Path of Exile 2

Path of Exile 2

Von Jan 1 @ 10:36am
I can deal with basically all the BS.
But if essence mobs are going to have some unique effect that isn't listed on the rare based on what essence they have, you better make that ♥♥♥♥ bright colored and obvious to avoid. Just lost a really good delirium map because an essence of ruin was inside of it and (apparently, TIL) the essence of ruin means they get the "summon vines to slam you" effect. But the vines are grey. And their ends don't turn purple until just before they slam. And both of those colors do not really appear inside Delirium fog. So I ended up just getting obliterated in one shot by something I could barely even see.

Please, please. Make the game as hard as you want. But make it READABLE. This was a problem in PoE1 as well, but just... Enemy attacks should not be the same color as the environment. I don't know how GGG seems to just be really super bad at this one specific thing, but at this point it's getting silly. They have made a new game that has this one EXACT problem that their old game also had that was endlessly mentioned and complained about. I can deal with 1 portal per map, I can deal with the on death effects, I can deal with bosses having ridiculous mechanics, I can deal with rituals and breaches spawning 300 enemies on top of your head, but just actually give me the information that is necessary to avoid attacks. Every single attack that an enemy can do (especially if it has the capacity to do a billion damage and oneshot you) should be visible no matter what biome or event it is in, full stop.
Date Posted: Jan 1 @ 10:36am
Posts: 0