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also that 375-500-1000% bull**** waystone drops that lead to no waystones dropped at the end.
Map nodes, however, you should be able to select whatever tier you want to run. Then use waystones (if you have any) to apply modifiers. That way you never have to feel like you'll run out and start doing lower tier stuff.
Edit: This will have the effect of making waystones feel like a bonus, rather than a limited resource, and necessity. It will feel more positive.
Breach boss is easy to farm, you got ♥♥♥♥♥♥♥♥ of splinters every breach, the rest? Absolutely tragic.
You got 3 simalucrum splinters per delirium map if you did not juice the map with distilled emotions.
I haven't seen a single invitation from the king even after 150 rituals AND I bought two invitations so I could get the node from rituals tree that increases the chances of invitation appearing in ritual rewards by 50%.. still nothing.
Expedition pinnacle boss is also rng, you either find him or not.
As of right now PoE2 is made for people who can play it 15 hours straight. Either GGG change it or people will stop playing the game after reaching endgame as there is no sense of progression.
I have a lot of time to play, I can play up to 13 hours a day, now imagine a casual players still wanting to farm rirutals despite not getting a single boss fight even after 150 runs, yeah, not gonna happen.
currency needs to fall much better so we can play with and learn to enjoy crafting
make the in game trade hub better not just currency and maybe back fill it so people cant really drive prices stupid
id prefer the old 6 portal method on maps but if not at least let us resurrect our friends even if it has to be out of combat would alleviate much of the issues
remove the stupid honor system and put back puzzles for ascension puzzles at least made it amusing the current ascension is lame duck disaster
(probably not possible due to the lazy programming that went into this)make fights more fun less tedium when you reduce players to auto cast gods that bypass all mechanics it makes the game lackluster lame and bosses are often the same so mobs and bosses cant be to hard that it forces this habit and fighting from entry to exit should be challenging and rewarding you lack both right now its mostly just frustration with inability to use any kind of skill or strategy to overcome the stupid mechanics you placed on mobs
auction house is needed
waystone tier level need to be infinite so you can select the dificulty that you wish, then you only need to boost it with items, they need to make it quest based, you do 10 level 1 so you can select tier 2 and so on, but you dont need a waystone to enter the new tier, waystones should be only to make modifiers.
need more map variety and bosses.
trials need to be shorter or debuffs softer, why the hell there's a debuff to remove all your energy shield, this just remove some builds from the game.
league mechs need to start slower, breach just freeze alot of computers because they just spam 100000 monsters at the start and you die, unless you have a high end pc and play monk you cant do it