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Dual Wield = No.
Dual wielding is when you have two one handed weapons.
dual wielding says it needs 2 martial weapons, it never says they have to be one handed.
Having 2x 2H should be considered dual wielding.
The damage to 30% reduction is because you get very important stats that can only be on weapons. You get 2x of them.
If you have both weapons with +5 to melee attacks, then you have 10 levels.
So I assume its reasonable to do 30% dmg penalty.
I agree! My contention is the logic in this post:
Im totally cool with the 30% dmg reduction (its dual wielding!) But his contention is, eat that penalty, but get none of the other Dual Wield perks. ABSOLUTE ♥♥♥♥♥♥♥ take.
Yeah its kinda ♥♥♥♥♥♥♥♥, I agree, especially in Endgame. Like Bro how the fxck am I gonna get 100 more str when Ive already eaten a ton of nodes.. (and wearing uniques that boost strength, as well as strength rolls on all my gear, To include the wep). Its basically Punish Warrior Season.
So...
If you get the 30% dmg reduction, that means the game recognizes it as dual wielding.
If you don't get dual wield perks from passive, then its a bug. Or they need to sort out the interaction.
It either is dual wield or not.
Either take away the penalty since its not dual wield, or let dual wield passives work with it.
Becasue unless someone posts numbers, I'm gonna say that it should be working.
Warrior is broken AF, most people dont realize it, and GGG definitely doesn't realize it.
A lot of the passive skill tree stuff just doesn't work for us period, either flat out, or with specific warrior abilities.
Rolling Slam is an excellent example of this. Completely broken since launch. Passive skill tree talents dont work with it. Aftershocks from rolling slam = ZERO DAMAGE, ALWAYS. Volcanic fissure + rolling slam = broken, does nothing other than rolling slam damage. Waste of a global to put up volcanic fissure.
GGG straight up released a patch recently even specifically high lighting some of these warrior skills. All of which have been broken busted AF since launch, and still are.
It took me literally HOURS of game play on day 1 to figure out this stuff was broken. There are posts on discussion forums and here on steam too. It's honestly shameful at this point for GGG to be releasing patches when they clearly don't even bother testing it. Why freaking high light rolling slam if you don't even play the game to realize it doesnt work???
Kinda unreal.
People have tested plenty of the broken AF things with POE 2. Not really sure why you're white knighting GGG.
They released a warrior patch recently specifically high lighting Rolling Slam and Aftershock, for example. Both of which have been busted since launch, and still are busted. Zero damage after shocks, ALWAYS, from rolling slam, for example.
Rolling slam + Volcanic fissure = only damage from the 2 rolling slam hits, nothing else.
Tons of passive skill tree issues with warriors, especially with aftershocks or other conditionals. Might work for some warrior skills, might not. Might work sometimes for some warrior skills, might not. Will not work for some warrior skills, PERIOD, no matter what you do.
These aren't the only known issues with warriors, but these two are excellent examples of why GGG doesn't care. They literally released a patch high lighting warrior skills and saying they "buffed" rolling slam, didn't do crap because it's never worked to begin with.
That's that, this is this.
Has THIS been tested. It's actually a good question.
Bro, they released a freaking patch HIGH LIGHTING specific warrior stuff. Obviously it's NEVER been tested, because it's been broken and reported about since launch, and still is broken.
Go read the patch and tell me that their patch notes even show any amount of recognition for all of the broken stuff in warriors to begin with. No, they approached the patch saying that they heard our concerns and buffed warrior damage.
How the heck can you do this when anyone playing your game for 1 hour can literally see that aftershock and rolling slam = ZERO damage. Where do the balls come from at GGG, nevermind, it's because of the white knight army they have.
It doesn't mean anything for the passives though. Just becasue a skill doesn't work like it should doesn't mean a completely different mechanic is not working too...
I'm not white knighting anything... I'm just applying cold logic. dual wielding 2H is not warrior related, it's general tree stuff.