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whatever, that's the idea of what an aRPG mean. When you are low level you are a noobies, when you go up in level with equipment and stats, you destroy the game
Summoner get more minions, more power, more etc...
I want to see it removed from weapons and tied to character level, as you level up it levels with you. Along with the bonuses the bosses give occasionally I think it would be a far better system.
This way Witch stops being tied exclusively to spirit gear, its really ♥♥♥♥♥♥♥ annoying finding a really cool bit of gear but because it has zero spirit on it its essentially thrown at the vendor. (This is the vast majority of gear)
Maybe I'm just being dumb but how is that any different to anyone else?
It being on gear is for building, not everyone needs or wants such a high amount of spirit to warrant giving everyone spirit per level.
If you want it you have the option of finding gear for it like everyone else has to for their builds if it be crit, elemental damage etc.
It could be argued it takes a while to get the baseline spirit from progression and that is a different matter entirely.
Yeah well... again... that's the same for most people just not necessarily with spirit.
Just look out for good Spirit rolls on gear.
Make sure you get the Spirit rewards from the campaign.
Level up your summon skill gems to reduce the cost of their reserves.
Look on the trade site for some cheap and decent items.
When you get your ascendencies sorted you will have more spirit to allocate.
These issues are not really any different on other classes.
Why would you bother adding it to classes that cant use it ? I doubt the devs would do something that braindead either.
So yeah having it Tied exclusively to gear is braindead levelling, there's no experimentation you just get the highest spirit gear you can and every other bit of gear becomes vendor trash even if its an amazing bit of gear otherwise.
Having a base amount that levels with you allows some freedom with gearing without killing your build, sure you may not be able to run 12 arsonists,2 healer, 2 mages and a hound but I'm not asking for that either.
Also Spirit on gear is far more limited in variety than any other stats in game, perhaps they should change this instead and allow it to roll on all gear types at the same quantity it does on weapons and chest pieces.
I'm not entirely sure what a good solution is but as it is right now is a ♥♥♥♥♥♥♥ terrible way to do it. (Passive Tree perhaps ?)
Yeah i agree here, I main issue is that it's so far in my experience Tied to some Sceptre weapons. I would like to use a two handed staff or a wand and shield instead or something y'know... Being stuck using specific weapons that has Spirit is frustrating and so far in ACT2 i have only seen 2 types of sceptre's with the Spirit stat, I have not yet found armour with Spirit though i know it can drop with some but I'm in Act 2 and not seen any so i think its very rare.
Having a Base Spirit Level capacity Tied to level might be a good idea but then you can find different kinds of weapons that increase it by a %Percentage% like gear and with passives that reduce Spirit skill cost and so on
Again my main issue is being stuck with 1 or 2 types of Sceptre's, I have the raise skeleton skill as a Gem and from the Weapon so now i have 2 versions of the same skill and the game sadly doesn't allow you to socket the same Support skills multiple times so for an example i can't use Magnify on two different skills at the same time even if i have mutliple Magnify gems