Path of Exile 2

Path of Exile 2

Charms .... we need to talk about these dumb flask replacements.
i noticed i kept getting frozen, im at end game, and being frozen is a defo no no, so looking at all the things i could do to help, the best way is the charm anti-freeze, activates when you get frozen and removes the freeze.

..... it has 80 charges, and uses 80 charges ..... so you can only use this damn thing once, making it utterly pointless during a bossfight, or in a large crowd where the enemies are using cold/aoe cold attacks.

Why in the name of sanity did they change the flask with anti-freeze to an even worse mechanic?

The fact it can only be used once per 80 ENEMIES KILLED means you are FORCED to get the bonus that makes you get more recharges, making the charms utterly useless in design, it only has 1 outcome, and if you don't get those outcomes, the charm is vendor trash.

This means it can only be used in most boss fights, once ..... they design fights to last longer to slowdown sweat twitch lords killing them in less than 2 seconds and actually give them phases and such, but then incorporate a dumb dodge system followed by a dumb way to help survival - I swear, the devs are literal sadist OR the most ignorant company ive ever played a game for, over 10 years of learning whats good and bad for boss fighting, and they design something as bad as this?

And not only that, but charm slots seem to be rare as fug.
Extra Charm slots, something that feels vital whilst mapping, are rarer than divines!

Its like, they learned nothing since poe, and had a massive mental lapse for poe2 ....

I gotta ask, if they wanted charms, why are they designed this god awful?

For instance, why are charms not like this instead;

Anti-Freeze Charm
1 Use - Removes Frozen Status Effect
Cooldown 6 seconds
(Gain 1 use when cooldown expires)
----------------
Magic additions:
+1 use
% cooldown recovery
Chill immune for 4 seconds on use
Also removes ignite on use
Gains 1 use on Elite kill
etc etc etc etc

YOU KNOW, so it has function during a boss fight or large crowds of enemies!?

80?????? *sigh
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Se afișează 16-30 din 31 comentarii
I may be too late for this but you can equip a jewel for freeze threshold too if you can't afford dream fragment ( which has freeze immunity) . I have 1 jewel with 25% freeze threshold and i also have capped % of cold resist stat and i never experienced being frozen since.
Anti-freeze works well on my car.

Aside from that, I agree that charm slots shouldn't be a mod on gear but some type of unlock.
Editat ultima dată de RawMeatDiet; 2 febr. la 11:29
Got a triple charm belt with 50% increased charm duration along with charms with duration as well. When you got charms that have 35% chance to gain a charge on kill and you have a good mapping enemy clearing build, even if a charm does activate it's refilled in 10 seconds. Increase uptime and recharge rate and charms are worth their weight in gold.

So many people want every gear slot to "increase damage" and get the ingenuity belt but I think that a good charm focused belt coupled with proper charms is the best insurance policy ever but hey get stunlocked or frozen if thats what you like.
Editat ultima dată de Baby Yoder; 2 febr. la 11:54
You can also slam the charms with the blue orbs to make them better. I have a anti stun and anti freeze charm that both have 2 charges (can go up to 3). The anti stun charm also have a chance to gain a charge when killing an enemy., so I'm never really running out of charges. Having a belt with 2 charm slots is quite rare atm.

I use the 2 charge anti stun charm and I also have stun threshold nodes and freeze threshold nodes from the passive tree. I pretty much never get frozen or stunned.
I got this nice little charm that pops off anytime I kill rare or higher mob. Grants 20% buff to magic find for that kills.

They do need some work, but I find them useful in their present state
Melon the GodGamer used multiple charms and he wouldn't use something that sucks. Just saying.
Postat inițial de thawn4444:
I dont know what the OP is doing but I run a freeze and stun charm and never get frozen or stunned even in reduced resist, extra cold damage maps


edit: and I see the charms pop quite often to
Your freeze threshold is directly determined by your max hp. Any build with lower than 500 hp (basically mandatory for demon form) will get frozen in 1 hit even if the charm activates because their freeze threshold is so low that it triggers freeze 2 times simultaneously. Even if you had 200% ailment threshold through sockets or whatever it still has 0 tangible effect because the base value is so low to begin with. I'm gonna guess they are running a build with low hp and because of that the only way to prevent freeze is dream fragment. The concept of scaling ailment threshold purely off of max hp is the real issue I think. Not only is max hp very hard to get in poe2 compared to poe1, but there are also many builds that get heavily punished for having high hp. Like demon form cannot function at all with above 300 or so hp at end game and CI builds get hit with a massive ailment threshold debuff that the game barely even tells you exists.
everything about this game is retarded. i keep coming back to find out if i can roll a build i enjoy, but so far there's too much nonsense i cant see past. the unessecary flask replacement is one of them.
Postat inițial de Donew:
Postat inițial de thawn4444:
I dont know what the OP is doing but I run a freeze and stun charm and never get frozen or stunned even in reduced resist, extra cold damage maps


