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Haha. I even made a video of that one when I got the leap:
https://www.youtube.com/watch?v=IZ5EjI9_nps
But forget about even that. As you can see from the footage, even just walking up to the enemies I could one-shot with the mace's basic attack (en masse) - this is towards the end of Act 2 with the same weapon I had from Act 1.
Also sunder then just trivalises even these 2 attacks since it has the furthest reach of any skill I've seen to date (thought he doesn't have ranged?) and fires twice with the support gem I added.
Not that it needs to because he is so OP that the first sunder just kills everything.
It's a joke class.
I hope they nerf it to bring it more in line with the rest, because there are some interesting ideas there if the skills weren't so massively game-breaking.
Don't use a mace, use a q-staff. Once you get it (lvl 14 I think) use ice strike.
Everything dies.
Use it in combo with wind buff and herald of ice.
Add AoE and a more damage support to herald of ice.
Ice strike jumps towards enemies, and with all those damage nodes even a white q-staff will just destroy everything (don't use a white q-staff, that is just making a point).
For your q-staff if you don't have a good one drop or buy on trade, just make it's quality 20%, then add 2 slots on it and add 20% physical damage in each slot, then make it rare with a regal orb (using 2 others first of course) giving it 3 magic modifiers.
If it's a good end result that you will use for awhile, use an exalt on it and you are done.
Redo that unless it's really good every 2 new possible q-staves for your level (so like if at 14, do it again at 22 and then at 34 etc, whatever skipping 1 new q-staff you can wield for your lvel)
You will walk through the game asleep like that. Ice strike + bell (bell is optional) and you are done.
I think you may have misread, as you're talking about the monk and he's talking about the warrior.
While you can get monk skills as the warrior, that's kind of pointless since it defeats the purpose of playing the class.
Video in comment above yours of warrior using mace and his basic attack with that alone (on an under-levelled weapon) is so strong that it one shots everything in sight.
No class is stuck using any one weapon.
Q-staff is way better than mace. I played warriors with maces first, and yes, had no trouble, destroyed everything.
But Q-staff is just flat out better. You don't have ice attacks other than basic attack with ice infusion etc for mace.
Ice strike + herald of ice walks you through the game easily with just those 2 abilities. You can toss in bell for kick and giggles but you don't need it.
Anyone that is struggling with warrior using a mace, can simply switch to q-staff and have no more troubles.
Yes getting a better weapon/mace, and using skills better etc can also work, but you are not stuck using any weapon with any class.
Warrior/titan is also amazeballs with a bow (heck even an xbow, but why go xbow when you can go bow?).
My favorite char is a Titan with a q-staff in one weapon slot and a bow in the other. High eshield and armor (Very high eshield regen because you get 40% of your armor % as extra eshield regen).
Mace is fine, you can play through the game with mace attacks only if you want, but q-staff is just better, especially defensively. Ice strike freezes EVERYTHING before it hits you, and destroys things even off screen with herald of ice. That is a TON of defense you don't get as a warrior.
So yeah, simply switch to q-staff with a warrior character, focus initially on the INSANE number of damage nodes, grab the +rage per hit and +max rage nodes (getting you to 54 max rage or so with Hulking form).
You will demolish everything, freezing bosses in 3 hits (and they never unfreeze) and freezing most enemies before they can even touch you.
It's night and day compared to mace (or a monk with a q-staff for that matter), so if someone is struggling due to bad equipment or isn't skilled enough, switching will make the difference.
Mace warrior requires some skill until you get really good eq.
Q-staff warrior following the above requires no skill, no challenge, no way to fail at all really.
Can we please play poe and not some other hack&slash.
There are no "monk skills", quarterstaff is just quarterstaff.
I'm leveling a witch with a mace and shield. I got a sorceress quarterstaff in T10+ maps.
There is no "purpose", the class isn't related to a weapon, you can play a fire mage warrior is you wish, and it's gonna work.
That's why you can use any skill, that's why every class shares the same tree.
GGG announced a class with a weapon so that new people wouldn't get lost with the build variety, especially in early access with more than half the weapons and skills missing, but nothing is set in stone.
Nah, they clearly are trying to sell people on a certain class.
Otherwise why go to all that trouble.
The guy's 'monk skillz to win' ideas are ridiculous.
Play monk if ya wanna monk class.
Play warrior if not.
