Path of Exile 2

Path of Exile 2

Rare Changes, PLEASE
just lost a t10 map because a big enemy got shroud walker + extra lightning damage + extra chaos damage, teleported behind me, and killed me. I'm not even mad he oneshot me (he should've with double extra damage modifiers), I'm mad that I couldn't look at his nameplate until I was dead on the ground because for some reason I have to mouse over enemies to see what they actually do.

When I damage an enemy with modifiers, the nameplate should be displayed at the top of the screen. If there are multiple enemies with modifiers, it should show me the highest rarity one. I don't really know why a game that is essentially a twin stick shooter still requires me to mouse over individual enemies. Additionally, rare enemies should probably have some sort of aura or highlight universally (I know some of the mods give aura effects already, but not all of them do) because it's really hard to tell where a specific rare is in a pack of breach enemies (for example), but they are definitely the most threatening mobs and I would like to be able to easily identify and focus them in monster packs.

Genuinely the biggest problem I have with PoE2 is that it's just really trash at communicating information about what's going on in these big mob packs, and I think one or both of these changes would go a long way to making that better.
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Showing 1-2 of 2 comments
NaRf Jan 14 @ 2:00am 
Shroud walker is the new soul eater.... Be glad.
Baron01 Jan 14 @ 2:09am 
That is nothing, wait till you run into T15 juiced up breach rare with invulnerable allies aura that can jump from offscreen next to you. What a fun and engaging gameplay!

I'm honestly flabbergasted that invulnerable allies has made its return in PoE2. It was cancer in PoE1 and it is still cancer in PoE2.
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Showing 1-2 of 2 comments
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Date Posted: Jan 3 @ 9:02am
Posts: 3