Path of Exile 2

Path of Exile 2

RedFaster Dec 29, 2024 @ 5:40pm
If you can't revive in maps then what's the point of coop?
topic
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Showing 1-15 of 19 comments
Drake Dec 29, 2024 @ 5:42pm 
synergy ? Make a party that actually can stay alive.
Dinvan Dec 29, 2024 @ 5:50pm 
Originally posted by Drake:
synergy ? Make a party that actually can stay alive.
♥♥♥♥ me, why didnt any one else think of that? Make a party that can stay alive? GENIUS.......ffs
hoot hoot Dec 29, 2024 @ 5:58pm 
To play the game together? Skills can have a modified effect based on another action that another player can do, so there is potentially a lot of synergy and planning that can go into group play.

They just are choosing so far to not let you revive mid-fight.
Kashra Fall Dec 29, 2024 @ 6:02pm 
Originally posted by hoot hoot:
To play the game together? Skills can have a modified effect based on another action that another player can do, so there is potentially a lot of synergy and planning that can go into group play.

They just are choosing so far to not let you revive mid-fight.

Not mid fight, you can't revive at all, even when combat has ended. It makes the whole "Come do a map with me." kind of pointless. People in standard aren't playing hardcore, yet it feels like they are lol.
Kao Dec 29, 2024 @ 6:03pm 
playing together, just dont die
honestly it wouldn’t be a problem if we had our beloved 6 portals
READ PALE Dec 29, 2024 @ 6:14pm 
What would be the point of playing solo if parties could just corpse tank all content?
Chris Dec 29, 2024 @ 8:11pm 
Originally posted by RedFaster:
topic

coop to -
play with friends..
skill synergies
increased loot
Kashra Fall Dec 29, 2024 @ 9:10pm 
Originally posted by READ PALE:
What would be the point of playing solo if parties could just corpse tank all content?

Fine, then, this better? They die, they go outside of the map and get to use one of the portals to come back. Effectively making it another life.
RedFaster Dec 29, 2024 @ 10:24pm 
Originally posted by Chris:
Originally posted by RedFaster:
topic

coop to -
play with friends..
skill synergies
increased loot

Do we get increased quantity per added player?
READ PALE Dec 30, 2024 @ 3:22am 
Originally posted by Kashra Fall:
Originally posted by READ PALE:
What would be the point of playing solo if parties could just corpse tank all content?

Fine, then, this better? They die, they go outside of the map and get to use one of the portals to come back. Effectively making it another life.
It would still be 5 more tries than solo players get, making party play even more of a meta.
The Archivist Dec 30, 2024 @ 3:30am 
Originally posted by READ PALE:
Originally posted by Kashra Fall:

Fine, then, this better? They die, they go outside of the map and get to use one of the portals to come back. Effectively making it another life.
It would still be 5 more tries than solo players get, making party play even more of a meta.
... And? I see no downside to this, sometimes games exist out there that make co-op much more preferable. I see nothing inherently wrong with that.

That beimg said, making solo players get to have extra lives would be nice to have.
Chris Dec 30, 2024 @ 3:34am 
Originally posted by RedFaster:
Originally posted by Chris:

coop to -
play with friends..
skill synergies
increased loot

Do we get increased quantity per added player?

in poe1 is was +50% quant per extra person. so a party of 6 would get +250% quant
im sure poe2 is similar.

mob hp is also +50% per.
Volonur Dec 30, 2024 @ 3:37am 
Love seeing people shout "Synergy!"...

In the few brief patches they released prior to f'ing off on a month long vacation they literally nerfed synergy for some skills including Lightning Rods no longer can be activated by Salvo skill that is not your own and some change to Gas Grenades. It is clear synergy is not what they will be supporting. Once they are back, expect a bunch of other "overperforming" synergies to be removed.
READ PALE Dec 30, 2024 @ 4:06am 
Originally posted by The Archivist:
Originally posted by READ PALE:
It would still be 5 more tries than solo players get, making party play even more of a meta.
... And? I see no downside to this, sometimes games exist out there that make co-op much more preferable. I see nothing inherently wrong with that.

That beimg said, making solo players get to have extra lives would be nice to have.
It wouldn't be out of place in an MMORPG. Path of Exile has never really been oriented to "force" regular players to party play and I wouldn't expect it to change with PoE2.
RedFaster Dec 30, 2024 @ 2:43pm 
Originally posted by Volonur:
Love seeing people shout "Synergy!"...

In the few brief patches they released prior to f'ing off on a month long vacation they literally nerfed synergy for some skills including Lightning Rods no longer can be activated by Salvo skill that is not your own and some change to Gas Grenades. It is clear synergy is not what they will be supporting. Once they are back, expect a bunch of other "overperforming" synergies to be removed.

Currency shards should be instanced and autocollected the same as gold.

Playing solo means you have a 100% chance of picking up a div off the floor before somebody else.
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Date Posted: Dec 29, 2024 @ 5:40pm
Posts: 19