Path of Exile 2

Path of Exile 2

"We want a slower experience"
Most mobs in end game rare maps go mach 6 and perma stun you through resistances while prop blocking you. big ooof...
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16-21 van 21 reacties weergegeven
even playing through both characters I have in end game, The general issue I have is the methed out monsters blocking you into damage or getting one tapped by specific mob abilities. The combination of everything if you dont smoke the screen is just a recipe for disaster given you lose everything on death atm, Once they address these issues in some way its a non issue for me.
They bypass your stun threshold very easily. So the meta is pretty "I kill you before you kill me" build. There is no learning enemy attack and pattern. It is the same with boss. The campaign is good and a fresh but the end game is pretty early acces of PoE 1.
The end-game reflects the power gap streamer builds have. They have the time and knowledge to mess around with the skill tree, while others don't, but because their builds are there for everyone to copy, a large chunk of your player base are going to use them, cause why time sink for respeccing when someone's optimized a build for you that can get you to end-game and even storm through it. I'm sure the nerfs and buffs will eventually come, but when your optimized builds reflect the PoE1 experience in your slower PoE2 game, your end-game is going to have to respond to that or else a decent amount of your player base is going to get bored from how easy the game is. I would like a more souls-like experience where you can have an optimized, good, or decent build but your mechanics and knowledge are what get you through the game rather than the super OP mess they are now, but the end-game would need to reflect that too.
Laatst bewerkt door MishiBishi; 6 jan om 22:36
Did you miss the part where they mentioned you will feel like a god in endgame?

Sorry but what did you think that would look like? Slower experience is the campaign start, afterwards you are too powerful. I really dont see the issue.
The very fast mobs basically force you to use builds that clear the entire screen with one tap. By slower experience I think they meant "we want you to level up slower".
Origineel geplaatst door EvilHare:
Origineel geplaatst door Mithrandir:
...and they still nerfed warrior class
And it still makes it into the leaderboards
I don't see how a nerf to a melee skill has anything to do with the least played class being in the leaderboards because Titan's +50% small node ascendancy is op and used for Ranged/Caster builds and not melee. Your comment is just dismissive when every single mace skill is bad and shield skills even worse.
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Geplaatst op: 6 jan om 19:24
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