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My entire build is based on shock and its working fantastic so I guess I should leave it alone but I second guess myself because there aren't enough analytics to tell me.
It's a chance, each hit chance's 1% for 4% of target ailment threshold. No idea on the exact calculation, Maybe mob threshold is 1000, and your lightning damage deals 500 damage, thus 500/1000=50%, thus 50/4 = 12.5% chance to shock. Mob remaining threshold drops to 500, so you next hit is 100% thus 25% chance then threshold resets to 1000?
But you typically has no idea how much a mob has for its threshold. Obviously bosses with way higher hp don't shock as much... Also 100% more chance to shock with a support gem like conduction is still a mere 2% for 4% of target threshold, aka 50% chance if you deal 100% of threshold damage..
There are mobs that are more resistant to this, including bosses.
Fun thing to know, crits always inflict shock as long as there's lightning damage done to the enemies. Shock will not directly increase your dps and show it to you on the tooltip, but the enemies will take more damage.
You can see your combined chance to shock on the advanced panel of the ability you use.
Shock and ignite is a chance. Different ailments have different calculation. For example, freeze and electrocute is based on its corresponding damage buildup while chill you needs to meet a separate minimum amount of damage threshold.
What are you talking about... You quote me where I speak on shock and you speak about freeze... Freeze is different mechanic.