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번역 관련 문제 보고
Act 1 and 2 bosses are nothing
If you hit the left arrow on the skill gem page, it should show the damage numbers and then for the slam/explosion etc there will be another bar you can click on to see that.
This, I wanna see in high density+high damage mobs specifically not bosses.
It seems to me that is where warriors problem is from what I could gather.
Anyone can destroy act 1 and 2 bosses/areas with any weapon type/spell type and just a semi-decent weapon.
Warrior goes beyond that. Again, look at the tree. Look at all the damage nodes near warrior.
Compare that to other parts of the tree.
Ranger has 64% total damage boosting nodes near it's start heading towards the q-staff nodes on the outside.
Warrior has 600%+.....and along the way can get 30% rage going easily. It basically has 10x the damage by level 30 or so (40 tree points...so 32-34).
But the thing is, it increases from there drastically. Act 1-2 (by level 40) is rediculously easy as a warrior, especially if you use a q-staff and bow (both are primarily dex based, and you can get all the strength you need within 3 nodes of the normal path, and never take strength as basic stat node). Going there for the 2 8 strength nodes and 1 25 strength node is required to get the 2 +1 rage per hit nodes....and with the 50% bonus gives you 49 bonus strength in 3 nodes), and with +2 rage generation 30% more damage universally.
That 30% more is multiplicative to your already 10x base damage vs a monk/ranger. So you have 600% damage vs 64%, but then 30% more of that makes it 780% damage vs 64%. That is again by the end of act 2 lol.
But yes, that is easy mode in the game, you are not even in cruel difficulty. Thing is the next 20-30 points (by the end of cruel difficulty or so), nets you 200% additional bonuses to attack damage (not including the 50% bonus). You still don't get many bonuses for a normal monk or ranger in those points....so the difference just continues to increase.
At this point you are at or approaching 1000% damage bonus for a warrior/titan. The difference is you freeze/shatter everything with that in 1 ice strike, nothign gets to attack you. Enemies that take 10-15 hits to freeze for a monk using ice strike (bosses), take 2-3. One 3 hit combo freezes almost anything you hit.
Frozen enemies rarely if ever unfreeze before you kill them with that much damage, especially if you bother to drop a bell so you are double dipping/hitting them (not to mention any adds etc).
Warrior has the damage nodes, way more than anyone else. Merc can get to them and Sorc/Witch can get to them, but that is about it. Monk/Ranger are just too far away and will always fall waaaay behind in damage because of that. They just can't get enough damage to compete.
Warrior has tons of attack, physical,melee,two handed damage bonuses, can get 52 rage max, and enough rage build up to hit that and maintain it easily (without really going more then a few nodes away from what you were going to hit anyway).
That is 54 more damage on everything. Add in much faster heavy stun and 40% more damage vs heavy stunned enemies as well, and yeah, you just destroy the game.
End game, middle game, early game. You rock as a warrior with the right weapon/s. It works fine for just bow, but honestly it's way more work. Focus on q-staff initially, and add bow as you go (it's not needed mind you, just ice salvo can do tons of damage and being able to easily heavy stun (set your normal bow attack up with overpower and stun releated supports, attack speed etc) from range is super useful/easy in a few situations.
If something is REALLY dangerous to be near even for a few seconds, fire at range with normal bow shots till you heavy stun, into ice salvo, then ice strike till it is frozen, and it'll never get to attack you at all, ever.
Also warrior nodes are for melee damage, I don't think it will go towards projectile damage.
Because you basically have two options with Ranger: Lightning Arrow or Poison Concoction. That's why on the ranger side of things it's mostly poison or lightning (with some ice and fire thrown in, if you want to hybridize, say with a ballista turret, which is a crossbow skill)
Because you want to have shock chance up as high as possible to proc with Herald of Thunder
Bah ice Salvo is amazeballs especially vs bosses/rare enemies. It does some really extreme damage. Snipe also can be insanely high damage, especially finishing off enemies under 35% health.
Ice shot deals with large groups/maps easily, especially in combo with herald of ice, and it's very defensive, freezing everything before it can attack you.
Lightning arrow is good, don't get me wrong, but I literally never used it end game because ice arrow did the job so well I didn't need lightning. You combo that with frenzy charges and the spin attack (forget it's name) to just destroy everything you see (and alot you don't see), and never even think about lightning damage.
You def don't need to focus on lightning damage if you don't want to with the bow. I do MUCH prefer the lightning attacks of the bow over q-staff though (while ice is great with both of them). Bow is generally better at stun build-up/armor break as well.
I tried poison but just never really liked it, just didn't seem as fast and certainly not as defensive as ice/physical combos.
Anyway, you are most def NOT restricted to lighting and or poison as a bow user.
Herald of ice is just so much better/stronger than herald of thunder or at least has always been for me. If you kill 1-3 enemies (or 6 whatever) with an ice shot for instance and they shatter, each sends out a strong AoE from herald of ice (which you can make larger with AoE nodes in your tree and AoE supports), you can boost the damage as well, and doing so will cause pretty much the whole screen to just die.
It's even better with ice strike from q-staff, but it works VERY well with ice shot as well. It's not a chance to go off, it always goes off when you shatter the monsters, and it's not a random chance to hit other enemies with the damage either.
Herald of ice with high ice damage and some physical damage to shatter is better than ash or thunder, to me, in every way, there is no downside only upsides. I still don't get why so many people use the other ones honestly.
could you make a maxroll of this
quarterstaff warrior sounds interesting, i'd like to see it
i realized also earlier on that warrior basic attack was pretty much the best thing going for him
Not as much work as this video of me one-shotting everything with the easy-mode OP AF warrior's basic attack...on Act 2's final levels...with the same weapons I had in Act 1:
https://www.youtube.com/watch?v=IZ5EjI9_nps
Maybe try reading first 'git gudder' - because nonsense is what people talk when they don't do that.
Truth is in, guess what, videos.
Crazy isn't is.
I too think I am super powerful at the start of act 2, using a maul that I got in the end of act 2 (Because cultist is not from act 1.) amped up to 118 damage and one shotting (Sometimes) my enemies. When in actuality, you'd clear faster/more enemies with armorbreak and bone shatter. Kind of puts the basic attack to shame for anything except bosses. Bosses is hammer of the gods/sunder/armor break/perfect strike.