Path of Exile 2

Path of Exile 2

Beta Ray Shill 2024년 12월 31일 오후 1시 28분
2
Warrior Slam and Basic Attack OP/Broken AF
Decided to test the warrior - SSF, no trading, no build guide, no crafting beyond weapon runes, same shared stash as the sorc, merc and ranger I tested with.

Well it looks like the ‘get gud’ keyboard warriors are also POE2 warriors as well - because it’s clear now this is the ‘turn your brain off’ class.

The slam and especially the basic attack are so OP that bosses are shredded with even just basic magic weapons. By the time I got to Ekbab and Iktab, I was one-shotting the big shield guys (without even removing the shield) and the boss fight itself was just me swinging the basic attack until the were annihilated.

And I thought the ranger was OP as she was shredding through these bosses compared to the sorc - but the warrior can’t even let them begin the fight!

Basic attack and slam need a massive nerf. There’s no point in even playing the game the way they are now.

Superficially, the shield attacks and totems etc add strategy but there’s never an opportunity to use them since slam and basic are so overtuned.

The ‘fire molten rocks’ attack is a joke - doesn’t even do damage from what I can tell.

The ‘boneshatter’ - had it equipped, never once saw the indicator during stun. Then of course they all just died in one shot to slam/basic attack.

Armour attack - bugged if you add the ‘25% speed enhancement’: it gets stuck repeating it until you remove the speed gem.



Geonor
Warrior - 2:22min (laughable - I don’t think the boss even got to use the ice rain attack)
https://www.youtube.com/watch?v=cuvb47oqZXg
Ranger - 5:18min (thought he had about 10% too much HP but otherwise seemed normal difficulty)
https://www.youtube.com/watch?v=bhweuUu4io0
Ekbab and Iktab
Warrior - 1:14min (started trying to use skills, then just went ‘face-tank’ with the basic attack because what’s the point in thinking with this guy?)
https://www.youtube.com/watch?v=L_TWO8QxSKc
Sorc - 4:19min (seems like a normal game that requires thinking and allows the boss to use all mechanics)
https://www.youtube.com/watch?v=6IC-ViGU2-M
Merc - 2:43 (thought he was slightly OP here)
https://www.youtube.com/watch?v=EohpiK3UXdw
Draven
Warrior - 0:44min (perfect mindlessness)
https://www.youtube.com/watch?v=qTZwEwoDHWk
Ranger - 1:24min (thought she was OP here but nothing like the warrior)
https://www.youtube.com/watch?v=REOgkXFK5GQ
Asina
Warrior - 0:38min (with just a basic magic weapon????)
https://www.youtube.com/watch?v=DsXrEdUWq5E
Ranger - 1:44min (again, thought was obviously OP versus the sorc on the same but clearly not!)
https://www.youtube.com/watch?v=KA0o_Y6LNJ8
Rudja
Warrior - 1:05min (this boss fight actually caused tons of deaths with the other classes, esp as she was ‘allowed’ to do her explosion attack several times over the fight - here? What can you say…)
https://www.youtube.com/watch?v=V8QuExtna28
Beta Ray Shill 님이 마지막으로 수정; 2024년 12월 31일 오후 1시 31분
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AlphaVictorKilo 2024년 12월 31일 오후 7시 04분 
I wonder how you'll feel once you get into cruel difficulty and maps...

Act 1 and 2 bosses are nothing
wulfster42 2024년 12월 31일 오후 7시 05분 
thestile님이 먼저 게시:
The warrior deserves some OP because there are so many weaknesses

Speaking of warrior, I can't even see the damage % on his slam ability. I know it does a lot but I don't know what the formula is.

If you hit the left arrow on the skill gem page, it should show the damage numbers and then for the slam/explosion etc there will be another bar you can click on to see that.
DaciValt 2024년 12월 31일 오후 7시 12분 
AlphaVictorKilo님이 먼저 게시:
I wonder how you'll feel once you get into cruel difficulty and maps...

