Path of Exile 2

Path of Exile 2

Minion build unplayable in certain maps due to minions getting stuck in door ways
is anyone else having major problems with a minion build on later maps, I literlly cant run Augery / val foundary / blooming fields / and a number of other maps becasue my minions cant go through the doors, so they de-spawn and im then overwhelmed by mobs... seems a bit ♥♥♥♥ that a design/coding bug is getting me killed over and over
Last edited by God Loves You; Jan 3 @ 5:43pm
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Showing 1-6 of 6 comments
TyCobb Jan 3 @ 5:45pm 
Augury isn't near as bad as a couple of others. Vaal Forge is the absolute worst. Hopefully they fix that, but the more minions you run the bigger the pain it is.

If you're really concerned about the next section coming up, you can manually direct your minions with the grave accent key by default ( ` ). I rebound it to middle mouse and will use that to try and reshuffle them in and out of the door until they eventually all get in. It's a pain in the ass, but it works for the time being.
Worst Minion pathing yet seen in an ARPG.
Xan Jan 9 @ 5:17am 
Its a pain in the ass but you can set your weapon swap (on skill tab) as 0 of each summon so as long as none are dead you can do a quick toggle to despawn and respawn them.
Originally posted by Xan:
Its a pain in the ass but you can set your weapon swap (on skill tab) as 0 of each summon so as long as none are dead you can do a quick toggle to despawn and respawn them.

Good tip. Thanks. 😀
I have to agree with this, and even the 'workarounds' are broken.

Direct minions with the command? Watch them run towards the spot, but even if surrounded by enemies, if even one gets stuck on terrain or another mob/minion, all of them will stand around doing nothing for a long enough time that you will likely be overrun and killed by normal mobs. Of course, not every time, but often enough to prevent levelling.

Poor mans convocation of unsomming and resummoning ith weapon swap? Works well, until it doesn't. Minions can fail to be resummoned if a mob has gotten to close to you. Then the respawn is forced to the revive timer instead, which of course is reset if you take damage during the countdown. Or for some reason I haven't found yet, unsummoning the mobs can instantly set them to the revive timer, and no matter what, you can't resummon them until it is finished counting down.

And even when there are no doors in the way, simple terrain can be enough to cause them to stop attacking mobs and simply stand around clustered in a group because one or two of them got stuck on terrain. Blooming fields is the devil for causing this.

Minions need a whole lot of fixing and tweaking before they become truly usable. OF course, the times when they do work perfectly, they can be extremely effective, but after playing a minion build to 90+, I am having real motivation issues trying to even log that character in atm, due to knowing how frustrating each session with it has been. It's bad when a minion lover like myself wishes I had just gone with stat stacker monk or LA dual herald deadeye from the start when the builds were affordable.
Just swap weapons real quick and they will all revive in you almost instantly
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Date Posted: Jan 3 @ 5:40pm
Posts: 6