Path of Exile 2

Path of Exile 2

X Jan 2 @ 10:38pm
Why don't the rings have attack speed?
This game is designed entirely for wizards.
As a witch-hunter class we don't have enough attack power, we don't have enough health or armor.
You all know how bad the armor and evasion mechanics are in the game.
Even if you increase the resistances to 75% or above, it is very difficult to get above 3.5k health with witch-hunter.
“Sorcery Ward” ability is useless against chaos.
We have low health, we don't use energy shields, and yet this ability requires the destruction of half the sum of armor and evasion.

Against all this, we are definitely not as strong as wizards and we cannot make enough use of the rings.
If I could change classes, at least I would have had the chance to try something else...
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Showing 1-15 of 25 comments
Djozar Jan 2 @ 10:47pm 
Originally posted by X:
This game is designed entirely for wizards.
As a witch-hunter class we don't have enough attack power, we don't have enough health or armor.
You all know how bad the armor and evasion mechanics are in the game.
Even if you increase the resistances to 75% or above, it is very difficult to get above 3.5k health with witch-hunter.
“Sorcery Ward” ability is useless against chaos.
We have low health, we don't use energy shields, and yet this ability requires the destruction of half the sum of armor and evasion.

Against all this, we are definitely not as strong as wizards and we cannot make enough use of the rings.
If I could change classes, at least I would have had the chance to try something else...
You CAN change classes. Right at the Character Screen, even! A novel concept! Give it a try!
RawMeatDiet Jan 2 @ 10:54pm 
Good question. Casters seem stronger than atk speed builds.
X Jan 2 @ 10:59pm 
Originally posted by Djozar:
Originally posted by X:
This game is designed entirely for wizards.
As a witch-hunter class we don't have enough attack power, we don't have enough health or armor.
You all know how bad the armor and evasion mechanics are in the game.
Even if you increase the resistances to 75% or above, it is very difficult to get above 3.5k health with witch-hunter.
“Sorcery Ward” ability is useless against chaos.
We have low health, we don't use energy shields, and yet this ability requires the destruction of half the sum of armor and evasion.

Against all this, we are definitely not as strong as wizards and we cannot make enough use of the rings.
If I could change classes, at least I would have had the chance to try something else...
You CAN change classes. Right at the Character Screen, even! A novel concept! Give it a try!


Yeah, I'd have to replay the current character from level 0 to level 92 just to change classes, and there's nothing fun about that.
If it was another character, maybe it would be fun.
All they have to do is redistribute the class for gold.
They can delete all the points as a punishment, but they don't even deign to do that and this way they alienate people from the game.


Anyway, that's not the topic.
Why don't the rings have attack speed?

The power of our skills comes from our physical attack.
All our power depends on physical attack, but the physical attack rate in rings is low.
Also there is no attack speed. This is complete b*llsh*t.
Last edited by X; Jan 2 @ 11:07pm
[REDACTED] Jan 2 @ 11:31pm 
2
Originally posted by X:
This game is designed entirely for wizards.
As a witch-hunter class we don't have enough attack power, we don't have enough health or armor.
You all know how bad the armor and evasion mechanics are in the game.
Even if you increase the resistances to 75% or above, it is very difficult to get above 3.5k health with witch-hunter.
“Sorcery Ward” ability is useless against chaos.
We have low health, we don't use energy shields, and yet this ability requires the destruction of half the sum of armor and evasion.

Against all this, we are definitely not as strong as wizards and we cannot make enough use of the rings.
If I could change classes, at least I would have had the chance to try something else...

GGG clearly has a hard-on for casters, I would guess that it is a popular build with the team. It easily has the most support in the game atm and requires the least amount of brain power to use. I made a witch after levelling both a monk and warrior to maps and I nearly drooled over my keyboard from the lack of cerebral activity required to operate the class.
X Jan 2 @ 11:45pm 
Originally posted by REDACTED:
Originally posted by X:
This game is designed entirely for wizards.
As a witch-hunter class we don't have enough attack power, we don't have enough health or armor.
You all know how bad the armor and evasion mechanics are in the game.
Even if you increase the resistances to 75% or above, it is very difficult to get above 3.5k health with witch-hunter.
“Sorcery Ward” ability is useless against chaos.
We have low health, we don't use energy shields, and yet this ability requires the destruction of half the sum of armor and evasion.

Against all this, we are definitely not as strong as wizards and we cannot make enough use of the rings.
If I could change classes, at least I would have had the chance to try something else...

GGG clearly has a hard-on for casters, I would guess that it is a popular build with the team. It easily has the most support in the game atm and requires the least amount of brain power to use. I made a witch after levelling both a monk and warrior to maps and I nearly drooled over my keyboard from the lack of cerebral activity required to operate the class.


I agree
Wutever Jan 3 @ 12:11am 
Originally posted by X:
The power of our skills comes from our physical attack.
All our power depends on physical attack, but the physical attack rate in rings is low.
Also there is no attack speed. This is complete b*llsh*t.
Who the ♥♥♥♥ runs cast speed rings instead of resistance rings or uniques? Capping resists is a massive pain in the ass right now.