Simple as
Warrior start position is the best for any melee/ranged damage based character due to the huge amount of boosts on that side of the tree.
Meanwhile, no joke, mace is the weakest current weapon in the game. It's not unplayable, you can still get overwhelmingly powerful, but for a new player they will struggle with mace more than any other setup.
Monk is a HORRIBLE starting point on the tree for any melee/ranged character because of an extreme lack of damage boosting nodes, you can make it work of course, and a monk can still use a q-staff well (or a mace, or a bow, or an xbow), but using the same weapons as a warrior will be literally 10x easier (due to you doing 10x as much damage).
The combo of warrior start and q-staff is easy mode. It's like you entered a cheat code and just kill everything, freeze everything and literally can't die. You even get more eshield than most (due to hulking form) and way more eshield recharge rate.
If you want to ignore that, go ahead. But for new players struggling the easiest way to start off with no problems is to play a warrior, focus on damage nodes and use ice strike from a q-staff. It hits from range, jumps forward to enemies, so nothing doing melee attacks can hurt you (you freeze them, even big ones before they can attack) and you jump forward to shooters freezing them as well.
Early game wear some evasion EQ, use wind and herald of ice buffs (getting your evasion to or near 75%), and use ice strike and you literally can't die unless you go afk or something.
You are not forced to use any weapon for any class, as the above poster mentioned. A titan minion master is actually arguably the best at using minions.
A witch hunter merc is generally better than either ranger ascendency at using a bow.
A blood mage Witch is amazing with ANY crit build, and tanks better than most other classes doing so, with a bow, xbow, mace, q-staff or spells (especially spells).
There are tons of ways to play any class and the biggest difference between classes is the starting position on the map, and the ascendencies they get.
Most powerful ascendencies in the game right now are titan/blood mage/infernalist/witch hunter/Deadeye and Stormweaver.
Any of them can be extremely strong in the game, and in almost every case, they can do so using a variety of weapons/spells/minions etc. None are forced to just use the weapons/spells associated with their class. In fact, pretty much every one of the above can be great using ANY of them (and since mace is generally the weakest over all, they are usually better at using other forms of offense than mace).
You canmake them ALL work with mace though. Blood mage would focus on minions + 2 handed mace and fire damage. Running with SRS and some melee warriors to sacrifice/blow up.
Deadeye is generally better with bow/xbow (or both, one in each weapon slot), but the bonuses from tailwind work for ALL skills, so you could easily head up and make a spell caster deadeye if you wanted to, or focus on attack speed, super high evasion + acrobatics and use a q-staff. I wouldn't do a mace deadeye, but I don't like mace, so I wouldn't do a mace anything to be honest.
Blood mage q-staff with minion combo could even be better than titan with a q-staff, since you get all those nice yummy +minion damage nodes and just do the titan path in reverse pretty much. The huge crit multiplier in theory could lead to you actually doing more damage on average than the titan, even though you don't have the hulking form 50% bonus, and with sanguicity you wouldn't even need to worry about eshield.
Anyway, limit yourself if you want, but don't tell others they can't or shouldn't use other weapons/spells other than what the class starts with. Even if you do mostly use that weapon, you often should have a different one in your other weapon slot. Back when I actually used maces during the first week or so, I STILL had a q-staff in my other slot just to use more skills. I didn't realize how much better it was than mace till much later.
By disgreeing with the poster, pointing out the warrior class rocks it literally means your'e telling him to git gudder. It's his skill that's the issue not the warrior class.
Definitely not a 'git gudder'.
I gave the OP some clear 'tips' as to what needs to be done. No rares needed. No 'uniques'. No trading. No crafting.
No 'online builds'.
Because I did none of that.
So I am helping the dude out in the simplest way possible - don't need a blueprint, just increase damage and buy a 2-hander.
The git gudders just say precisely that.
No further info given.
It's because they know it's brainless to make a 'gud' warrior if you just increase the damage.
I helped the guy out. With a formula that doesn't require rocket science.
If you feel otherwise, that's on you mate.
2 skills recommend + their support gems
Time of need (heal every 11 seconds)
*Fast Fordward suppor spirit gem
overwhelming platring (with stuning build)
Clarity and vitality Support Spirit Gems
Heral of Ash (try culling build)
Scavenged placed (only with break armor skills)
Get a 2hand weapon with +3 +4 mele skills + high physical dmg
and now have a nice game ! :)