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Let’s all hold our breath for a defensive mechanics overhaul.
While you are right I'm holding out hope because I believe they feel they have big money riding on this project and I want to believe that MAYBE the threat of losing said money will make them do better.
Maybe...I hope.
Only a few enemies need toning down...or just bugfixes.
Universal problem is, that it is too easy to refill while in combat and thus it functions as crazy fast regenerating life bar.
To make it work like it should be they need to make it much more difficult to recharge in combat and limit the recharge speed to some extent, so you can't insta regen your whole es.
Maybe its not the pat you self on the back and virtue single over making games hardcore solution but make hp not tied to strength but just your raw stat value, as long as your getting raw stats your hp(which you need to have) will go up.
ES is kinda fine, but like others have said, needs fine turning. maybe it will turn off (zero ES) when you're casting. it could return to it's previous value when you stop casting. way more tactical instead of what OP was saying, just blue life points. i will say though, if you got proxy damage and you're using that stun/recharge tech, shame on you.
cant engage in crafting cause pleb campaign drops f all cuz elite mappers are swimming in Exalted so casuals have to suffer with abysmal drop rates
I'm exaggerating but it's a little something like that.
I'm sure that I'm lacking knowledge in how to effectively build these classes and specs.
You can fix this problem by making sure at least some of your equipment has "increased item rarity" on it.
In both PoE 1 and PoE 2 the NEED for magic find is ridiculous. Having it on your equipment versus not having it is like night and day.
Armour is objectively worse.
Chaos damage is off the charts with even white mobs doing absurd damage sometimes.
ES overcharging via Grim Feast and Meditate is absolutely busted.
There is no truly good physical damage conversion gear.
Many caster builds are absolutely busted (and simply use ES because that's the natural thing to do).
Committing and going into melee is suicide (so everybody plays casters / range).
Only good mobility options are for Int, which also uses ES.
We're simply in an ES meta, and I'd argue that ES isn't even to blame for it. Every other defensive option simply sucks balls.
I respecced into CI at like only 3.5k ES and I have never made a better choice in this game. Not having to worry about a random archer doing 5k chaos damage after resistances to me from off screen while I'm stuck on a bridge too narrow to dodge makes the game a hundred times better.
TL;DR: It's not really ES. The game design regarding defenses and melee is completely broken right now, making ES the only decent option.
You need only a little tho. It seems to hit massive diminishing returns at ~100%, which includes map, Atlas and tower modifiers. It's kinda dumb that you need to have MF to start getting decent drops, but at least the requirement is very low and can be obtained from sources other than gear late game.
Early game you're completely cooked tho, and that needs to be addressed by GGG.