Act 1 and 2 bosses are nothing

This, I wanna see in high density+high damage mobs specifically not bosses.

It seems to me that is where warriors problem is from what I could gather.
DaciValt 님이 마지막으로 수정; 2024년 12월 31일 오후 7시 12분
wulfster42 2024년 12월 31일 오후 7시 18분 
AlphaVictorKilo님이 먼저 게시:
I wonder how you'll feel once you get into cruel difficulty and maps...

Act 1 and 2 bosses are nothing


Anyone can destroy act 1 and 2 bosses/areas with any weapon type/spell type and just a semi-decent weapon.

Warrior goes beyond that. Again, look at the tree. Look at all the damage nodes near warrior.
Compare that to other parts of the tree.

Ranger has 64% total damage boosting nodes near it's start heading towards the q-staff nodes on the outside.

Warrior has 600%+.....and along the way can get 30% rage going easily. It basically has 10x the damage by level 30 or so (40 tree points...so 32-34).

But the thing is, it increases from there drastically. Act 1-2 (by level 40) is rediculously easy as a warrior, especially if you use a q-staff and bow (both are primarily dex based, and you can get all the strength you need within 3 nodes of the normal path, and never take strength as basic stat node). Going there for the 2 8 strength nodes and 1 25 strength node is required to get the 2 +1 rage per hit nodes....and with the 50% bonus gives you 49 bonus strength in 3 nodes), and with +2 rage generation 30% more damage universally.

That 30% more is multiplicative to your already 10x base damage vs a monk/ranger. So you have 600% damage vs 64%, but then 30% more of that makes it 780% damage vs 64%. That is again by the end of act 2 lol.

But yes, that is easy mode in the game, you are not even in cruel difficulty. Thing is the next 20-30 points (by the end of cruel difficulty or so), nets you 200% additional bonuses to attack damage (not including the 50% bonus). You still don't get many bonuses for a normal monk or ranger in those points....so the difference just continues to increase.

At this point you are at or approaching 1000% damage bonus for a warrior/titan. The difference is you freeze/shatter everything with that in 1 ice strike, nothign gets to attack you. Enemies that take 10-15 hits to freeze for a monk using ice strike (bosses), take 2-3. One 3 hit combo freezes almost anything you hit.

Frozen enemies rarely if ever unfreeze before you kill them with that much damage, especially if you bother to drop a bell so you are double dipping/hitting them (not to mention any adds etc).

Warrior has the damage nodes, way more than anyone else. Merc can get to them and Sorc/Witch can get to them, but that is about it. Monk/Ranger are just too far away and will always fall waaaay behind in damage because of that. They just can't get enough damage to compete.

Warrior has tons of attack, physical,melee,two handed damage bonuses, can get 52 rage max, and enough rage build up to hit that and maintain it easily (without really going more then a few nodes away from what you were going to hit anyway).

That is 54 more damage on everything. Add in much faster heavy stun and 40% more damage vs heavy stunned enemies as well, and yeah, you just destroy the game.

End game, middle game, early game. You rock as a warrior with the right weapon/s. It works fine for just bow, but honestly it's way more work. Focus on q-staff initially, and add bow as you go (it's not needed mind you, just ice salvo can do tons of damage and being able to easily heavy stun (set your normal bow attack up with overpower and stun releated supports, attack speed etc) from range is super useful/easy in a few situations.

If something is REALLY dangerous to be near even for a few seconds, fire at range with normal bow shots till you heavy stun, into ice salvo, then ice strike till it is frozen, and it'll never get to attack you at all, ever.
ClAyMoRe* 2024년 12월 31일 오후 7시 23분 
AlphaVictorKilo님이 먼저 게시:
I
Warrior goes beyond that. Again, look at the tree. Look at all the damage nodes near warrior.
Compare that to other parts of the tree.

Ranger has 64% total damage boosting nodes near it's start heading towards the q-staff nodes on the outside.
What I don't understand is why ranger has so many shock nodes , as if devs want you to shock everything x5 times over.]