edit: and I see the charms pop quite often to
Your freeze threshold is directly determined by your max hp. Any build with lower than 500 hp (basically mandatory for demon form) will get frozen in 1 hit even if the charm activates because their freeze threshold is so low that it triggers freeze 2 times simultaneously. Even if you had 200% ailment threshold through sockets or whatever it still has 0 tangible effect because the base value is so low to begin with. I'm gonna guess they are running a build with low hp and because of that the only way to prevent freeze is dream fragment. The concept of scaling ailment threshold purely off of max hp is the real issue I think. Not only is max hp very hard to get in poe2 compared to poe1, but there are also many builds that get heavily punished for having high hp. Like demon form cannot function at all with above 300 or so hp at end game and CI builds get hit with a massive ailment threshold debuff that the game barely even tells you exists.


if the charm activates they wont get frozen for 3 seconds. . .thats how charms work.

and what is it? 500 or 300 hp for deamon form?
but why are you so low life with deamon form? or think that is mandatory? it is not. . . you just cant be CI.


And OMG CI having drawbacks and is just not straight OP??? OH NOES!



. . .deal with it, and git gud.

. . .I did.


:exalted:
Postat inițial de thawn4444:
Postat inițial de Donew:
Your freeze threshold is directly determined by your max hp. Any build with lower than 500 hp (basically mandatory for demon form) will get frozen in 1 hit even if the charm activates because their freeze threshold is so low that it triggers freeze 2 times simultaneously. Even if you had 200% ailment threshold through sockets or whatever it still has 0 tangible effect because the base value is so low to begin with. I'm gonna guess they are running a build with low hp and because of that the only way to prevent freeze is dream fragment. The concept of scaling ailment threshold purely off of max hp is the real issue I think. Not only is max hp very hard to get in poe2 compared to poe1, but there are also many builds that get heavily punished for having high hp. Like demon form cannot function at all with above 300 or so hp at end game and CI builds get hit with a massive ailment threshold debuff that the game barely even tells you exists.


if the charm activates they wont get frozen for 3 seconds. . .thats how charms work.

and what is it? 500 or 300 hp for deamon form?
but why are you so low life with deamon form? or think that is mandatory? it is not. . . you just cant be CI.


And OMG CI having drawbacks and is just not straight OP??? OH NOES!



. . .deal with it, and git gud.

. . .I did.


:exalted:
What are you talking about? I clear t18 sim fine and that's the hardest content this game has, also where freeze occurs the most. Cringey ass gatekeeper over here who has no clue what the hell he's talking about. The frozen charm will get overridden instantly in demon form. It just does. Whether you like that or not, idc, cry about it. As for the hp, you have never touched a demon form build if you think anything you said is even remotely true. Demon form CANNOT maintain stacks that outscale a regular weapon with more than 300 hp. It is mathematically impossible. And since the numbers I gave are an issue for you, 300 is less than 500. Because apparently that was just too hard for you to process on your own. Learn what you are talking about before saying something stupid. The entire premise of demon form is keeping hp very low and hp regen very high. That's how it scales. It does not work if you don't lower your hp. Talking about getting good while giving one of the most braindead takes possible. Please, tell me again how you're so skilled. Meanwhile i bet t18 Xesht tosses you around like a ragdoll. The people who talk like you are always the worst at the game.
Editat ultima dată de Donew; 5 febr. la 14:59
I think it's that way as an incentive to actually invest in some ailment resistance. Otherwise, nobody would ever get those nodes if you could purely rely on charms.
Postat inițial de SkyTrainWand:
"hmm, you know what? Flasks in poe1 were super successful, but let's just create something 500 TIMES WORSE for POE2 to replace them because the game isn't already hard enough"

Flasks in PoE1 were so horrible. Thats the one thing i hoped most of all that PoE2 improves upon so i don't have to choose between RSI or using a script.
Editat ultima dată de arjensmit79; 5 febr. la 14:48
of all my gear, charms are the items I focus on the least. are there any meta builds that do stuff with charms? not that I know of. I can't imagine that speccing into charms on the passive tree is better than almost any other option except maybe armor.

I typically go with the anti-stun charm because my stun tolerance is pretty trash. Keep in mind you get more charges from magic and rare mobs than white mobs.

do we not get charm charges for damaging bosses?

anyway, I only use charms with auto .2 charges per second buffs on them. the other mods are always terrible so I pretend like they don't even exist.
Postat inițial de TheMasterBlaster:
anyway, I only use charms with auto .2 charges per second buffs on them. the other mods are always terrible so I pretend like they don't even exist.

0.2 charges per second is 1 charge per 5 seconds. Antistun needs 40 charges, thats 200 sec (or 3mins 20 sec) to get 1 use. Yeh, you realy picked the best option...
Z 5 febr. la 21:33 
add me to the list of charm haters, but recently I found in skill tree a passive that increase freeze threshold, have anyone tried it?
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