Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another idea is prevent overlapping of on death effects to where you only take damage from 1 at a time when 6 are on the ground.
Since I've been in maps I've yet to get killed by a boss. Its all on death effects. My build will get nerfed for sure but still.
And imagine others are accepting this mechanic as healthy for the game. That a monster is more dangerous while dead than while alive and fighting you.
The very fun thing is that they mock D4 for instance, about those after death effects and being one shot off screen but they did the exact same mistakes....... poor industry, sad.
well yeah , i died since that comment 4 more times. guess to what . Seemed like 90% of the time , it was not visible either to its not displayed at all , maybe because of chilled ground / shocked ground or other effects on the ground or what so ever , but w/e its very very frustrating , dying to someone you simply dont see or can't see .