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I still don't get why they're slowing you down, though. You still haven't said what skill you're using to clear with.
I'm not kidding when I say I don't even notice if mobs have shields or not with my end game monk. Ice Strike + Charged Staff + Shattering Palm and herald of ice just deletes everything regardless of shields.
And you have even more dps than me, so, I'm really curious what's happening here.
I wasn't necessarily saying you are early game, only that I assumed you refer to that type of shield-bearing enemies you first notably encounter there.
And regarding melee vs ranged: I am playing a physical ailment gunner/gemmling legionair, and initially, those enemies are a pain as they can deflect the whole shotgun blast into a counter-projectile, and you actually have to get in close to "outplay" their shield, like triggering them into attack (thus opening their block) and quickly strike before they do, or move aside and into the flank during their attack to strike them there. At range, I can do sh*t about them as they just constantly block&reflect my shots. That said, AoE with grenades should work well, but I don't like playing a grenade-dispenser, but prefer the feel of gunning everything down with shotgun, smg and sniper style.
So yes, as a melee char, you are actually in an advantageous position in regards of triggering an opening in their block.
Well, I personally welcome any addition that "slows down" the 1click screenclear gameplay that these games usually turn into at endgame. And it is what they want to get away from according to their "manifesto".
Well, then it's basically your choice how to approach endgame, you could aswell invest (a little) into some way to deal specifically with blocking enemies. Like take a specific AoE/CC skill into your setup, that you exclusively use on those enemies. Would not change your default "rota" in the slightest, but give you an alternative for specific encounters. I really doubt your "default rota" already includes 10 different skills.
You even got two weapon slots and weaponslot-specific talent points, so you could even use a second weapon with an altered passive tree for when dealing with shielded enemies.