Path of Exile 2

Path of Exile 2

Locking skills to weapons is not fun
maybe it's only for now since it's early access?
It was a huge part of the fun of the first game to be abble to do whatever the frak you wanted. I'm kinda desapointed they locking skills to certain weapons
< >
1-15 / 27 のコメントを表示
I'm divided on this one. Locking most skills do make classes feel more unique, in this game they promised 12 classes, while in the first game more than 7 classes would become redundant. But it also feels more predictable. Still I prefer the way they used skills in this game, because in the first one people would often load themselves with auras and use only a single skill, or two skills, to kill everything. In this game I feel like skills are more situational and I use more skills. Although they are also easier to equip, since we never lack slots, while in the first game it was hard to have more than one skill with the right passives slotted to do great damage.
So shield charge should be a wand ability?
Disco の投稿を引用:
maybe it's only for now since it's early access?
It was a huge part of the fun of the first game to be abble to do whatever the frak you wanted. I'm kinda desapointed they locking skills to certain weapons

you just need to use the system and properly use the weapon sets, how many weapons did you use with one single toon on POE 1 ?
This is hands down the worst take I've ever read. You want a crossbow to be a melee weapon? You want a shield to shoot fireballs ?

Why does having abilities on weapons matter? You can use any weapon on any class so it's not like you are restricted.
Disco の投稿を引用:
maybe it's only for now since it's early access?
It was a huge part of the fun of the first game to be abble to do whatever the frak you wanted. I'm kinda desapointed they locking skills to certain weapons

poe1 gems, always had required weapon types.. what are you on about.
Over 9000 の投稿を引用:
So shield charge should be a wand ability?
I don't wanna ruin the joke but you can literally shield charge with anything in your main hand.
Locking abilities to weapons is fine and has been a thing since PoE 1 and many other ARPGs. With locking abilities to maces and swords, etc, they give the abilities more flavor (mace slow, sword fast). It's only an "issue" right now because a lot of the weapon types are not in the game currently, which forces warrior into a slower playstyle.
最近の変更はDrifterが行いました; 1月2日 14時52分
Disco の投稿を引用:
maybe it's only for now since it's early access?
It was a huge part of the fun of the first game to be abble to do whatever the frak you wanted. I'm kinda desapointed they locking skills to certain weapons
To be honest, PoE1 may have given you that total freedom, but some skills did infinitely better with very specific weapon types. This was due to it being damage, weapon speed, or the ability to be 2-hand vs 1 hand. This is still the case with PoE2, but it's now just locked. This isn't a bad design, as it gives you the illusion of less choice so it doesn't seem so overwhelming, which is honestly a great thing. PoE1 was overwhelming for a lot of people due to the fact that you had almost infinite amounts of choices, and the tree was far less forgiving than it is in PoE2.
It's really all about the perspective change from 1 to 2, and it was a necessary thing to do. Even though people are still calling the passive three the "skill forest", it's honestly NOT that big. each starting area sticks to a pretty strict adherence of what that class is all about. staying in that 60 degree cone of the passive tree would absolutely give you benefits to your class and whatever skill you're using.
Sure going outside of that area would still give some benefit, but not as much, and could hinder your build. Granted, I'm sure someone will find some whacky build where a warrior has nodes in the monk area, or any other combination of crazy ♥♥♥♥, but those are niche things, and staying in that specific area is a better option.
its to increase the grind. nothing more.
Disco の投稿を引用:
maybe it's only for now since it's early access?
It was a huge part of the fun of the first game to be abble to do whatever the frak you wanted. I'm kinda desapointed they locking skills to certain weapons

Truuuuuuue i want to use Lightning Arrow with my nearly 900 dps two handed mace!
Imp の投稿を引用:
This is hands down the worst take I've ever read. You want a crossbow to be a melee weapon? You want a shield to shoot fireballs ?

Why does having abilities on weapons matter? You can use any weapon on any class so it's not like you are restricted.

That's not what he's saying.

For example in poe 1, leap slam isn't just resticted to maces, you can use it with quarterstaves, swords and axes too (but not daggers or claws).

It's not like remove all restrictions, but widen the choice a little.
最近の変更はDrakeが行いました; 1月2日 14時59分
Shield charge on a wand would be goofy, but I think some (not all) of the skills tied to weapons should just be skill gems. Skills like firebolt, lightning bolt, volatile dead come to mind. If they had certain skills reserved for unique weapons/items that would be sick too. I think unique items in general need an adjustment. I love this game, but that's one area i think D4 did better
cyclone could be used with any melee weapon i think is what hes getting at.
i wonder which weapon will have cyclone skill locked to it
Drake の投稿を引用:
Imp の投稿を引用:
This is hands down the worst take I've ever read. You want a crossbow to be a melee weapon? You want a shield to shoot fireballs ?

Why does having abilities on weapons matter? You can use any weapon on any class so it's not like you are restricted.

That's not what he's saying.

For example in poe 1, leap slam isn't just resticted to maces, you can use it with quarterstaves, swords and axes too (but not daggers or claws).

It's not like remove all restrictions, but widen the choice a little.

Poe 1 didn't have automated weapon switching for skills either. So they can be more restrictive with things now.
Over 9000 の投稿を引用:
So shield charge should be a wand ability?
Thematically, shield charge should work if you have a shield equipped no matter what your other hand is holding.

DontEatSmurfs の投稿を引用:
you just need to use the system and properly use the weapon sets, how many weapons did you use with one single toon on POE 1 ?
I know its really fast, but there is still a weapon swap delay and it feels clunky. I'm definitely on the side of not restricting skills to weapon types, barring major logic like not using melee on bows. In fact, I'm not super thrilled about weapon skill implicit either for the same reason. BUT maybe its actually weapon swap delay thats bad. If they removed the weapon swap delay I don't think I'd care any more. With the delay, its clunky to use... and weapon swap speed is NOT a stat I want to ever consider using over other options. Its more like a punishment for diversifying, on top of needing the second set of gear. While gear sockets for skills aren't a thing in poe2, they've certainly made it harder to mix and match skills.
最近の変更はHirokoが行いました; 1月2日 15時09分
< >
1-15 / 27 のコメントを表示
ページ毎: 1530 50

投稿日: 1月2日 14時19分
投稿数: 27