Also warrior nodes are for melee damage, I don't think it will go towards projectile damage.
ClAyMoRe* 님이 마지막으로 수정; 2024년 12월 31일 오후 7시 27분
AlphaVictorKilo 2024년 12월 31일 오후 7시 26분 
ClAyMoRe*님이 먼저 게시:
AlphaVictorKilo님이 먼저 게시:
I
Warrior goes beyond that. Again, look at the tree. Look at all the damage nodes near warrior.
Compare that to other parts of the tree.

Ranger has 64% total damage boosting nodes near it's start heading towards the q-staff nodes on the outside.
What I don't understand is why ranger has so many shock nodes , as if devs want you to shock everything x5 times over.

Because you basically have two options with Ranger: Lightning Arrow or Poison Concoction. That's why on the ranger side of things it's mostly poison or lightning (with some ice and fire thrown in, if you want to hybridize, say with a ballista turret, which is a crossbow skill)
ClAyMoRe* 2024년 12월 31일 오후 7시 29분 
AlphaVictorKilo님이 먼저 게시:
ClAyMoRe*님이 먼저 게시:
What I don't understand is why ranger has so many shock nodes , as if devs want you to shock everything x5 times over.

Because you basically have two options with Ranger: Lightning Arrow or Poison Concoction. That's why on the ranger side of things it's mostly poison or lightning (with some ice and fire thrown in, if you want to hybridize, say with a ballista turret, which is a crossbow skill)
I am not confused why they are there , but why there are so many nodes with increase in shock chance, there are just insane amount of nodes with this.
ClAyMoRe* 님이 마지막으로 수정; 2024년 12월 31일 오후 7시 32분
AlphaVictorKilo 2024년 12월 31일 오후 7시 30분 
ClAyMoRe*님이 먼저 게시:
AlphaVictorKilo님이 먼저 게시:

Because you basically have two options with Ranger: Lightning Arrow or Poison Concoction. That's why on the ranger side of things it's mostly poison or lightning (with some ice and fire thrown in, if you want to hybridize, say with a ballista turret, which is a crossbow skill)
I am not confused why they are there , but why there are so many nodes with increase in shock chance, there are just insane amount of nodes with this.

Because you want to have shock chance up as high as possible to proc with Herald of Thunder
wulfster42 2024년 12월 31일 오후 7시 59분 
AlphaVictorKilo님이 먼저 게시:
ClAyMoRe*님이 먼저 게시:
What I don't understand is why ranger has so many shock nodes , as if devs want you to shock everything x5 times over.

Because you basically have two options with Ranger: Lightning Arrow or Poison Concoction. That's why on the ranger side of things it's mostly poison or lightning (with some ice and fire thrown in, if you want to hybridize, say with a ballista turret, which is a crossbow skill)

Bah ice Salvo is amazeballs especially vs bosses/rare enemies. It does some really extreme damage. Snipe also can be insanely high damage, especially finishing off enemies under 35% health.

Ice shot deals with large groups/maps easily, especially in combo with herald of ice, and it's very defensive, freezing everything before it can attack you.

Lightning arrow is good, don't get me wrong, but I literally never used it end game because ice arrow did the job so well I didn't need lightning. You combo that with frenzy charges and the spin attack (forget it's name) to just destroy everything you see (and alot you don't see), and never even think about lightning damage.

You def don't need to focus on lightning damage if you don't want to with the bow. I do MUCH prefer the lightning attacks of the bow over q-staff though (while ice is great with both of them). Bow is generally better at stun build-up/armor break as well.

I tried poison but just never really liked it, just didn't seem as fast and certainly not as defensive as ice/physical combos.

Anyway, you are most def NOT restricted to lighting and or poison as a bow user.
wulfster42 2024년 12월 31일 오후 8시 02분 
AlphaVictorKilo님이 먼저 게시:
ClAyMoRe*님이 먼저 게시:
I am not confused why they are there , but why there are so many nodes with increase in shock chance, there are just insane amount of nodes with this.

