Path of Exile 2

Path of Exile 2

nVidia DLSS Frame Generation Support.
I see Path of Exile 2 supports DLSS Upscaling but it lacks Frame Generation.
Is this something that will be added in the future?

Frame Generation doesn't only allows to increase performance but it also allows to save energy. For example, I play at 4K, I've activated DLAA (dynamic resolution off) and the card still manages to do almost 180fps.

Allowing frame generation would result in less computing power, while also increasing FPS (where needed).
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Beiträge 115 von 21
it doesn't increase performance though, it gives an illusion of better performance there is a big difference.
Ursprünglich geschrieben von captain lost:
it doesn't increase performance though, it gives an illusion of better performance there is a big difference.

That's nonsense. Using framegen the performance is real. On a 144hz monitor, the quality is the same while the smoothness of the added framerate is real, expecially when used in conjunction with nVidia Reflex + Boost.

Looking at the games you've played, I can also understand you've never seen these techs in action, so please don't speak about things you obviously don't understand.
Zuletzt bearbeitet von mjordan79; 11. Jan. um 13:49
FPS goes up, but so does latency.

Seems like you only care about the FPS tho, so why not use Lossless Scaling, and use the x20 multiplier?
yea frame gen is pretty bad for games that actually require reaction time

you basically play at whatever framerate isnt generated, so rn with DLSS 3.0 you play at half the actual framerate i.e. if you run it at 60 fps youre playing at 30 it just looks better.

Its only useful for fluidity at uber high framerates and uber high framerates are by default bad for power use etc etc.

The best use for frame gen is being able to release omega high fps benchmarks on testing websites so people buy your product.
Zuletzt bearbeitet von CHAO$$$; 11. Jan. um 14:00
GGG add graphical improvements and features overtime but I doubt it will be adequate since there might be hunderds of mobs and skills on the screen, imagine it in a 5 men party.... idk
Zuletzt bearbeitet von its a prank; 11. Jan. um 14:28
Ursprünglich geschrieben von mjordan79:
Ursprünglich geschrieben von captain lost:
it doesn't increase performance though, it gives an illusion of better performance there is a big difference.

That's nonsense. Using framegen the performance is real. On a 144hz monitor, the quality is the same while the smoothness of the added framerate is real, expecially when used in conjunction with nVidia Reflex + Boost.

Looking at the games you've played, I can also understand you've never seen these techs in action, so please don't speak about things you obviously don't understand.


Yeah, so is magic.
Guys, go back to mixing concrete, thanks.
Ursprünglich geschrieben von Skuffe:
FPS goes up, but so does latency.

Seems like you only care about the FPS tho, so why not use Lossless Scaling, and use the x20 multiplier?

I use DLAA in fact, which is better than native rendering because it does temporal aa without temporal aa algorithms (TAA) which increase ghosting and it also reduces shimmering.

I do not only care about framerate, I just can afford higher specs than you. It's just a matter of requirements.
Zuletzt bearbeitet von mjordan79; 11. Jan. um 14:53
I prefer Rasterizing optimisation over bells and whistles of upscaling and fake frames.
Ursprünglich geschrieben von Ripflex:
I prefer Rasterizing optimisation over bells and whistles of upscaling and fake frames.

Rasterization is dead, a thing of the past. You call them "fake frames" without understanding that the whole rasterization is a fake simulation of physics while raytracing is a physically accurate computation. You don't accept "fake frames" but you want "fake rendering".
Dumb people.
Zuletzt bearbeitet von mjordan79; 11. Jan. um 15:03
Ursprünglich geschrieben von mjordan79:
Rasterization is dead. You call them "fake frames" without understanding that the whole rasterization is a fake simulation of physics while raytracing is a physically accurate computation.
Dumb people.

Rasterization has nothing to do with physics. Raytracing is not a physically accurate. Its an approximation. Very approximate in fact. I like the tech and have used it in 3d renders not related to games and its much more accurate in things like architectural renders than the way its done in games but even then its an approximation of reality.

Also raterization is very much alive and kicking.
Zuletzt bearbeitet von simon; 11. Jan. um 15:06
Ursprünglich geschrieben von mjordan79:
Ursprünglich geschrieben von Skuffe:
FPS goes up, but so does latency.

Seems like you only care about the FPS tho, so why not use Lossless Scaling, and use the x20 multiplier?

I use DLAA in fact, which is better than native rendering because it does temporal aa without temporal aa algorithms (TAA) which increase ghosting and it also reduces shimmering.

I do not only care about framerate, I just can afford higher specs than you. It's just a matter of requirements.

What is a temporal AA? Is it like a temporal bubble, or more like a warp drive?
Ursprünglich geschrieben von KillJoy:
Ursprünglich geschrieben von mjordan79:

I use DLAA in fact, which is better than native rendering because it does temporal aa without temporal aa algorithms (TAA) which increase ghosting and it also reduces shimmering.

I do not only care about framerate, I just can afford higher specs than you. It's just a matter of requirements.

What is a temporal AA? Is it like a temporal bubble, or more like a warp drive?
ENHANCE!
THIS GUY KNOWS TOO MUCH
ENHANCE!
Ursprünglich geschrieben von mjordan79:
Ursprünglich geschrieben von Skuffe:
FPS goes up, but so does latency.

Seems like you only care about the FPS tho, so why not use Lossless Scaling, and use the x20 multiplier?

I use DLAA in fact, which is better than native rendering because it does temporal aa without temporal aa algorithms (TAA) which increase ghosting and it also reduces shimmering.

I do not only care about framerate, I just can afford higher specs than you. It's just a matter of requirements.
Sure you can buddy ;)

Buy Lossless scaling and use the beta branch, then tell me if you like the 20x mode they added. Its framegen, but Nvidia can only do 2x right now and up to 4x on their new GPUs releasing later this month, while Lossless Scaling can do 20x.

Enjoy.
Lossless Scaling is amazing. I just use the 2x mode, cap game to 82fps and then frame gen to 164.

Gpu's' just chillin at like 60% usage.
Zuletzt bearbeitet von Jonny Sparta; 11. Jan. um 17:32
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