Path of Exile 2

Path of Exile 2

Giant's Blood question
if I dual wield 2x 2H weapons or use a shield with a 2H weapon do bonuses from passive tree nodes to +2H damage and +dual wiled damage apply at the same time?
Last edited by ΜΣ†ΛĿ; Jan 2 @ 11:45am
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Showing 1-15 of 42 comments
Dr. Rockso Jan 2 @ 11:43am 
2H = Yes.
Dual Wield = No.

Dual wielding is when you have two one handed weapons.
thanks: is it a bug or intended?
Last edited by ΜΣ†ΛĿ; Jan 2 @ 11:47am
Redeemer Jan 2 @ 11:50am 
Sounds like a bug to me. Also Warrior, also dual wielding two hand in each hand. Dual wield is dual wield; Giant's blood should transfer all dual wield perks to the 2hands; *IT NERFS THE ♥♥♥♥♥♥♥ DAMAGE FROM THE WEPS*, why wouldnt it also give the same benefits? HAS TO BE NOT INTENDED (else, why limit damage by 30% since dual wielding? Only negs, no pos?
Drake Jan 2 @ 11:55am 
it works in poe 1 with wings of entropy (unique two handed axe that you dual wield), there is no reason dual wield nodes wouldn't work with giant's blood.
dual wielding says it needs 2 martial weapons, it never says they have to be one handed.
Last edited by Drake; Jan 2 @ 11:56am
Dual wielding is when you have two weapons in each hand.
Having 2x 2H should be considered dual wielding.

Originally posted by Redeemer:
Sounds like a bug to me. Also Warrior, also dual wielding two hand in each hand. Dual wield is dual wield; Giant's blood should transfer all dual wield perks to the 2hands; *IT NERFS THE ♥♥♥♥♥♥♥ DAMAGE FROM THE WEPS*, why wouldnt it also give the same benefits? HAS TO BE NOT INTENDED (else, why limit damage by 30% since dual wielding? Only negs, no pos?

The damage to 30% reduction is because you get very important stats that can only be on weapons. You get 2x of them.

If you have both weapons with +5 to melee attacks, then you have 10 levels.
So I assume its reasonable to do 30% dmg penalty.
Maddawg Jan 2 @ 12:08pm 
3x stats sucks..that is all!
Redeemer Jan 2 @ 12:10pm 
Originally posted by ex_IllusionisT:
Dual wielding is when you have two weapons in each hand.
Having 2x 2H should be considered dual wielding.

Originally posted by Redeemer:
Sounds like a bug to me. Also Warrior, also dual wielding two hand in each hand. Dual wield is dual wield; Giant's blood should transfer all dual wield perks to the 2hands; *IT NERFS THE ♥♥♥♥♥♥♥ DAMAGE FROM THE WEPS*, why wouldnt it also give the same benefits? HAS TO BE NOT INTENDED (else, why limit damage by 30% since dual wielding? Only negs, no pos?

The damage to 30% reduction is because you get very important stats that can only be on weapons. You get 2x of them.

If you have both weapons with +5 to melee attacks, then you have 10 levels.
So I assume its reasonable to do 30% dmg penalty.

I agree! My contention is the logic in this post:

Originally posted by Dr. Rockso:
2H = Yes.
Dual Wield = No.

Dual wielding is when you have two one handed weapons.

Im totally cool with the 30% dmg reduction (its dual wielding!) But his contention is, eat that penalty, but get none of the other Dual Wield perks. ABSOLUTE ♥♥♥♥♥♥♥ take.
Redeemer Jan 2 @ 12:12pm 
Originally posted by Maddawg:
3x stats sucks..that is all!

Yeah its kinda ♥♥♥♥♥♥♥♥, I agree, especially in Endgame. Like Bro how the fxck am I gonna get 100 more str when Ive already eaten a ton of nodes.. (and wearing uniques that boost strength, as well as strength rolls on all my gear, To include the wep). Its basically Punish Warrior Season.
Originally posted by Redeemer:
Im totally cool with the 30% dmg reduction (its dual wielding!) But his contention is, eat that penalty, but get none of the other Dual Wield perks. ABSOLUTE ♥♥♥♥♥♥♥ take.

So...
If you get the 30% dmg reduction, that means the game recognizes it as dual wielding.
If you don't get dual wield perks from passive, then its a bug. Or they need to sort out the interaction.

It either is dual wield or not.
Either take away the penalty since its not dual wield, or let dual wield passives work with it.
Last edited by ex_IllusionisT; Jan 2 @ 12:18pm
Drake Jan 2 @ 12:19pm 
Just to be sure, did people actually test the nodes and see that they don't work, or are you just taking for granted the word on someone on the forum without any evidence ?

Becasue unless someone posts numbers, I'm gonna say that it should be working.
Last edited by Drake; Jan 2 @ 12:20pm
asapa Jan 2 @ 12:23pm 
Originally posted by ΜΣ†ΛĿ:
if I dual wield 2x 2H weapons or use a shield with a 2H weapon do bonuses from passive tree nodes to +2H damage and +dual wiled damage apply at the same time?

Warrior is broken AF, most people dont realize it, and GGG definitely doesn't realize it.

A lot of the passive skill tree stuff just doesn't work for us period, either flat out, or with specific warrior abilities.

