Path of Exile 2

Path of Exile 2

Handsome Jens Dec 30, 2024 @ 12:05pm
Blocking when u play why?
The game is fun, but if you have melee opponents in front of you who can block thanks to a shield and you are a melee fighter, it takes sooo much longer and nobody wants to run behind the opponent, take away this block crap from the opponent or at some point everyone will play like the bots now already caster with mobs on aoe
< >
Showing 16-22 of 22 comments
gachi is manly Dec 30, 2024 @ 12:47pm 
Originally posted by Handsome Jens:
I play as a monk and do 250k damage without critical damage, which is 700% more, and yet the enemies slow me down as soon as they have a shield in their hand. I know that's crying at a high level, but that didn't exist at this power level in the past. In Poe 1

I still don't get why they're slowing you down, though. You still haven't said what skill you're using to clear with.

I'm not kidding when I say I don't even notice if mobs have shields or not with my end game monk. Ice Strike + Charged Staff + Shattering Palm and herald of ice just deletes everything regardless of shields.

And you have even more dps than me, so, I'm really curious what's happening here.
Neithan Dec 30, 2024 @ 12:49pm 
Originally posted by Handsome Jens:
Originally posted by Neithan:
You probably talking about the Act1 enemies with big shield blocking frontal attacks, even bouncing a projectile back at you?

Love those guys, as you actually have to be "tactical" about them. Approach them, make them start their attack, and either immediatly interrupt it, or just move around the enemy attacking, and hit im in the flank/back.

A really nice break to just hordes of mosnters you click&kill.
no im in the end game maps xD mobs that can block are aids if u are really play close combat

I wasn't necessarily saying you are early game, only that I assumed you refer to that type of shield-bearing enemies you first notably encounter there.

And regarding melee vs ranged: I am playing a physical ailment gunner/gemmling legionair, and initially, those enemies are a pain as they can deflect the whole shotgun blast into a counter-projectile, and you actually have to get in close to "outplay" their shield, like triggering them into attack (thus opening their block) and quickly strike before they do, or move aside and into the flank during their attack to strike them there. At range, I can do sh*t about them as they just constantly block&reflect my shots. That said, AoE with grenades should work well, but I don't like playing a grenade-dispenser, but prefer the feel of gunning everything down with shotgun, smg and sniper style.

So yes, as a melee char, you are actually in an advantageous position in regards of triggering an opening in their block.
Last edited by Neithan; Dec 30, 2024 @ 12:52pm
Handsome Jens Dec 30, 2024 @ 12:52pm 
Originally posted by gachi is manly:
Originally posted by Handsome Jens:
I play as a monk and do 250k damage without critical damage, which is 700% more, and yet the enemies slow me down as soon as they have a shield in their hand. I know that's crying at a high level, but that didn't exist at this power level in the past. In Poe 1

I still don't get why they're slowing you down, though. You still haven't said what skill you're using to clear with.

I'm not kidding when I say I don't even notice if mobs have shields or not with my end game monk. Ice Strike + Charged Staff + Shattering Palm and herald of ice just deletes everything regardless of shields.

And you have even more dps than me, so, I'm really curious what's happening here.
https://maxroll.gg/poe2/planner/gav70mha that is my build but a bit different and and yet opponents on maps on t16 *1 still annoy me because it slows me down xD this is crying on a high level i know
Neithan Dec 30, 2024 @ 12:57pm 
Originally posted by Handsome Jens:
https://maxroll.gg/poe2/planner/gav70mha that is my build but a bit different and and yet opponents on maps on t16 *1 still annoy me because it slows me down xD this is crying on a high level i know

Well, I personally welcome any addition that "slows down" the 1click screenclear gameplay that these games usually turn into at endgame. And it is what they want to get away from according to their "manifesto".
Last edited by Neithan; Dec 30, 2024 @ 12:57pm
Handsome Jens Dec 30, 2024 @ 12:58pm 
I think what bothers me the most is when I get slowed down on maps and then die from things where I don't even know what exactly killed me because something (in most cases shields) slowed me down
Handsome Jens Dec 30, 2024 @ 1:01pm 
I built on max dmg max crit and max crit dmg so if I get slowed down by something stupid like blocking and die it's really annoying
Neithan Dec 30, 2024 @ 1:05pm 
Originally posted by Handsome Jens:
I built on max dmg max crit and max crit dmg so if I get slowed down by something stupid like blocking and die it's really annoying

Well, then it's basically your choice how to approach endgame, you could aswell invest (a little) into some way to deal specifically with blocking enemies. Like take a specific AoE/CC skill into your setup, that you exclusively use on those enemies. Would not change your default "rota" in the slightest, but give you an alternative for specific encounters. I really doubt your "default rota" already includes 10 different skills.

You even got two weapon slots and weaponslot-specific talent points, so you could even use a second weapon with an altered passive tree for when dealing with shielded enemies.
Last edited by Neithan; Dec 30, 2024 @ 1:07pm
< >
Showing 16-22 of 22 comments
Per page: 1530 50

Date Posted: Dec 30, 2024 @ 12:05pm
Posts: 22