Because you want to have shock chance up as high as possible to proc with Herald of Thunder

Herald of ice is just so much better/stronger than herald of thunder or at least has always been for me. If you kill 1-3 enemies (or 6 whatever) with an ice shot for instance and they shatter, each sends out a strong AoE from herald of ice (which you can make larger with AoE nodes in your tree and AoE supports), you can boost the damage as well, and doing so will cause pretty much the whole screen to just die.

It's even better with ice strike from q-staff, but it works VERY well with ice shot as well. It's not a chance to go off, it always goes off when you shatter the monsters, and it's not a random chance to hit other enemies with the damage either.

Herald of ice with high ice damage and some physical damage to shatter is better than ash or thunder, to me, in every way, there is no downside only upsides. I still don't get why so many people use the other ones honestly.
sanjuro 2025년 1월 3일 오후 8시 57분 
wulfster42님이 먼저 게시:
Jet Uppercut님이 먼저 게시:

Monk is stronger than Warrior. By a LOT. I actually got bored because with the +2 to strike range node near Merc Flurry can just clear through the entire campaign by itself without anything touching you.

Not true, Q-staff is stronger....that is 100% true. Warrior/titan is better at q-staff in every way than a monk (either ascendency). Try it. Seriously. You got bored you say? Try doing that with 10x the damage (no joke).

Warrior nodes are insanely strong for attack/two handed/physical damage. You also have rage nodes right there to add MORE damage multiplier. You hit all the req stats way easier and you just freeze the entire screen with ice strike and herald blows everything up.

The diff between a titan (who not only gets all the above but ALSO gets 50% more for all small nodes (which is how you end up with 10x the damage), crushing blow (heavy stun anything prepped for it...basically heavy stunning twice as fast) and 40% MORE damage vs heavy stunned enemies, is just insane.

Forget end game, tons of chars get overpowered by end game. A Titan q-staff user (or like I was going q-staff in 1 weapon slot, bow in other) is overpowered by act 1 and never stops killing everything before it can hit you.

could you make a maxroll of this
quarterstaff warrior sounds interesting, i'd like to see it
i realized also earlier on that warrior basic attack was pretty much the best thing going for him
donut32 2025년 1월 3일 오후 9시 01분 
clear 82 boss map with it
Kisama 2025년 1월 3일 오후 9시 04분 
That's a lot of work for a nonsense post :zaglol:
Beta Ray Shill 2025년 1월 3일 오후 9시 09분 
Ding Chavez님이 먼저 게시:
That's a lot of work for a nonsense post :zaglol:

Not as much work as this video of me one-shotting everything with the easy-mode OP AF warrior's basic attack...on Act 2's final levels...with the same weapons I had in Act 1:
https://www.youtube.com/watch?v=IZ5EjI9_nps
Maybe try reading first 'git gudder' - because nonsense is what people talk when they don't do that.

Truth is in, guess what, videos.

Crazy isn't is.
Beta Ray Shill 님이 마지막으로 수정; 2025년 1월 3일 오후 9시 10분
Kashra Fall 2025년 1월 3일 오후 9시 15분 
Beta Ray Shill님이 먼저 게시:
Ding Chavez님이 먼저 게시:
That's a lot of work for a nonsense post :zaglol:

Not as much work as this video of me one-shotting everything with the easy-mode OP AF warrior's basic attack...on Act 2's final levels...with the same weapons I had in Act 1:
https://www.youtube.com/watch?v=IZ5EjI9_nps
Maybe try reading first 'git gudder' - because nonsense is what people talk when they don't do that.

Truth is in, guess what, videos.

Crazy isn't is.

I too think I am super powerful at the start of act 2, using a maul that I got in the end of act 2 (Because cultist is not from act 1.) amped up to 118 damage and one shotting (Sometimes) my enemies. When in actuality, you'd clear faster/more enemies with armorbreak and bone shatter. Kind of puts the basic attack to shame for anything except bosses. Bosses is hammer of the gods/sunder/armor break/perfect strike.
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