Rolling Slam is an excellent example of this. Completely broken since launch. Passive skill tree talents dont work with it. Aftershocks from rolling slam = ZERO DAMAGE, ALWAYS. Volcanic fissure + rolling slam = broken, does nothing other than rolling slam damage. Waste of a global to put up volcanic fissure.

GGG straight up released a patch recently even specifically high lighting some of these warrior skills. All of which have been broken busted AF since launch, and still are.

It took me literally HOURS of game play on day 1 to figure out this stuff was broken. There are posts on discussion forums and here on steam too. It's honestly shameful at this point for GGG to be releasing patches when they clearly don't even bother testing it. Why freaking high light rolling slam if you don't even play the game to realize it doesnt work???

Kinda unreal.
asapa Jan 2 @ 12:26pm 
Originally posted by Drake:
Just to be sure, did people actually test the nodes and see that they don't work, or are you just taking for granted the word on someone on the forum without any evidence ?

Becasue unless someone posts numbers, I'm gonna say that it should be working.

People have tested plenty of the broken AF things with POE 2. Not really sure why you're white knighting GGG.

They released a warrior patch recently specifically high lighting Rolling Slam and Aftershock, for example. Both of which have been busted since launch, and still are busted. Zero damage after shocks, ALWAYS, from rolling slam, for example.

Rolling slam + Volcanic fissure = only damage from the 2 rolling slam hits, nothing else.

Tons of passive skill tree issues with warriors, especially with aftershocks or other conditionals. Might work for some warrior skills, might not. Might work sometimes for some warrior skills, might not. Will not work for some warrior skills, PERIOD, no matter what you do.

These aren't the only known issues with warriors, but these two are excellent examples of why GGG doesn't care. They literally released a patch high lighting warrior skills and saying they "buffed" rolling slam, didn't do crap because it's never worked to begin with.
Last edited by asapa; Jan 2 @ 12:27pm
Originally posted by asapa:
Originally posted by Drake:
Just to be sure, did people actually test the nodes and see that they don't work, or are you just taking for granted the word on someone on the forum without any evidence ?

Becasue unless someone posts numbers, I'm gonna say that it should be working.

People have tested plenty of the broken AF things with POE 2. Not really sure why you're white knighting GGG.

They released a warrior patch recently specifically high lighting Rolling Slam and Aftershock, for example. Both of which have been busted since launch, and still are busted. Zero damage after shocks, ALWAYS, from rolling slam, for example.

Rolling slam + Volcanic fissure = only damage from the 2 rolling slam hits, nothing else.

These aren't the only known issues with warriors, but these two are excellent examples of why GGG doesn't care. They literally released a patch high lighting warrior skills and saying they "buffed" rolling slam, didn't do crap because it's never worked to begin with.

That's that, this is this.
Has THIS been tested. It's actually a good question.
asapa Jan 2 @ 12:30pm 
Originally posted by ex_IllusionisT:
Originally posted by asapa:

People have tested plenty of the broken AF things with POE 2. Not really sure why you're white knighting GGG.

They released a warrior patch recently specifically high lighting Rolling Slam and Aftershock, for example. Both of which have been busted since launch, and still are busted. Zero damage after shocks, ALWAYS, from rolling slam, for example.

Rolling slam + Volcanic fissure = only damage from the 2 rolling slam hits, nothing else.

These aren't the only known issues with warriors, but these two are excellent examples of why GGG doesn't care. They literally released a patch high lighting warrior skills and saying they "buffed" rolling slam, didn't do crap because it's never worked to begin with.

That's that, this is this.
Has THIS been tested. It's actually a good question.


Bro, they released a freaking patch HIGH LIGHTING specific warrior stuff. Obviously it's NEVER been tested, because it's been broken and reported about since launch, and still is broken.

Go read the patch and tell me that their patch notes even show any amount of recognition for all of the broken stuff in warriors to begin with. No, they approached the patch saying that they heard our concerns and buffed warrior damage.

How the heck can you do this when anyone playing your game for 1 hour can literally see that aftershock and rolling slam = ZERO damage. Where do the balls come from at GGG, nevermind, it's because of the white knight army they have.
Drake Jan 2 @ 12:31pm 
Originally posted by asapa:
Originally posted by Drake:
Just to be sure, did people actually test the nodes and see that they don't work, or are you just taking for granted the word on someone on the forum without any evidence ?

Becasue unless someone posts numbers, I'm gonna say that it should be working.

People have tested plenty of the broken AF things with POE 2. Not really sure why you're white knighting GGG.

They released a warrior patch recently specifically high lighting Rolling Slam and Aftershock, for example. Both of which have been busted since launch, and still are busted. Zero damage after shocks, ALWAYS, from rolling slam, for example.

Rolling slam + Volcanic fissure = only damage from the 2 rolling slam hits, nothing else.

These aren't the only known issues with warriors, but these two are excellent examples of why GGG doesn't care. They literally released a patch high lighting warrior skills and saying they "buffed" rolling slam, didn't do crap because it's never worked to begin with.

It doesn't mean anything for the passives though. Just becasue a skill doesn't work like it should doesn't mean a completely different mechanic is not working too...

I'm not white knighting anything... I'm just applying cold logic. dual wielding 2H is not warrior related, it's general tree stuff.
Last edited by Drake; Jan 2 @ 12:33pm
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Date Posted: Jan 2 @ 11:39am
Posts: 42