Path of Exile 2

Path of Exile 2

Charms .... we need to talk about these dumb flask replacements.
i noticed i kept getting frozen, im at end game, and being frozen is a defo no no, so looking at all the things i could do to help, the best way is the charm anti-freeze, activates when you get frozen and removes the freeze.

..... it has 80 charges, and uses 80 charges ..... so you can only use this damn thing once, making it utterly pointless during a bossfight, or in a large crowd where the enemies are using cold/aoe cold attacks.

Why in the name of sanity did they change the flask with anti-freeze to an even worse mechanic?

The fact it can only be used once per 80 ENEMIES KILLED means you are FORCED to get the bonus that makes you get more recharges, making the charms utterly useless in design, it only has 1 outcome, and if you don't get those outcomes, the charm is vendor trash.

This means it can only be used in most boss fights, once ..... they design fights to last longer to slowdown sweat twitch lords killing them in less than 2 seconds and actually give them phases and such, but then incorporate a dumb dodge system followed by a dumb way to help survival - I swear, the devs are literal sadist OR the most ignorant company ive ever played a game for, over 10 years of learning whats good and bad for boss fighting, and they design something as bad as this?

And not only that, but charm slots seem to be rare as fug.
Extra Charm slots, something that feels vital whilst mapping, are rarer than divines!

Its like, they learned nothing since poe, and had a massive mental lapse for poe2 ....

I gotta ask, if they wanted charms, why are they designed this god awful?

For instance, why are charms not like this instead;

Anti-Freeze Charm
1 Use - Removes Frozen Status Effect
Cooldown 6 seconds
(Gain 1 use when cooldown expires)
----------------
Magic additions:
+1 use
% cooldown recovery
Chill immune for 4 seconds on use
Also removes ignite on use
Gains 1 use on Elite kill
etc etc etc etc

YOU KNOW, so it has function during a boss fight or large crowds of enemies!?

80?????? *sigh
< >
Näytetään 31-31 / 31 kommentista
you noticed that they do not have enough charges per time. The automatic concepts are greatly appreciated instead of a button push. 2 charges? wow.. in some situations that barely covers one combat. When they trigger is not useful at all or it feels like they just add to resistance unintentional regardless of the charge like a placebo effect. I wonder if they have them figured them out in game play...
< >
Näytetään 31-31 / 31 kommentista
Sivua kohden: 1530 50

Lähetetty: 6.1. klo 17.10
Viestejä: 31