Path of Exile 2

Path of Exile 2

Can we have 100% evasion?
Is evasion worth it and can we have 100% evasion? or it has diminishing return?
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WeaverDuck 31 Des 2024 @ 1:26pm 
Diposting pertama kali oleh Wabbajack:
Diposting pertama kali oleh WeaverDuck:
I rock monk with 76eva (10k eva) and 69 armor (asce passive). Its more than enough with my build. On eva alone you want it as high as you can without breaking your build.
Is it worth it to have high evasion if Im not a monk? For example Two handed warrior.
Evasion alone? I'd say no. You WILL get hit and having only evasion will hurt..
you can combine armor with 75% passive block (shield + 2h), some eva (even 40% will be noticeable), es or hp.

EDIT: ^ in warrior's case

Depends on your build, items, playstyle. Difficult to say.
Terakhir diedit oleh WeaverDuck; 31 Des 2024 @ 1:30pm
Caparino 31 Des 2024 @ 1:44pm 
The Merc node with 8% Evasion vs Melee is strong. It doenst count at the end bnut its like 5% Base Chance is 13%Base CVhance and all modifiers use this value. It can puish you Evasion vs Melee from maybe 84% into 90% (8%node>6%). It looks liek its alter you base Evade which made its strong. ANother node is 150% Armor vs Range. It can mean that its use your base value too (never test it) and can be a alot stronger because its push you base values for all % modificators.
Considering that without the Acrobatics keystone on the passive tree, Evasion stat is not calculated against AOE attacks, which is why evasion feels absolutely awful right now

So unless you want to path towards that, go for evasion (granted it does give a massive evasion debuff, but you can recoup it elsewhere) however going for energy shield for big hits, and armor for little hits is probably the best bet right now
Rasjel 31 Des 2024 @ 2:27pm 
i gave up all my evasion for armour ^^ also no energy shild.
so far it works at t13 maps
i just got a boots wiith 100% evasion rating
Diposting pertama kali oleh Wabbajack:
Diposting pertama kali oleh WeaverDuck:
I rock monk with 76eva (10k eva) and 69 armor (asce passive). Its more than enough with my build. On eva alone you want it as high as you can without breaking your build.
Is it worth it to have high evasion if Im not a monk? For example Two handed warrior.

The base defence for every character is life and/or ES.

On top of that, it is very advisable to have either block or evasion to greatly reduce incoming damage. Both have a very similar effect.

Armor is a final addition good melee fighters who really get into the fray and take lots of damage from many small mobs.

I have a titan with 7k life, max block and 15k armor. He feels nigh immortal as long as the map does not have "players have -max resists" modifier. With this character i would feel ok playing HC.

I have a ranger with 2k life, 2.5+2.5 ES, zero armor and 85% evasion. She is doing great most of the time, but every now and then a yellow mob just craps on her. No chance i could play this in HC.

So all those people who say "life and armor are horrible" ,they are just plain wrong.
You also cant compare these things in a vacuum. Yes, armor, evasion and ES are all stats on your armor items, so one is inclined to compare them. But really its ES vs Life and Evasion vs Armor vs Block. You want 2 out of those last 3 to not be squichy. And the fact that some comes from items while other things come from the passive tree, thats just what makes character building such an art. And note that there are also plenty of unique items that fall outside the standard there and are build deciding. So you cant compare armor-ES-Evasion, you need to compare complete builds.

As for a 2 handed melee fighter and evasion. As of now it seems every warrior is using a shield because that works great and we have 2 passive nodes that together give 150% increased damage if you have max block, negating the dmg advantage of dual wielding almost entirely while giants blood means warriors use 2 handed weapons in 1 hand, so that that is not a tradeoff either. I think its rather likely though that in the future we are at some point gonna see more shieldless melee fighters with armor/evasion. I hope and kinda expect the axes and swords to have skills where the damage advantage of dual wielding will be bigger. (bigger than the "2x70%" we have now with all the mace skills.
Diposting pertama kali oleh arjensmit79:
Diposting pertama kali oleh Wabbajack:
Is it worth it to have high evasion if Im not a monk? For example Two handed warrior.

The base defence for every character is life and/or ES.

On top of that, it is very advisable to have either block or evasion to greatly reduce incoming damage. Both have a very similar effect.

Armor is a final addition good melee fighters who really get into the fray and take lots of damage from many small mobs.

I have a titan with 7k life, max block and 15k armor. He feels nigh immortal as long as the map does not have "players have -max resists" modifier. With this character i would feel ok playing HC.

I have a ranger with 2k life, 2.5+2.5 ES, zero armor and 85% evasion. She is doing great most of the time, but every now and then a yellow mob just craps on her. No chance i could play this in HC.

So all those people who say "life and armor are horrible" ,they are just plain wrong.
You also cant compare these things in a vacuum. Yes, armor, evasion and ES are all stats on your armor items, so one is inclined to compare them. But really its ES vs Life and Evasion vs Armor vs Block. You want 2 out of those last 3 to not be squichy. And the fact that some comes from items while other things come from the passive tree, thats just what makes character building such an art. And note that there are also plenty of unique items that fall outside the standard there and are build deciding. So you cant compare armor-ES-Evasion, you need to compare complete builds.

As for a 2 handed melee fighter and evasion. As of now it seems every warrior is using a shield because that works great and we have 2 passive nodes that together give 150% increased damage if you have max block, negating the dmg advantage of dual wielding almost entirely while giants blood means warriors use 2 handed weapons in 1 hand, so that that is not a tradeoff either. I think its rather likely though that in the future we are at some point gonna see more shieldless melee fighters with armor/evasion. I hope and kinda expect the axes and swords to have skills where the damage advantage of dual wielding will be bigger. (bigger than the "2x70%" we have now with all the mace skills.
Yes my warbringer with only 67% armor (i forget the number, but it also goes up with scavenged plating), 75% block, and 4.1k life has never died doing t15s (hardcore). Armor is underrated. I have no evasion, and only like 300 energy shield. 75-78% resists. Though, i do constantly knock back and stun enemies with seismic cry spam, and i explode corpses, so those after death effects on enemies are pretty much negated.
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Tanggal Diposting: 31 Des 2024 @ 12:31pm
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