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To be honest his tornado attack is ♥♥♥♥♥♥♥♥. And if you get him last you probably already have a bunch of hazards on the field. You either one shot him or he kills you with tornado. it's next to impossible to survive it unless you have a movement skill. It's not good design and we should not defend it.
Maybe you have an insanely good build you followed and you have no problem with him.but not all people are like that.
yes, its bad design. or specifically designed to gatekeep your progress and force you to the trading portion of the game that promotes tab sales.
either way, its ♥♥♥♥
yes, just ignore all the videos, posts, forums, blogs, vlogs, and anything else that points to an issue.
oh, and thanks again for proving my point.
because not everyone uses the meta builds then pretends they did it themselves? but hey, its your lie, tell it how you want.
Ah yes the requirement of being absolutely terrified to hit him in melee range because he can delete you in second.
That "requirement" of not using any melee weapons period to stand even a chance of surviving one attack. Such a fantastic boss.
Melee have two options - beat him super quick (in gear far surpassing what you need to actually fight him) and hope he doesn't do it or die.
Who the hell is stacking life? There is hardly any +life nodes even in the passive tree.
But sure, grabbing those random +20 life nodes that are well out of the way are sure to save people from attacks that 2k-0 you in a second, can't see where the danger zone starts, tracks you across the arena, has a short telegraph, covers around quarter of the entire zone and is faster than you without good move speed.
Honestly I think I would put money on that, you are the first person I have seen to say out of it's balanced out of all the people I've seen talking about it (of which there is alot.)
If your answer is to out-level it massively then that's not an argument in favour of it's balance btw.
I can beat the trial around the level requirement however only if I get the blood birb, if I get this one it's a restart for sure.
here is the problem "dude", youre an idiot, i have never claimed or pretended to be the best at this game. i know that health and armor for melee is bad because of BAD DESIGN and i also know that needing mov spd for a boss fight to progress as melee is also BAD DESIGN.
but please, protect your gamer ego "dude".
I find it fine as-is. Was def easier on lightning sorc than my chalupa monk but it i did it in a few tries. Just gotta be preemptive and gtfo before it happens. I consider it fair, and don't want to see it tuned down.
my tempest flurry monk killed him just fine, at level 74.
just cause you lack the skills to play melee, does not mean others share in your lack of skill. . .
git gud
"lack of skill"... "I beat it at 74"
Yeah sure keep boasting your skill prowess when you only beat it at nearly double it's level and gear scaling, it's only level 38 lmfao.
I beat the chaos trial at 42 and had two ascendancies for act 3 and I'm SSF, you needed 74 and I guess you are trade league? Big flex my dude /s
no thats not what im saying. nice try though. what im saying is that the entire health/armor concept is broken and considerably worse than running in a nightgown. this has been discussed many time in many places. its worse in POE2 than its first iteration.
also, failure to make the reqs for the boss consistent across all classes is BAD DESIGN. this is a basic fundamental thing within design.
but hey, you keep pretending big guy. i guess you have to be good at something right
So everyone should play ES stacking spark Sorceress got it.
Everyone just stack int because clearly thats the only defence worth using and if you use any of the others then you are just stupid apparently.
Never mind the fact to use most of the other weapons you can't stack int, put it away, start spell casting and become the meta /s
All of this for a singular boss attack, this is "balanced" apparently.
I wanna see your reaction when class changes hit once again.