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Maybe just adding something to the Blood Magic node. Something like "Flasks have twice the charges" or "Flasks recoup 50% of used charges over 8 seconds".
That's a great work around for Blood Magic. I would prefer if the Blood Magic Keystone grants the ability to have 2 life Flasks.
But, I really think that everyone should be able to pick any combination of 2 Flasks. This would be no different from PoE1, with the exception of the 2 flask limit.
The thing is without even taking blood magic, if I choose a high int class with great mana regen, and reliance on energy shield, I would also like the option to roll with 2 life Flasks, if I so choose.
Going chaos inoculation means your life flask is useless
Every keystone has a downside, the downside for blood magic is that you lose your mana flask
That's fine, but I still don't understand why we cannot choose what Flasks occupy each of the two spots.