Path of Exile 2

Path of Exile 2

I have a question about bosses with energy shield...
How the ♥♥♥♥ do you break 10x shield at boss fights with a class that doesn't have any bypassing abilities?
I just encountered a boss with invincibility stages, base hp is about 6-10 mil. I have about 800k dmg/sec and to break the shield I needed a minute. ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ with 800k/sec. And 4s after it casts invincibility, regenerates to full and I have to spend another minute to break deal about 12 mil damage in order to deal any damage to the boss. I understand that it is random, but for ffs who decided to give bosses overshield that you can't break with any damage type (I have poison, electricity and phys. damage at the same time and none of it can break it fast). It isn't some endgame boss that should take half an hour to kill, it is a random t15 boss, not even t16 and not even maxed difficulty, because I only have 6 points at this point. What is the point to force players to play half an hour for a random drop of basically nothing? I killed trialmaster in 5 minutes, I need to spend half an hour to kill randomly generated t15 boss. Make it make sense.
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Showing 1-12 of 12 comments
Luey Jan 4 @ 4:04pm 
Maybe it was proximal tengibility that triggers when you get too far away from the boss? Had a couple of maps ruined in the beginning because of it, because I didn't know how to handle it.
Originally posted by Luey:
Maybe it was proximal tengibility that triggers when you get too far away from the boss? Had a couple of maps ruined in the beginning because of it, because I didn't know how to handle it.
no, it was a shielded boss with a shield 3x the size of its hp. Quite literally, I have to deal 3 times hp of the boss to have the ability to damage the boss. And he has invincibility stages to regenerate the shield. Random is their everything I guess
Yep, they are fun. Tens of millions of ES.

I'll still take ES over hasted Ignaduk tho.. She spawns so many red rings at once that you cant do ♥♥♥♥ if rng places them on you
i just had this same issue, worst exp ever. i just quit the map. T15 map and boss had shield aura and my minions that melt every boss couldnt do ♥♥♥♥. lame
['w'] Jan 12 @ 4:56pm 
+ your atlas map modifiers can increase mods massively
['w'] Jan 12 @ 4:57pm 
Originally posted by WeaverDuck:
Yep, they are fun. Tens of millions of ES.

I'll still take ES over hasted Ignaduk tho.. She spawns so many red rings at once that you cant do ♥♥♥♥ if rng places them on you
try hasted balbala :winter2019happygingerbread:
Originally posted by majzerofive:
How the ♥♥♥♥ do you break 10x shield at boss fights with a class that doesn't have any bypassing abilities?
I just encountered a boss with invincibility stages, base hp is about 6-10 mil. I have about 800k dmg/sec and to break the shield I needed a minute. A♥♥♥♥INGMINUTE with 800k/sec. And 4s after it casts invincibility, regenerates to full and I have to spend another minute to break deal about 12 mil damage in order to deal any damage to the boss. I understand that it is random, but for ffs who decided to give bosses overshield that you can't break with any damage type (I have poison, electricity and phys. damage at the same time and none of it can break it fast). It isn't some endgame boss that should take half an hour to kill, it is a random t15 boss, not even t16 and not even maxed difficulty, because I only have 6 points at this point. What is the point to force players to play half an hour for a random drop of basically nothing? I killed trialmaster in 5 minutes, I need to spend half an hour to kill randomly generated t15 boss. Make it make sense.
DO NOT RUN A MOD THAT SAYS MONSTERS GET INCREASED ENERGY SHIELD
EZ SKILL ISSUE / READING ISSUE
That's like complaining about monsters that one shot me but I run maps with 600% monster crit chance and 100% increase crit damage
Last edited by Millertyme; Jan 12 @ 5:28pm
Originally posted by majzerofive:
How the ♥♥♥♥ do you break 10x shield at boss fights with a class that doesn't have any bypassing abilities?
I just encountered a boss with invincibility stages, base hp is about 6-10 mil. I have about 800k dmg/sec and to break the shield I needed a minute. A♥♥♥♥INGMINUTE with 800k/sec. And 4s after it casts invincibility, regenerates to full and I have to spend another minute to break deal about 12 mil damage in order to deal any damage to the boss. I understand that it is random, but for ffs who decided to give bosses overshield that you can't break with any damage type (I have poison, electricity and phys. damage at the same time and none of it can break it fast). It isn't some endgame boss that should take half an hour to kill, it is a random t15 boss, not even t16 and not even maxed difficulty, because I only have 6 points at this point. What is the point to force players to play half an hour for a random drop of basically nothing? I killed trialmaster in 5 minutes, I need to spend half an hour to kill randomly generated t15 boss. Make it make sense.


bro if you really where doing 800k dps that 12 million ES shield would break in 15 seconds. . .


it is obvious you are not. . .


simple math.