Also, attack speed exists on gloves. Cast speed does not. That's where you get attack speed as a melee/ranger.

Also, Sorcery Ward is like 5000+ life against elemental attacks late game. The majority of damage from end-game bosses and monsters is elemental or physical. Most deadly map modifiers affect or add elemental damage in some way. For chaos just cap your resists until GGG makes it less stupidly strong on random mobs.

ALSO, evade chance does not scale linearly with evasion rating. Losing half your rating does not halve your chance to evade attacks. This is also affected by enemy accuracy rating. Evasion is what you stack if you go Sorcery Ward.
Last edited by Wutever; Jan 3 @ 12:12am
Originally posted by Wutever:
Originally posted by X:
The power of our skills comes from our physical attack.
All our power depends on physical attack, but the physical attack rate in rings is low.
Also there is no attack speed. This is complete b*llsh*t.
Who the ♥♥♥♥ runs cast speed rings instead of resistance rings or uniques? Capping resists is a massive pain in the ass right now.

Also, attack speed exists on gloves. Cast speed does not. That's where you get attack speed as a melee/ranger.

Also, Sorcery Ward is like 5000+ life against elemental attacks late game. The majority of damage from end-game bosses and monsters is elemental or physical. For chaos just cap your resists until GGG makes it less stupidly strong on random mobs.

ALSO, evade chance does not scale linearly with evasion rating. Losing half your rating does not halve your chance to evade attacks. This is also affected by enemy accuracy rating. Evasion is what you stack if you go Sorcery Ward.

Everyone who stacks high MF is looking for cast speed for big dam.
X Jan 3 @ 12:27am 
Originally posted by Wutever:
Originally posted by X:
The power of our skills comes from our physical attack.
All our power depends on physical attack, but the physical attack rate in rings is low.
Also there is no attack speed. This is complete b*llsh*t.
Who the ♥♥♥♥ runs cast speed rings instead of resistance rings or uniques? Capping resists is a massive pain in the ass right now.

Also, attack speed exists on gloves. Cast speed does not. That's where you get attack speed as a melee/ranger.

Also, Sorcery Ward is like 5000+ life against elemental attacks late game. The majority of damage from end-game bosses and monsters is elemental or physical. For chaos just cap your resists until GGG makes it less stupidly strong on random mobs.

ALSO, evade chance does not scale linearly with evasion rating. Losing half your rating does not halve your chance to evade attacks. This is also affected by enemy accuracy rating. Evasion is what you stack if you go Sorcery Ward.

You can get one attack speed bonus with the gauntlet.
2x rings = 2x cast speed
If you wear a unique belt = 4x cast speed

Nothing prevents me from using attack speed and resistance at the same time.
Maybe I'd rather gain all my resistances from my armor?
Using a unique armor and 5 gems, you can get 75% resistance.


Sorcery Ward does not protect against chaos.
To reach 5000 or so, you should not get any attack bonuses and invest only in your armor. It is very difficult to reach this number.
Even if I spend all my passive skills on this, it will cost me around 3500 lives. I will die with a chaos attack.
The cost of this skill is half of your armor and half of your evasion.


At the end of the game you are exposed to chaos attack a lot.
I don't think there is anyone who plays without getting all their resistances above 75.

Evasion doesn't work for everything.
If you want it to work for everything, (sorcery ward debuff - 50% armor - 50%evasion ) + 70% of it gets wiped.



Let's stay on topic.

Rings should definitely have attack speed.
The gauntlet can also have a cast speed bonus.
Last edited by X; Jan 3 @ 12:30am
Wutever Jan 3 @ 12:30am 
Originally posted by RawMeatDiet:
Originally posted by Wutever:
Who the ♥♥♥♥ runs cast speed rings instead of resistance rings or uniques? Capping resists is a massive pain in the ass right now.

Also, attack speed exists on gloves. Cast speed does not. That's where you get attack speed as a melee/ranger.

Also, Sorcery Ward is like 5000+ life against elemental attacks late game. The majority of damage from end-game bosses and monsters is elemental or physical. For chaos just cap your resists until GGG makes it less stupidly strong on random mobs.

ALSO, evade chance does not scale linearly with evasion rating. Losing half your rating does not halve your chance to evade attacks. This is also affected by enemy accuracy rating. Evasion is what you stack if you go Sorcery Ward.

Everyone who stacks high MF is looking for cast speed for big dam.
Not as an implicit on rings, which is what OP is complaining about. There are far more efficient sources.
lol, 3k5 hp isnt enough? I got barely 2k with pure evasion/acrobatic and doing fine...
X Jan 3 @ 1:01am 
Originally posted by Dwane Dibbley:
lol, 3k5 hp isnt enough? I got barely 2k with pure evasion/acrobatic and doing fine...

