Path of Exile 2

Path of Exile 2

|Revenge| Dec 31, 2024 @ 8:36pm
Remove stuns from the game.
The amount of times i've died on t15 maps because a single dude slaped me leading to another dude slaping me leading to another dude slaping me with all of them stunning me is ridiculous.

CHAINS STUNS SHOULD NO BE IN THIS GAME, THERE SHOULD BE A LIMIT TO HOW MUCH THE PLAYER CAN GET STUNNED.

Also, i had 46% to level 93, now i have 36% YAY FUN!
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Showing 1-15 of 25 comments
ominumi Dec 31, 2024 @ 8:42pm 
Stun threshold is a thing. It's even in the skill tree. Time to invest in defensives stats.
gotdamn Dec 31, 2024 @ 8:46pm 
what dude above me posted.
Hohenheim Dec 31, 2024 @ 8:59pm 
You can also equip charm.
wulfster42 Dec 31, 2024 @ 9:02pm 
Main reason to have 2 charms (and there are multiple ways to do that) is to have both freeze and stun charms on your character. It 100% protects you from being stun/freeze locked and killed.
|Revenge| Dec 31, 2024 @ 9:07pm 
Originally posted by wulfster42:
Main reason to have 2 charms (and there are multiple ways to do that) is to have both freeze and stun charms on your character. It 100% protects you from being stun/freeze locked and killed.
Freeze does nothing, you get frozen once you die, protection from being frozen again is irelevant.

I'll put a stun one.
Jack Sparrow Dec 31, 2024 @ 9:12pm 
Originally posted by |Revenge|:
Originally posted by wulfster42:
Main reason to have 2 charms (and there are multiple ways to do that) is to have both freeze and stun charms on your character. It 100% protects you from being stun/freeze locked and killed.
Freeze does nothing, you get frozen once you die, protection from being frozen again is irelevant.

I'll put a stun one.

Uhhh, the freeze immunity applies to when you get frozen the first time.

You should have a freeze charm and a stun charm at a minimum.
burner19 Dec 31, 2024 @ 9:16pm 
Originally posted by wulfster42:
Main reason to have 2 charms (and there are multiple ways to do that) is to have both freeze and stun charms on your character. It 100% protects you from being stun/freeze locked and killed.
Wrong. Charms have charges and it will protect you one time maybe 2 if you have lucky roll and than you need to again gain charges for it 2 work which makes you run and farm without protections till you get charges again. Its complete crap. Anyting that is worth putting is charm with rarity and than maybe freeze or stun. Charms are incredibly weak. If you want perma solution you need to invest in defence tree or annoynt amulet with something anti-cc.
Last edited by burner19; Dec 31, 2024 @ 9:19pm
wulfster42 Dec 31, 2024 @ 9:20pm 
In what world do you think I meant all you need is a charm and you don't need any other defenses?

You need other defenses to deal with attacks that don't freeze your or stun you. Those in combination with a freeze and stun charm mean that you generally should always have enough charges to avoid being frozen/stunned and killed, or at least it works that way for me.

If you have NO defenses and are not freezing enemies etc and constantly getting attacked, your dead anyway.

IF you occasionally get frozen and or stunned and then killed because of it, but it's not happening every freaking 30 seconds or something rediculous like that, then a freeze and stun charm will protect you.

It works for me, it works for many others, it's just 1 more thing you need to do to prevent deaths end game.

If it doesn't work for you, you are doing something wrong.
burner19 Dec 31, 2024 @ 9:23pm 
Originally posted by wulfster42:
In what world do you think I meant all you need is a charm and you don't need any other defenses?

You need other defenses to deal with attacks that don't freeze your or stun you. Those in combination with a freeze and stun charm mean that you generally should always have enough charges to avoid being frozen/stunned and killed, or at least it works that way for me.

If you have NO defenses and are not freezing enemies etc and constantly getting attacked, your dead anyway.

IF you occasionally get frozen and or stunned and then killed because of it, but it's not happening every freaking 30 seconds or something rediculous like that, then a freeze and stun charm will protect you.

It works for me, it works for many others, it's just 1 more thing you need to do to prevent deaths end game.

