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Trial of suck my ass can GTFO, I would rather play with out the 3rd ascendancy than subject myself to that masochistic gatcha ♥♥♥♥♥♥♥♥.
Not that I think it's a good system. Wouldn't hurt my feelings if it changed. I just wish people would stop acting like the 3rd ascendancy is some unsurmountable task.
Annoying? Sure.
Tedious? You betcha.
Super difficult? Not really. Not anymore.
You are right IF and ONLY IF RNG doesn't screw you on the debuffs you receive. This would also assume someone has built up their gear up enough through trading, and not everyone does alot of trading.
Relics were not an issue the RNG gatcha ended runs first, even with being able to see one room ahead didn't help a lot when the RNG is heavily biased against the player.
They need to pick one, either they have their ♥♥♥♥♥♥ honour system or they have their biased gatcha system .. having both is like the house getting to roll against the player twice with loaded dice.
Ive lost 1 run due to a rando mob bugging out and hitting me for more honor than I've seen a mob do before, didn't even see the sneaky bastard come at me from off screen.
Fine fine I can accept that loss, So I farmed another token and tried again and had horrible biased RNG end that run, I can carry some bad RNG but Trials are full of stupidly horrible affliction options .. options that no sane person would take . .like no ES shield for a build that runs high ES as its defence.
The issue is there are too many of them that can wipe your run or make it substantially harder .. even the top players find this Trial system to be utter garbage.
I can make the final Trial so honor isn't an issue, I just cant carry that much horrible affliction RNG, Im not running a room clearing one shot build, I actually want the challenege but it needs to be fair.
Right now Tiral of suck my ass isn't fair, its not difficult from skill its difficult from ♥♥♥♥ RNG heavily biased towards bad afflictions and afflictions that don't make sense to even have.
its like they didn't really care about the afflictions and got their sadistic 7 year old to design them, none of them show any thought about how they affect the player and interact with other afflictions.
Id rather do multiple runs of Temple of Chaos instead.
Its still bad and its a bad core concept, playing ranged I have went through the 3rd ascendancy and have lost honor due to more dumb crap than anything, Its not a skill issue and that is the crux of everyone's problem, it should be earned by skill not having RNG on top of RNG elements roadblock your progress. The Honor resistance is also dumb, you have life and ES there is a reason that is the test, not dying, its cheesy AF and poor game design meant to roadblock players for no reason which in turn will have everyone playing the flavor of the month broken builds that 3 sec the bosses. I notice people complaining are the ones who are actually playing the game as intended, the people not complaining are the copy cut paste builds that are going to get nerfed because they bypass working as intended gameplay.
People wouldn't mind the Honor system IF and I mean IF afflictions were taken out, you have RNG to get the token, then RNG to get the right relics, RNG for the gear to survive, Then you have RNG for the dumb afflictions on top of that. Its the crap you see in Gotcha Games. Trials should be different than Ultimatum, and no one likes that crap it has bad rewards for the time put into it and the chosen stacking afflictions can make it complete garbage to waste your time with.
The point is for some classes it is unsurmountable of a task, the test basically purposely screws certain builds and mechanics they need to actually deal damage. Role an infernalist and pop Demon Form, see how that goes for you at 3 stacks.
I mean yeah I would like to, but its RNG rather than skill, You prove yourself through skill, a Thorns build is immediately useless and Infernalist Demon Form? do I need to spell out how badly thought out both the trials are? and the lack of forthought into builds of the classes. Labs were pretty straight forward don't die and kill the boss.
Also I think this was a real bad idea in the first place to lock ascendancies behind a trial to begin with, there is nothing really good about denying the character build behind a gate especially since it makes a build usable or not usable, the whole idea should be to show you have skill with your class and not lose out to bad RNG. IT just feels bad and makes players feel cheated rather than they actually accomplished something. Its the difference between people quitting entirely thinking the game is stupid rather than an actual challenge.
Also screw those spiraling fire traps.
You don't need OP builds at all to do them, you just need to actually have utility skills, like stuff that stuns, freeze, pin or blind etc.
Most of the issues with builds is that they have zero layers of defence. Passive stats aren't enough to protect you, you need to think a build to actually survive.
cool, what Chinese played for you and how much did it cost?