Path of Exile 2

Path of Exile 2

Spirit system sucks
I'm new to POE in general, I played POE1 for few days as a necromancer and enjoyed it, I tried the same thing on POE2 and it doesn't feel as good or awesome.

I blame the Spirit system because as far as i know after 3 days of playing, Roughly 20hrs in game, I have not found any real means to upgrade/increase spirit capacity unless i get lucky with a sceptre rolling with more spirit and the most i have seen is 130 total.

Because of this my character the Witch/summoner can't really use Staffs/staves and i really like the the idea of using thats two handed magic sticks but even equally as frustrating is that wands don't have spirit either so i am always stuck and forced to use a specific type of sceptre because not all sceptre's have the "Spirit" stat.

I believe the solution is either adding Spirit to the passive tree or applying spirit to more weapons and enable players to increase spirit though some type of drop or upgrades but don't make it RNG based because I've rolled many gear items on weapons and clothing and i still have never seen spirit rolled on anything and i have never managed to roll extra spirit on my sceptre's either
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Showing 1-15 of 24 comments
Dannyboi Dec 29, 2024 @ 3:48pm 
Yeah. it's pretty ♥♥♥♥, but there are a few ways to increase your spirit. Some optional bosses such as the one in Act 1 up in the tree village will give you a permanent 30+ spirit. and there are weapons that can have extra spirit on them too
Tuck Davis Dec 29, 2024 @ 3:52pm 
You can have about 20-25 minions at the end. You can not have that amount when starting out. POE2 is significantly harder at the start then in the early endgame. If you can push through this stage it will get a lot better, keep in mind it is early access and they might flatten this curve when they are working on the project again after the holidays.
Kassie Dec 29, 2024 @ 3:59pm 
buy uniques / items with spirit


whatever, that's the idea of ​​what an aRPG mean. When you are low level you are a noobies, when you go up in level with equipment and stats, you destroy the game

Summoner get more minions, more power, more etc...
Last edited by Kassie; Dec 29, 2024 @ 4:09pm
Ginebro Dec 29, 2024 @ 4:01pm 
Finishing the campaign extra quests gives 100, on the endgame you can go over 450 spirit with gear, the more you level up gems the costs per minion decreases, for this and other reasons is good to stack +minion skill gems on different gear so you can really get an army later on if that's what you aim for.
WallaceTheSane Dec 29, 2024 @ 4:05pm 
It's a good system that prevents being too overly powerful while leveling. Summons build is already the safest build to do tier 16+ maps as it is. It doesn't need MORE power to it.
TrashPanda Dec 29, 2024 @ 4:22pm 
Originally posted by WallaceTheSane:
It's a good system that prevents being too overly powerful while leveling. Summons build is already the safest build to do tier 16+ maps as it is. It doesn't need MORE power to it.
Not more power no but Spirit in general as a stat is annoying, it being tied to gear means Summoner is essentially tied to gear, I've had my main weapon for over 30 levels now because its got 170 spirit on it and all other stats are pretty much ignored because of how powerful spirit is.

I want to see it removed from weapons and tied to character level, as you level up it levels with you. Along with the bonuses the bosses give occasionally I think it would be a far better system.

This way Witch stops being tied exclusively to spirit gear, its really ♥♥♥♥♥♥♥ annoying finding a really cool bit of gear but because it has zero spirit on it its essentially thrown at the vendor. (This is the vast majority of gear)
Last edited by TrashPanda; Dec 29, 2024 @ 4:24pm
Ginebro Dec 29, 2024 @ 4:26pm 
I disagree, more spirit on gears gives more reasons to grind, what this game is about. Making it lv base would make it available to every single class, thus everyone should be a summoner unless wanna loss dps/tanking minions, a mess basically.
DaciValt Dec 29, 2024 @ 4:28pm 
Originally posted by TrashPanda:
Not more power no but Spirit in general as a stat is annoying, it being tied to gear means Summoner is essentially tied to gear.

Maybe I'm just being dumb but how is that any different to anyone else?

It being on gear is for building, not everyone needs or wants such a high amount of spirit to warrant giving everyone spirit per level.

If you want it you have the option of finding gear for it like everyone else has to for their builds if it be crit, elemental damage etc.

It could be argued it takes a while to get the baseline spirit from progression and that is a different matter entirely.

Originally posted by TrashPanda:
This way Witch stops being tied exclusively to spirit gear, its really ♥♥♥♥♥♥♥ annoying finding a really cool bit of gear but because it has zero spirit on it its essentially thrown at the vendor. (This is the vast majority of gear)

Yeah well... again... that's the same for most people just not necessarily with spirit.
Last edited by DaciValt; Dec 29, 2024 @ 4:32pm
DM Dec 29, 2024 @ 4:31pm 
Spirit is fine, I have over 550 at level 85 with 12 firebombers, 2 healers, and 2 electric mages, as well as the Hound.

