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Yeah this is what I do, but the other way around.
I prime with Poison Arrow and use my Gas Arrow to consume
Yeah i just saw that on the other comment, thats why i deleted mine because it was a pointless suggestion since you are already doing it the other way around^^. But yeah, you cant use armor break and the 50% increase support gems on one skill, you have to use both skills for the combo.
Okay cool thank you. Was just experimenting things and was unsure about this.
1. Armor Breaker, Gems: Ruthless, Concentrated Effect, and Close Combat. I am using it break armor, but I wanted to significantly increase it's DPS so that I am not just better off Sundering everything and not using any Armor Break mechanics.
2. Boneshatter, Gems: Impact Shockwave, Execute, and Heavy Swing I would like to replace one of my Boneshatter support gems with EXPLOIT WEAKNESS.
Basically I would chip away at armor with Armor Breaker and then use Bone-shatter, unless it's better to use Boneshatter only when targets are primed for stun?
All that aside, separate questions:
1. Is the Break Endurance Support gem worth it? I originally linked it with Armor Breaker to use as a source for endurance charges but swapped it out because of decreases in my DPS, and the tooltip said charges provide no inherent benefit. That's very different from PoE, where I would stack endurance charges with my Juggernaught specifically because of their inherent bonuses.
2. Is Armour Explosion worth slotting in Armor Breaker?
3. Is it better to just go with support gems increase damage.
Yes, In PoE2 the charges don't add passive buffs for having them up, they are just there to be used to empower other skills when eaten by them now. There are some passives that give you bonus stats when they are used like the nodes around Grit that add 20% armor when Endurance charges are consumed.
Thank you
Man, I hate to be the one to tell you this. But it's literally written in the tooltip description for poison in multiple ways, with examples.
What you just explained, does NOT work. Poison is based on the UNMITIGATED damage dealt by the HIT. The final instance of the equation after DOT damage has been rolled, can be increased by effects like "shock" (Targets take 20% more damage.) HOWEVER, it CAN NOT be increased by ANY effects that alter the damage a target receives due to a HIT bypassing armour or etc. Piercing, Armour break, and anything of that sort, will NOT increase your poison's DOT output. Again, because poison is based on UNMITIGATED Hit damage, NOT damage dealt after Armour mitigation is calculated.
I.e If you deal 100 damage, and breaking that armour makes you deal 150 damage. Your poison is based on the 100 damage, not the 150 damage. And vice versa, if you would deal 100 damage, but their armour is so high that you only deal 50, your poison will still deal be based off of the 100 damage. So it will still deal 20% (20 damage.) Of course the ARROW itself may deal more/less damage, but your poison will not. It will remain at 20% of the (unmitigated) HIT damage. Poison does not gain or lose damage based on armour values. The main benefit of this gem is for your poison to combo with other physical based skills like Snipe to consume the broken armour for big bonks. Or to apply effects that trigger when armour is fully broken.