Path of Exile 2

Path of Exile 2

0.1.0f Patch Notes
0.1.0f Patch Notes
Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.

Fixed a bug where "increased effect of small Passive Skills in Radius" on Time-Lost Jewels was affected by increases and reductions to modifier effect, such as through The Adorned Unique Jewel.

Fixed a bug where if a player changed their maximum life, energy shield or mana (such as through equipping and unequipping items) their current life, energy shield, mana, overcapped mana, or overcapped energy shield would also increase.

Fixed a bug where overcapped life from Life Remnants would be erased whenever maximum life changed (such as from levelling up or weapon swapping).

Fixed a bug where the projectiles of Zalmarath, the Colossus' knife attack were incorrectly positioned on top of the player.

Fixed a bug where aftershocks of Rolling Slam were not dealing damage.

Fixed a bug where Ritual Altars could sometimes fail to activate.

Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands.

Fixed a bug where the Mad Wolf of Ogham quest could be incompletable if you travelled to Act 2 by other means than talking to The Hooded One.

Fixed a bug where many Precursor Tablet modifier descriptions did not display when hovering over Maps in radius of the completed Tower.

Fixed a client crash that could occur after entering Demon Form while fighting Zarokh, the Temporal.

Fixed a client crash that could occur with Fiery Death Support in party-play.

Fixed a client crash that could occur on PlayStation 5.

This patch has been deployed without restarting the servers. You will need to update your client to receive the client changes in this patch.
最近の変更はToxiiTeaが行いました; 1月8日 17時06分
< >
1-15 / 62 のコメントを表示
Hmm, not too impressed, tbh. Just bugfixes, no balancing at all and the most important bug - the load screen freezes - aren't adressed in it.
Space Cowboy の投稿を引用:
Hmm, not too impressed, tbh. Just bugfixes, no balancing at all and the most important bug - the load screen freezes - aren't adressed in it.
they're just getting back into the office, let them cook
Space Cowboy の投稿を引用:
Hmm, not too impressed, tbh. Just bugfixes, no balancing at all and the most important bug - the load screen freezes - aren't adressed in it.

Easy there space cowboy
I really just want to be able to put a Loot Filter in place on console. I love that I can play on both PC and console, but not having a filter is rough.
nothing about a portion of the player base not finding citadels after hundreds of hours...sigh
Uzmari の投稿を引用:
Space Cowboy の投稿を引用:
Hmm, not too impressed, tbh. Just bugfixes, no balancing at all and the most important bug - the load screen freezes - aren't adressed in it.
they're just getting back into the office, let them cook
ya it's only been a month since release and they haven't even updated their frontpage of their website since last year!!!! Any longer and the food will rot
Forgot the Warrior bug where it's unplayable and is basically the Special Ed kid in a room full of the "gifted" kids... Sure they are strong one big bonk and we try and treat them the same as the other kids but late levels here is Warrior greeting people into Walmart and the rest of them six fig salaries exploiting the american people...
so colossos WAS bugged. Look at that.
ex_IllusionisT の投稿を引用:
so colossos WAS bugged. Look at that.
ABOBA
this patch is Xesht
Space Cowboy の投稿を引用:
Hmm, not too impressed, tbh. Just bugfixes, no balancing at all and the most important bug - the load screen freezes - aren't adressed in it.
you can change game priority to realtime on task manager and remove core 0 with "set affinity" option below priority, this fixed those freezes for me
When are we going to get a graphical optimization pass on this game? My specs are well above minimum and I either have to have fuzzy blurry ♥♥♥♥♥♥♥♥ FSR or Unscaled 30 fps. That's with 48gbs of ram, an 8gb Rzyen Rx 6600 and a Ryzen 5 3500. Not to mention the Act3 camp is basically constantly artifacting. Before anyone says anything, yes I'm running latest graphical drivers, yes I'm not running other things in the background, yes I have Smart Access Memory on, no I'm not using Anti-lag, because then the game stutters.

I love POE, but the jank from this is just not nice, especially since POE1 can basically run on a potato. My biggest reason to move from Diablo4 to POE2 was the fun of the game mechanics and god tier builds, but if you can't optimize the ♥♥♥♥ load of performance this game demands so people on mid tier and up pcs can play, then I don't want it.
Bearlock30 の投稿を引用:
When are we going to get a graphical optimization pass on this game? My specs are well above minimum and I either have to have fuzzy blurry ♥♥♥♥♥♥♥♥ FSR or Unscaled 30 fps. That's with 48gbs of ram, an 8gb Rzyen Rx 6600 and a Ryzen 5 3500. Not to mention the Act3 camp is basically constantly artifacting. Before anyone says anything, yes I'm running latest graphical drivers, yes I'm not running other things in the background, yes I have Smart Access Memory on, no I'm not using Anti-lag, because then the game stutters.

I love POE, but the jank from this is just not nice, especially since POE1 can basically run on a potato. My biggest reason to move from Diablo4 to POE2 was the fun of the game mechanics and god tier builds, but if you can't optimize the ♥♥♥♥ load of performance this game demands so people on mid tier and up pcs can play, then I don't want it.

Those specs are dog water.. Wtf..
0.1.0f Patch Notes = stupid patch
< >
1-15 / 62 のコメントを表示
ページ毎: 1530 50

投稿日: 1月8日 17時04分
投稿数: 63