You're talking about maximum hp, right?
This is the best combination and ratio of maximum hp in everything.

I also increased maximum hp using gems.
armor 5 , helmet 2 , gloves 2 , shoes 2
(11x2) gem + 25% armor uniq passive + 250 str

Of course this was just for testing.
Normally my dear a little more than 2k
Last edited by X; Jan 3 @ 1:02am
Wutever Jan 3 @ 1:50am 
Originally posted by X:
Originally posted by Wutever:
Who the ♥♥♥♥ runs cast speed rings instead of resistance rings or uniques? Capping resists is a massive pain in the ass right now.

Also, attack speed exists on gloves. Cast speed does not. That's where you get attack speed as a melee/ranger.

Also, Sorcery Ward is like 5000+ life against elemental attacks late game. The majority of damage from end-game bosses and monsters is elemental or physical. For chaos just cap your resists until GGG makes it less stupidly strong on random mobs.

ALSO, evade chance does not scale linearly with evasion rating. Losing half your rating does not halve your chance to evade attacks. This is also affected by enemy accuracy rating. Evasion is what you stack if you go Sorcery Ward.

You can get one attack speed bonus with the gauntlet.
2x rings = 2x cast speed
If you wear a unique belt = 4x cast speed
Rings can have 3 flat damage values to attacks, not spells.
Guess what Ingenuity does to those values? The same thing as with cast speed.

Also, since you like talking uniques, attack builds have access to Hand of Wisdom and Action. One of the best sources of attack speed for dex-heavy builds (though it's not used for Witchunter, I think).

Originally posted by X:
Nothing prevents me from using attack speed and resistance at the same time.
Maybe I'd rather gain all my resistances from my armor?
Using a unique armor and 5 gems, you can get 75% resistance.
You're not capping elemental resists with just Morior Invictus. You're definitely not capping Chaos resist with just that. If you're going to use Morior Invictus and Ingenuity then what's the easiest way to get resists? Oh, right. Ring implicits.

Neither attackers nor casters are prevented from getting DPS from rings, but wasting resistance implicits on relatively small DPS gains is not worth it unless the ring is absurdly good otherwise or a build-enabling unique.

Originally posted by X:
Sorcery Ward does not protect against chaos.
To reach 5000 or so, you should not get any attack bonuses and invest only in your armor. It is very difficult to reach this number.
How lmao? I can move around a couple points from energy shield and hit 15k evasion by putting on random level 60 gear with a Cast on Shock build that deletes endgame bosses using a staff worth like 1 div. How absolutely scuffed is your gear to not be able to reach 20k combined armor + evasion?

Originally posted by X:
Even if I spend all my passive skills on this, it will cost me around 3500 lives. I will die with a chaos attack.
The cost of this skill is half of your armor and half of your evasion.
Just use chaos resistance? You mentioned Morior Invictus. Just stick some chaos resistance cores in there. That's easy 35 chaos resist for a total of 45%. Getting 30% more isn't that hard. 20% chaos resistance on rings isn't that hard to get.

And what do you mean "cost me around 3500 lives"? What does evasion have to do with life and chaos damage?

Originally posted by X:
Let's stay on topic.

Rings should definitely have attack speed.
The gauntlet can also have a cast speed bonus.
This is on topic since you were complaining about Sorcery Ward in the OP.
Last edited by Wutever; Jan 3 @ 1:51am
Djozar Jan 3 @ 1:58am 
Originally posted by X:
Originally posted by Djozar:
You CAN change classes. Right at the Character Screen, even! A novel concept! Give it a try!


Yeah, I'd have to replay the current character from level 0 to level 92 just to change classes, and there's nothing fun about that.
If it was another character, maybe it would be fun.
All they have to do is redistribute the class for gold.
They can delete all the points as a punishment, but they don't even deign to do that and this way they alienate people from the game.


Anyway, that's not the topic.
Why don't the rings have attack speed?

The power of our skills comes from our physical attack.
All our power depends on physical attack, but the physical attack rate in rings is low.
Also there is no attack speed. This is complete b*llsh*t.
You brought it up and made it part of the topic. Don't blame me for your own rants.
Drake Jan 3 @ 2:49am 
Just play with spells with your witchhunter, you can easily make a fire mage out of it. You are not locked to the crossbow.

Rings don't don't have attack speed because of balancing. Get more attack speed mods on gloves and weapons.
X Jan 3 @ 3:31am 
Originally posted by Drake:
Just play with spells with your witchhunter, you can easily make a fire mage out of it. You are not locked to the crossbow.

Rings don't don't have attack speed because of balancing. Get more attack speed mods on gloves and weapons.

Dude, isn't this weapon type designed for this character?

Why do I have to use magic?
Something must be wrong if I have to use magic.


Wouldn't something be wrong if wizards had to use crossbows?

It can be done as a preference, but right now using magic seems like a necessity.
That means that the mages are overpowered in the game.
Do you realize something is wrong?
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Date Posted: Jan 2 @ 10:38pm
Posts: 25