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though if can post on poe2 ea feedback section forum. cus there's alot good points similar to yours, and ggg is commenting there.
that's for the writing.
I'm lvl 93 now, no clue how many maps i cleared and i haven't seen a single citadel. I also tried just travelling in a direction hitting towers for vision and nothing.
The worst offenders are the rng ones, so logbooks, audience with the king and citadels...I haven't even gotten a attempt at those. The sad part is looking at it you need like 4 points in ritual to make the drop appear more...
Curious did you play closed beta for POE1?
Cause the difference between what we have now and then is, well its unrecognisable tbh. They fixed so much its impossible to list it all
I did, but look at the state of POE 1 17 years later.
YES, that is very true and I admit they did fix a lot, but the game is still so jank POE 1 HC players literally have to use an emergency disconnect macro to keep from dying still til this very day.
I'm not against POE, hell I have 400 hours right now in POE 2 and it was only released 25 days ago, so that means I've spent 15 days in total playing POE 2 out of 25 days. So i'm very active in the game, its just TRUE that POE in general has way more janky messes every single day over any other game, yet they've been around for sooooo long, it seems like they should have some of the TOP devs fixing stuff properly for them.
Just like the current endgame atlas map in POE 2, they literally said they have no idea how to fix the game breaking bug where ppls atlas can't be progressed anymore. But they are steadily trying to figure it out. They built the system, how do they not know how to fix it?
Many of the things you mention seem more like fine-tune drop rate issues so that's what EA is for. I'd suggest you post it on the official POE forum as well so that it has a better chance to get seen by the devs.
But yes the game is too stingy rn. The problem is they need to balance broken builds (stuff like the cold snap comet thing) because people can farm the game faster than they intended probably.
So you do that until metrics show things are more balanced in practice and start a new league, and by the time it's over players have found more ways to make builds broken
It has enough meat on its bones to live a long healthy life lol
I mean, what's wrong with that ?
PoE1 is one of the most polished and successful games there is. :P
I don't get what the problem is with that statement rofl.
They're playing hardcore, if there wasn't stakes, hardcore would mean nothing.
They're doing this because of the stakes, not because of a design flaw. It's working as intended. :P
Concerning "how do they not know how to fix a bug", clearly, you have never dealt with code rofl. It's hard enough to debug my own projects, debugging other people's work is even worst. They probably have something like 50 coders over there that all coded different functions that interact with each other. :P
They'll figure it out, debugging sometimes takes time, especially when you're dealing with problems that pop out of nowhere and happen sporadically, and no one is giving you feedback beyond "this doesn't work, fix it, you suck".
Debugging works best when your users give you usable input, like reproducible scenarios, diagnostics, etc..
Then, once you resolved the problem, you need to test these patches, so they don't break everyone's game. :P
BG3 released a patch that broke everyone's savegames once rofl.
Not saying they shouldn't fix it, but complaining they aren't fixing ♥♥♥♥ after a month of which 2 weeks was holidays... :P
(am assuming here bug is real and not something that has been misinterpreted, ggg saying they're investigating isn't an acknowledgement)