy shield is far more valuable than armour.
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Date Posted: Jan 10 @ 3:02am
Posts: 18