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Rapportera problem med översättningen
2000 hp - 3k mana shield - 300hp shield- 70% evasion - resist 75% Chaos 64 = ONE SHOT SIMULATOR
perm the same bad drops, while streamers get everything.
But the endgame content gets old fast.
I dont even mind that you lose xp on death, but getting one shot nonstop if you havent put literally half of your xp into armor/energy shield kind of sucks.
And what is the success rate for upgrading gear with Orb of Chance ?
I wasted 3 orbs so far and everytime it destroyed the gear I tried to upgrade.
The droprate in general is kind of lame.
Its ok until you reach the Atlas, but then you get to a point where you have to grind literally for 100th of hours the same maps over and over to upgrade your gear further.
And the "crafting" system is almost 100 % luck based, with very low succes rates.
There is no crafting. The word crafting comes from craftmanship and this implies it has something to do with skill. This system is, as you said, 100% luck based and therefore gambling.
I and all my friends (except one) only played the campaign with different characters and stopped as soon as they hit maps.
The gearing is worse than PoE1 and the gambling for gear too.
It's way more efficient to just trade and the trading system is also on the level of a 2008 game.
At least thats the reasons why i stopped playing. It sure was fun for the campaign and the animation/graphics are awesome, but this is "not casual" enough for me to invest my time. I get more frustation than fun in playing (the endgame).
you can have as many "combat stats" on your gear as you want
if you want to trade some of your dps/defense stats for better chances on drops thats also up to you
so stop acting as if the game literally forces you to run mf
mf always have been a decision making players are offered. its optional and something you urself have to decide how u wanna balance killspeed and increased drop chances
if u have insane amounts of mf but u take 3 times longer to clear an area it doesnt mean ur drops gonna be better
cuz u throw less dices in the end and altho u have a better chance for a 6, you still gonna see less 6s in the end, bcuz math bro
so stop hating on things you are not open for to understand
The end game just ditches everything the campaign brings to become the old game again, and like before, only a couple of classes are true meta, because in the end, to get that sweet gear for your class, you need a lot of currency, and the only viable way to deal with the inflantion is to get it as quickly as possible.
thank god they had the sense for implementing ssf. trade, mf and player progression is so out of wack it takes poe 2 for them to be confronted this hard.
My warrior is just level 39, and I have used the crafting system on every item that I have used so far.
Typically starting with Blue items that have the one or two most important Affinities I need and crafting up from there. Those are usually not cost prohibitive because transmutes are plentiful and vendors frequently have high stat blues for gold that match most builds. They are always worth checking.
I am sure the difficulty scales up later, but we're just talking about the viability of early game crafting, and I think it's very viable.
You just get a Blue with 2 solid affixes, add 2 slots, and improve item quality to 20% for fixed flat bonuses.
You don't have to engage in rare crafting (regals and exalts) early game to craft solid items that will dramatically improve you performance.
That being said, I have and have gotten exceptional results.
30$ for a half completed game that’s fun and already offers 50+ hours of quality content.
I’m not looking for a Forever Game to take over my life until my last breath, so am pretty satisfied.
Cursed Trading, broken Magic Find Ratio and Currency Rarity are the main reasons i stopped playing at Maps Tier4 (for now).
No, because I have completed what was the main attraction. I do not think the maps are the main attraction. It is clear they are more in work. I consider going through the acts twice as good enough.
If you can’t make a judges of the game based off the pretty good quality campaign, that’s just not right. You spend a significant amount of time struggling with challenges and finding solutions to them in the acts. It absolutely gives you a good idea of the game.