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I've noticed that if you recover mana from well - no attack on CPU. Just a fact of using potion spikes CPU graphic.
More FPS makes this effect less visible (around 0.1sec), but its there!
Reminds me time of PoE 1, when you open chest, game sends 100 requests to a sound library, and then game explodes.
2) Do not forget - that this lags STACKS. Example, drink potion add lag of 0,4 sec. During combat you need press mana 2 times. Thats 0,8 sec lag. You got hit somehow, you need to drink healing potion 3-4 time (insta recovery flask). Thats 0,8+1,6=2,4 sec. PLUS when elite die its another 0,4. ~3 sec of laggy picture, while bare visible effects of a ground of after death effect still happening.
Its not only sad about char dying. Your picture is flowing like a water and then BAAAAM - fking 3 sec lag. Wtf?
This bug happens ONLY on my deadeye ranger. I have no idea why. No even single spike on any other character. W T F
Or maybe activate this for once:
"shader pre caching" in Steam (Settings -> Downloads)
In Linux, it will download those every next day, but maybe its good to make it at least once and then deactivate again.
Dude, i reinstalled 3 different systems. Clear OS and Steam install. Redownloading 80 GB all the time, including shaders.
Today i tested Standalone client in Lutris. THERE IS NO SHADERS ISSUE THERE, ITS NOT A STEAM!
And why again do you scream at someone, when he tries to genuinely help you, but didn't hit the correct solution? Doesn't motivate me to help further... Good luck
I read OP, but not much else. You should add your important info to OP then
And you can't know my intentions and your conclusion was wrong. I don't have this problem myself, but I want to see it sorted, in case I encounter it myself.
Nevermind, thanks for help kindly!