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It sure is far from PoE but
between waystones, invitations and the trials it still has the edge over D4's Helltides, dungeons and greater rifts IMO.
Depth, a big ole passive skill tree that is similar to the paragon system in D4.
Bosses, you got that one going for you I suppose?
Mechanics, keep rollin, rollin, rollin? D4 has dodges, not rolls lol.
Build variety, Well, no.
Endgame, lol. D4's endgame might be bad, but let's not go this far.
Trade, HELL NO. You wanna go to some site to trade? Be my guest.
Loot filter, Given that big shining lights appear over your loot, is this needed?
Stash, uh... K? They both have purchasable tabs.
No one is claming D4 is a good game, but the amount of people saying this is better than D4 is more than what you're claiming is calling it good lol. D4 had its problems at launch, everyone and their grandmother knows that and yes, it has some problems even to this day (Just no where near as many.) but we get it. POE2 is the new dog in town, but as one bright side? Least D4 never hardlocked any systems. OH WAIT, it actually fried some GPU's due to unlocked FPS cutscenes (Always cap your frames to your monitor's limitations people.)
PoE2 - more fun and can't stop playing, even in EA
This, I don't hate D4 but I find it incredibly boring to play.
- I'm curious how you trade in D4? I think joining a discord and scrolling through 500 items manually reading lines is MUCH worse.
- In the Late game, Since you can't trade for crap in D4, you AT LEAST would need a loot filter for your build specific mods on item drops but no, you have to manually read every line of every item to figure out if it can be useful to you.
- isn't it 5 unsearchable tabs? If at least you could dump your items in there and search for relevant mods for your build but no... It's azz.
Lol, wait a minute "You're not forced to follow anything." You know, you're right. I think it would be COMIC GOLD to see a barbarian trying to sling spells. What with their limited vocabulary and all and mainly "Humpf!" sounds they make. Far be it for an ARPG to actually push you into the role you chose, not let you go sailing off a cliff with your wonderful ideas of what the class could be better at, right?
In terms of builds though.
POE2 is
Skill gems
Support gems
Passive skills.
D4 is
Skills
Modifications to said skills through skill points.
Modications of skills from skill points on items (Actually changes the skill look/feel.)
Uniques (Which altar skills to do other things and or passives.)
Paragon
So no, I think D4 still wins character builds, but it has limitations to those characters for narrative choices. But hey, wanna be a fire slinging warrior in POE2? Be my guest, their nodes support it afterall lol.
PoE actually does do this however by virtue of your starting location on the skill tree and the ascendancies however that is besides the point which is you can do a spell slinging warrior if you really want to.
You are free to do so no matter how unconventional it might be.
Besides that stats are tied so skill requirements which means you can pick and chose from other skill trees that complement your own to find something you like.
This is a game changer for passive buffs especially where you can get things for your int+dex monk from all the dex or int focused classes depending on what you want (as an example.)
Everything else is lacking,systems,qol,endgame etc.
Maybe on 1.0 will be in a better shape,but right now i wouldn't say it is better than D4.
The point is build variety,
PoE 2 already has an uncountable amount of possible combinations.
While D4 has an hard limit you could actually count and figure out in a couple of hours.
I disagree.
The endgame is really not good right now.
But the game is certainly overall better than D4.
The Trials are kinda fun (a few times), but maps are just (much) worse greater rifts imho.
Both games are just...bad in that regard though, I honestly only enjoyed the campaign so far.
At the very least, the campaign is an unlimited amount of times better than D4s, which doesn't even work properly anymore after the expansion released.
I have no idea how anyone can say that D4 has better storytelling, the atmosphere is completely ruined now. You are killing endbosses in 0,001s and there is nothing you can do to prevent that other than unequipping all your gear you gather by simply playing the game.
You are locked at a certain difficulty that you can only change to a higher tier after completing it and all I did was riding from point A to B ignoring every single enemy in between.
Perhaps it was different a year ago?
Andarial - my minion killed it with a single hit.
Ratmah - you kill "him" like 5 times in one hit, I couldn't stop laughing when that part of the story happened.
The game has zero atmosphere left.
That being said:
As hinted at earlier, I consider PoE2 outside of the campaign experience a huge disappointment so far.
Right, let me know how many of those builds varieties are actually viable. I'll wait, I'm sure you can count them on one hand, possibly two.
Flamethrower sorceress in D4 sounded awesome, it was trash, despite it being one of their staples in their trailers they showcased lol. You can have all the skills in the world and it doesn't mean a thing if they aren't viable.
Right and how many are in D4? You talk about all these combinations yet for some reason seem to want to now pivot to only viable options.
Which I am pretty sure PoE would have D4 beat just by simply being able to swap out one or two skills for something else that suits you from other classes whenever the hell you like and not being locked to your specific skill tree forever.
Last I checked the meta in D4 as - just play spiritborn and do better by existing. This is over a year after release.
Lemme know when D4 has sorceresses pew pewing with bows, warriors and mercs running around with quarterstaves and being totally viable then we can talk about build diversity and not - "hmm can I go twisting blade this time and actually have it feel ok to play? No? Welp stuck with my bow again"
No, you couldn't actually count them and figure it out.
What we know is the current meta which can change on a dime.
You could make most anything viable, it's not an hardcoded limit like D4.
Give it time and you'll see A LOT of stuff you couldn't fathom.