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I'll put a stun one.
Uhhh, the freeze immunity applies to when you get frozen the first time.
You should have a freeze charm and a stun charm at a minimum.
You need other defenses to deal with attacks that don't freeze your or stun you. Those in combination with a freeze and stun charm mean that you generally should always have enough charges to avoid being frozen/stunned and killed, or at least it works that way for me.
If you have NO defenses and are not freezing enemies etc and constantly getting attacked, your dead anyway.
IF you occasionally get frozen and or stunned and then killed because of it, but it's not happening every freaking 30 seconds or something rediculous like that, then a freeze and stun charm will protect you.
It works for me, it works for many others, it's just 1 more thing you need to do to prevent deaths end game.
If it doesn't work for you, you are doing something wrong.
There may be a few situations where that isn't true, like a very high MOM build that just survies based on a huge mana pool and a ton of regen, but they take ALL the hits and therefore they get frozen/stunned ALOT due to not having ahigh stun threshold etc.
In that case you are right, the charms won't work well enough.
But in my case, and most cases, you have natural defenses and more important, in my case, are freezing the enemies before they can stun or freeze you MOST of the time.
But there are exceptions, there are enemies you don't see yet that are shooting at you, there are enemies that just don't get hit by your attacks, or are jumping around or just appear near you out of nowhere etc.
BUt they are RARE, it's not constant, so in those cases having 2-3 times you can prevent a stun or being frozen, keeps you alive.
If you are running around constantly being stunned/frozen, nothing is gonna save you, because that is the least of your problems.
resistances as a mandatory defensive stat is more than enough as it dictates your gear already
wtf is this
There's charm to use, but they are only stop gap for you to kill or CC them fast them during the grace period... You need to gear up properly, more armor or threshold and resistance to cap.
paper thin meaning any gear piece that doesnt have "armor" on it ?
got 150 stun threshold on boots
got 60% extra from passive
made absolutely zero difference
T1 white small tiny trash mobs still stagger me
not worth the investment unless massive stacked
The amount of times i've died on t15 maps because a single dude slaped me leading to another dude slaping me leading to another dude slaping me with all of them damaging me is ridiculous.
CHAINS DAMAGE SHOULD NO BE IN THIS GAME, THERE SHOULD BE A LIMIT TO HOW MUCH THE PLAYER CAN GET DAMAGED.
Also, i had 46% to level 93, now i have 36% YAY FUN!
Armor is armor, stun threshold is stun threshold. If the physical damage is not reduced beforehand , your threshold must be ungodly high to withstand it.
By default 30% of your stun threshold is from life, unless you take the node to switch it to energy shield. 1000 life = 300 stun threshold. There's a reason why a str character with 60% armor hardly flinch since a huge chuck of physical damage is removed before draining your threshold while a sorc with 0% armor seems to flinch all day everyday from mere projectiles until you properly gear up especially for endgame.
For example I switch to energy shield as stun threshold, 11k ES with 100% of it as stun threshold = 11000. I hardly flinch too... Your mere 150 and whatever 60% means nothing... Anyway, that's why you either kill them fast enough or crowd control them so the hits don't stack up too fast.