If it doesn't work for you, you are doing something wrong.
If you invest in anti cc than you dont need a charm. They are usefull only in the campaign. If you roll map full of cc than they are utter crap and give you 0 protecrion. I write this because if someone reads what you wrote ---->"It 100% protects you from being stun/freeze locked and killed." than you are giving him bad advice. You should wrote it will protect you once in a long while and can suplement your diffence in very minuscule way. I got a map wher i got pack after pack after pack with freezing ghost that are untargetable because they vanish while you beiing attacked by other mobs they appear in different places and try to freeze you. There are maps packed with them so its not once in a while. There are maps packed with them AND if you get cave or othe small map you are 90% dead.
Last edited by burner19; Dec 31, 2024 @ 9:42pm
wulfster42 Dec 31, 2024 @ 9:32pm 
It does 100% protect you as long as you have the defenses to defend against NOT being killed if they don't stun/freeze you. The point is you don't generally run around getting frozen/stunned every couple of seconds, because if you do, the normal attacks will kill you anyway.

There may be a few situations where that isn't true, like a very high MOM build that just survies based on a huge mana pool and a ton of regen, but they take ALL the hits and therefore they get frozen/stunned ALOT due to not having ahigh stun threshold etc.

In that case you are right, the charms won't work well enough.

But in my case, and most cases, you have natural defenses and more important, in my case, are freezing the enemies before they can stun or freeze you MOST of the time.

But there are exceptions, there are enemies you don't see yet that are shooting at you, there are enemies that just don't get hit by your attacks, or are jumping around or just appear near you out of nowhere etc.

BUt they are RARE, it's not constant, so in those cases having 2-3 times you can prevent a stun or being frozen, keeps you alive.

If you are running around constantly being stunned/frozen, nothing is gonna save you, because that is the least of your problems.
Nik Jan 8 @ 8:27pm 
its a ♥♥♥♥♥♥♥♥ mechanic
resistances as a mandatory defensive stat is more than enough as it dictates your gear already
wtf is this
Rogue Jan 8 @ 9:22pm 
Paper thin armor means more stun, low resistance means more ailments and effects. A mere 15% difference in resistance is about 3x more damage, large chunk of damage overwhelms your threshold and you just have to deal with it, flinching/animation cancelled or being frozen.

There's charm to use, but they are only stop gap for you to kill or CC them fast them during the grace period... You need to gear up properly, more armor or threshold and resistance to cap.
Last edited by Rogue; Jan 8 @ 9:23pm
p00se2 Jan 8 @ 9:29pm 
Originally posted by Rogue:
Paper thin armor means more stun

paper thin meaning any gear piece that doesnt have "armor" on it ?

got 150 stun threshold on boots
got 60% extra from passive

made absolutely zero difference
T1 white small tiny trash mobs still stagger me


not worth the investment unless massive stacked :summeryeti:
Remove damage from the game.
The amount of times i've died on t15 maps because a single dude slaped me leading to another dude slaping me leading to another dude slaping me with all of them damaging me is ridiculous.

CHAINS DAMAGE SHOULD NO BE IN THIS GAME, THERE SHOULD BE A LIMIT TO HOW MUCH THE PLAYER CAN GET DAMAGED.

Also, i had 46% to level 93, now i have 36% YAY FUN!
Rogue Jan 8 @ 9:49pm 
Originally posted by p00se2:
Originally posted by Rogue:
Paper thin armor means more stun

paper thin meaning any gear piece that doesnt have "armor" on it ?

got 150 stun threshold on boots
got 60% extra from passive

made absolutely zero difference
T1 white small tiny trash mobs still stagger me


not worth the investment unless massive stacked :summeryeti:

Armor is armor, stun threshold is stun threshold. If the physical damage is not reduced beforehand , your threshold must be ungodly high to withstand it.

By default 30% of your stun threshold is from life, unless you take the node to switch it to energy shield. 1000 life = 300 stun threshold. There's a reason why a str character with 60% armor hardly flinch since a huge chuck of physical damage is removed before draining your threshold while a sorc with 0% armor seems to flinch all day everyday from mere projectiles until you properly gear up especially for endgame.

For example I switch to energy shield as stun threshold, 11k ES with 100% of it as stun threshold = 11000. I hardly flinch too... Your mere 150 and whatever 60% means nothing... Anyway, that's why you either kill them fast enough or crowd control them so the hits don't stack up too fast.
Last edited by Rogue; Jan 8 @ 9:56pm
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Date Posted: Dec 31, 2024 @ 8:36pm
Posts: 25