Just look out for good Spirit rolls on gear.

Make sure you get the Spirit rewards from the campaign.

Level up your summon skill gems to reduce the cost of their reserves.

Look on the trade site for some cheap and decent items.

When you get your ascendencies sorted you will have more spirit to allocate.

These issues are not really any different on other classes.
Last edited by DM; Dec 29, 2024 @ 4:34pm
Tim Dec 29, 2024 @ 4:32pm 
Yeah, I wish you had more spirit inherently and you weren't so reliant on equipment to get it. It makes gearing up feel one-dimensional.
Big Iron Dec 29, 2024 @ 4:34pm 
Spirit is WAY BETTER BY ORDERS OF MAGNITUDE compared to what they did in POE 1.
TrashPanda Dec 29, 2024 @ 4:46pm 
Originally posted by DaciValt:
Originally posted by TrashPanda:
Not more power no but Spirit in general as a stat is annoying, it being tied to gear means Summoner is essentially tied to gear.

Maybe I'm just being dumb but how is that any different to anyone else?

It being on gear is for building, not everyone needs or wants such a high amount of spirit to warrant giving everyone spirit per level.

If you want it you have the option of finding gear for it like everyone else has to for their builds if it be crit, elemental damage etc.

It could be argued it takes a while to get the baseline spirit from progression and that is a different matter entirely.

Originally posted by TrashPanda:
This way Witch stops being tied exclusively to spirit gear, its really ♥♥♥♥♥♥♥ annoying finding a really cool bit of gear but because it has zero spirit on it its essentially thrown at the vendor. (This is the vast majority of gear)

Yeah well... again... that's the same for most people just not necessarily with spirit.

Why would you bother adding it to classes that cant use it ? I doubt the devs would do something that braindead either.

So yeah having it Tied exclusively to gear is braindead levelling, there's no experimentation you just get the highest spirit gear you can and every other bit of gear becomes vendor trash even if its an amazing bit of gear otherwise.

Having a base amount that levels with you allows some freedom with gearing without killing your build, sure you may not be able to run 12 arsonists,2 healer, 2 mages and a hound but I'm not asking for that either.

Also Spirit on gear is far more limited in variety than any other stats in game, perhaps they should change this instead and allow it to roll on all gear types at the same quantity it does on weapons and chest pieces.

I'm not entirely sure what a good solution is but as it is right now is a ♥♥♥♥♥♥♥ terrible way to do it. (Passive Tree perhaps ?)
Last edited by TrashPanda; Dec 29, 2024 @ 4:48pm
Puicey_Enthusiast Dec 29, 2024 @ 10:22pm 
Originally posted by TrashPanda:
Originally posted by WallaceTheSane:
It's a good system that prevents being too overly powerful while leveling. Summons build is already the safest build to do tier 16+ maps as it is. It doesn't need MORE power to it.
Not more power no but Spirit in general as a stat is annoying, it being tied to gear means Summoner is essentially tied to gear, I've had my main weapon for over 30 levels now because its got 170 spirit on it and all other stats are pretty much ignored because of how powerful spirit is.

I want to see it removed from weapons and tied to character level, as you level up it levels with you. Along with the bonuses the bosses give occasionally I think it would be a far better system.

This way Witch stops being tied exclusively to spirit gear, its really ♥♥♥♥♥♥♥ annoying finding a really cool bit of gear but because it has zero spirit on it its essentially thrown at the vendor. (This is the vast majority of gear)


Yeah i agree here, I main issue is that it's so far in my experience Tied to some Sceptre weapons. I would like to use a two handed staff or a wand and shield instead or something y'know... Being stuck using specific weapons that has Spirit is frustrating and so far in ACT2 i have only seen 2 types of sceptre's with the Spirit stat, I have not yet found armour with Spirit though i know it can drop with some but I'm in Act 2 and not seen any so i think its very rare.

Having a Base Spirit Level capacity Tied to level might be a good idea but then you can find different kinds of weapons that increase it by a %Percentage% like gear and with passives that reduce Spirit skill cost and so on

Again my main issue is being stuck with 1 or 2 types of Sceptre's, I have the raise skeleton skill as a Gem and from the Weapon so now i have 2 versions of the same skill and the game sadly doesn't allow you to socket the same Support skills multiple times so for an example i can't use Magnify on two different skills at the same time even if i have mutliple Magnify gems
RedFaster Dec 29, 2024 @ 10:30pm 
I think the Spirit system is refreshing design and it works just fine. Maybe they should add a type of ring with spirit implicit.
Tao Shamash Dec 29, 2024 @ 11:57pm 
I agree. The whole spirit system is awful as it is right now. Even more so when is tied too to spirit gems.
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Date Posted: Dec 29, 2024 @ 3:44pm
Posts: 24