Path of Exile 2

Path of Exile 2

How to solve the poe 2 problem.
this the guide to cure this game and make it a fun and something everyone can enjoy. Leveling the campaign and the endgame are 2 different animals but i am going to focus just on making it through the campaign in a fun and fulfilling game play. The first step is bosses should be dropping a least 1 unique and three yellows. Every player should be getting 3 to 4 regal orbs per act to keep there gear relevant as they level up. Uniques and yellows in act 1 are generally replaced by they end of act 2 anyway so all yellows are generally disenchanted by the end of act 2. This is how it should go ever act so crafting blue with 2 affixs you need then converting them to yellows to continue leveling. You could also instead of giving players regal orbs you give them relevant gear to the class there playing, for instance giving monks evasion energy shield armor with relevant stats for there class. I think stashing and farming endgame regal orbs with a cookie cutter class is not the way to get new players into the game. Most new players will not engage in trade and will play just solo gearing from what they find leveling the campaign. This way you keep the campaign experience fun and reserve the hardest challenges for players in endgame content.
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Showing 1-8 of 8 comments
actually they need to fix the maggot lair maps endgame or campaign there ridiculous
next i agree that boss drops should feel more valuable but your asking for major handouts there games about finding or crafting your way up id say if ssf allow for better drops all around including more relevant drops without having to craft there and more orbs if season then allow more orbs and bases to get people into crafting more lastly allow in game currency exchange to be stronger supported by server side bot sales to counter human greed and keep prices manageable and fair for all or just do better
NO! go back to Diablo 4 .. They already over corrected on the drop rates. Should have been currency only. You want to be spammed with legendaries until the game feels completely meaningless go play the games that do that
Last edited by Necropants; Jan 5 @ 8:14pm
Originally posted by Necropants:
NO! go back to Diablo 4 .. They already over corrected on the drop rates. Should have been currency only. You want to be spammed with legendaries until the game feels completely meaningless go play the games that do that
i prefer currency over gear drops anyway regal orbs really is all you need to keep you geared through the campaign. i did the campaign did not get one yellow flask drop there is a problem there. Uniques are pretty random and are trash anyway the uniques i got on my campaign run could not use any of them.
donut32 (Banned) Jan 5 @ 8:25pm 
Originally posted by Necropants:
NO! go back to Diablo 4 .. They already over corrected on the drop rates. Should have been currency only. You want to be spammed with legendaries until the game feels completely meaningless go play the games that do that
we are already spammed with meaningless loot so i dont see the difference?
Originally posted by greenember:
actually they need to fix the maggot lair maps endgame or campaign there ridiculous
next i agree that boss drops should feel more valuable but your asking for major handouts there games about finding or crafting your way up id say if ssf allow for better drops all around including more relevant drops without having to craft there and more orbs if season then allow more orbs and bases to get people into crafting more lastly allow in game currency exchange to be stronger supported by server side bot sales to counter human greed and keep prices manageable and fair for all or just do better
I personally think they should add an in game trading platform for players say let a player put a couple of yellows or uniques in trade then take offers for those items, then click agree to the trade and there you go you just did a trade quick and easy .
You're the same dude who was saying every person's download of POE has adjusted difficulties.

Now you're trolling again? Reported for sure.
Originally posted by Pure Havik:
You're the same dude who was saying every person's download of POE has adjusted difficulties.

Now you're trolling again? Reported for sure.
No the download of the game is the same but the difficulty of the game is being adjusted randomly. I tested it buy playing the game on a different computer and platform with a friend and the game difficulty was different from on game to the next. I.e boss and mob damage and density casting speed and so forth.
Last edited by synchrotron; Jan 5 @ 9:28pm
Originally posted by synchrotron:
Originally posted by Pure Havik:
You're the same dude who was saying every person's download of POE has adjusted difficulties.

Now you're trolling again? Reported for sure.
No the download of the game is the same but the difficulty of the game is being adjusted randomly. I tested it buy playing the game on a different computer and platform with a friend and the game difficulty was different from on game to the next. I.e boss and mob damage and density casting speed and so forth.


No, none of that happened at all lol. This is not true in the slightest.

If you give every single person who plays the game the same exact boss with same exact (or no) modifiers, then their HP, attack speed, etc will be the same for every single person, excluding any kind of buffs, debuffs, etc.

You are absolutely 100% wrong, and one single test where you think you were right doesn't make you right.
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Date Posted: Jan 5 @ 7:37pm
Posts: 8