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I'm not touching this until they release my Duelist.
I only ever played Duelist in POE1, and am not gonna play anything different in POE2 either.
It also depends on how you build your skills. A Bleed X-Bow Merc won't feel as good as a Bleed Bow or an Elemental X-Bow. Typically I suggest people just build what they find fun but you might benefit more from looking up videos on builds and seeing which of those looks fun to you. You'll want to look at their ascendancy and not the base class.
Once you have a general idea of what looks fun you can then either choose to follow a guide, modify a guide, or freeform it with your final goal in mind. Most builds are "viable" to take you to maps but once you start endgame you really need to have something that synergizes well, which is where the guides typically shine.
Pick an element. Lightning, ice, or chaos. Focus on that for now. Don't skip survivability passives.
Instead of looking deeper in the tree, just look at the closer areas. As you grow, reassess the effectiveness of your old points with what you can then get from where you are.
Respeccing is not at all a big deal. Redistribute them willy-nilly. Take it easy, don't worry about making mistakes!
Rather than worrying if your not getting the most out of everything as if you're a main tank in World of Warcraft, only reassess your build and gear if you feel that something is too much for the build as it is.
Don't worry about what everyone else says. Only look for advice if you need it.
Is this advice is just what you needed?
Regarding sorceress, fire is easily the worst element and electric's spells don't feel very good early on, cold sorc is the one that is the most satisfying out of the box, you get some pretty satisfying skills very early.
Ranger is another class that feels good in act 1. Lightning arrow and lightning rod make a good combination and both are lvl 1 skill gems. Stick scattershot in rod and chain in arrow, seed a whole area with lightning rods and go to town on them.
Monk takes a good while to bloom, not until late act 2 when you start to pick up some real synergy in your skills. And warrior is generally just pretty bad, an uphill struggle from start to finish.
I'm slowly playing each class one by one, I now have 3 characters in Act 3 where you start to unlock majority of your tools
And when I do it always feels a bit meh in one way or another.
I know I could powergame as a Witchhunter Double Herald Bow, but that seems like a random assortment of tools and it's fail RP in an ARPG.
Anyway, I'd suggest merc for the simple fact that it's very versatile and so if you end up not really liking the playstyle you can change it up easily without much change in passives or gear. You can go short range shotgun, long range machine gun, or grenades for huge AOE. I tried several different builds and eventually settled on a galvanic shards (with electrocute focused gems to stun the entire screen pretty much instantly), then rapid shot for single targets. It went from varying degrees of "meh" to really fun once I figured out the build I liked.
It sounds you're liking monk and it's a really decent character right now, try following a guide to know how you need to optimize gems and gear.