:exalted:
It's very possible to brick a map, and it happens. Even god tier builds in PoE 1 could brick their own maps depending on the modifiers. No singular build is able to overcome absolutely every piece of content and the absolute worst mods possible to deal with. That's good design, even if it's frustrating.
kin Jan 12 @ 6:01pm 
git gud
HunApo Jan 12 @ 6:32pm 
Bosses (aka unique enemies and also rares) only get extra energy shield if you pick the atlas passive that gives them extra ability ...
The map modifier rolls 25% extra ES that can go up to 43%~ish with all the juice and penalties, but that is literally nothing, even on map bosses.

So you picked an extra difficulty with an obviously weak build and then complain about failing to do it?
Maybe dont pick hard modifiers if you cant handle it.
I had a run into that extra ES from the additional mod on the Djinn on fortess map boss, while the map had also 90% extra life and when Djinn does the poison phase, her ES regenerates fully because she cannot be damaged.

Yes, i couldnt kill it with my first character at the very beginning, so guess what, i took the L, and left the map and unspec that node from my atlas until i got better gear to deal with such situatations.
Originally posted by HunApo:
Bosses (aka unique enemies and also rares) only get extra energy shield if you pick the atlas passive that gives them extra ability ...
The map modifier rolls 25% extra ES that can go up to 43%~ish with all the juice and penalties, but that is literally nothing, even on map bosses.

So you picked an extra difficulty with an obviously weak build and then complain about failing to do it?
Maybe dont pick hard modifiers if you cant handle it.
I had a run into that extra ES from the additional mod on the Djinn on fortess map boss, while the map had also 90% extra life and when Djinn does the poison phase, her ES regenerates fully because she cannot be damaged.

Yes, i couldnt kill it with my first character at the very beginning, so guess what, i took the L, and left the map and unspec that node from my atlas until i got better gear to deal with such situatations.
My build at that time dealt about 1.5 mil damage a second. And I didn't pick a modifier that grants boss a shield. It had a shield as attribute. When you come to fight a boss, it rolls attributes or perks, like poisonous plants or lightning strikes etc. It rolled a 100% hp shield. Essentially, I needed to kill a boss in between phases. I needed to deal about 12 times more damage than I should normally. I rolled Balbala with 100% energy shield that hides after receiving about 10% damage and regenerates the shield. I don't mind the shield, I killed a citadel boss about an hour before that balbala boss with the exact same perk. The problem is, citadel boss had 1 invulnerability stage, but balbala has about 8-10, unless you kill it during stun (and ranger doesn't have it, at least it is absolutely hard to generate in 10% of boss' hp, and my build wasn't cold build). Essentially, I refused to waste 30 minutes of my time on a random t15 boss.
As time passed I quit ranger because it is too squishy and I don't have the same problems on my monk, because I tank 14k damage and have immunity to 2 types of damage. But the issue remains. Someone might roll the same or the other boss with immunity phases an 100% increased shield and will quit or waste an hour. I could kill a pinnacle boss in under 15 seconds, but I couldn't kill balbala in a 90 seconds. It is even worse, I couldn't even deal 20% of its hp.
Also, a side note. I found a rare with 10+ modifiers, which included: close proximity, time stop (whatever it is called), lightning strikes, conjuring spells, aoe fire explosions and it blows up as soon as you come to it. It's not all the buffs, but these are only ones I can remember now. Essentially, I couldn't physically kill it. As soon as I came close, I started burning, it started casting an explosion, I got lightning damage and died. Ah, yes, it also had a shield. Try killing that rare on any ranger, I dare you. I understand it is a random generated game, but rolling an invulnerable rare that is harder than a boss shouldn't be a thing.
Last edited by majzerofive; Jan 12 @ 9:20pm
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Date Posted: Jan 4 @ 3:47pm
Posts: 12